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<Type Name= "Accelerator" FullName= "Gtk.Accelerator" >
<TypeSignature Language= "C#" Value= "public class Accelerator" Maintainer= "auto" />
<AssemblyInfo >
<AssemblyName > gtk-sharp</AssemblyName>
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<AssemblyPublicKey />
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<AssemblyVersion > 0.0.0.0</AssemblyVersion>
<AssemblyCulture > neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
<Base >
<BaseTypeName > System.Object</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members >
<Member MemberName= "Valid" >
<MemberSignature Language= "C#" Value= "public static bool Valid (uint keyval, Gdk.ModifierType modifiers);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "keyval" Type= "System.UInt32" />
<Parameter Name= "modifiers" Type= "Gdk.ModifierType" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "keyval" > a <see cref= "T:System.UInt32" /> </param>
<param name= "modifiers" > a <see cref= "T:Gdk.ModifierType" /> </param>
<returns > a <see cref= "T:System.Boolean" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Name" >
<MemberSignature Language= "C#" Value= "public static string Name (uint accelerator_key, Gdk.ModifierType accelerator_mods);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "accelerator_key" Type= "System.UInt32" />
<Parameter Name= "accelerator_mods" Type= "Gdk.ModifierType" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "accelerator_key" > a <see cref= "T:System.UInt32" /> </param>
<param name= "accelerator_mods" > a <see cref= "T:Gdk.ModifierType" /> </param>
<returns > a <see cref= "T:System.String" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Parse" >
<MemberSignature Language= "C#" Value= "public static void Parse (string accelerator, uint accelerator_key, Gdk.ModifierType accelerator_mods);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "accelerator" Type= "System.String" />
<Parameter Name= "accelerator_key" Type= "System.UInt32" />
<Parameter Name= "accelerator_mods" Type= "Gdk.ModifierType" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "accelerator" > a <see cref= "T:System.String" /> </param>
<param name= "accelerator_key" > a <see cref= "T:System.UInt32" /> </param>
<param name= "accelerator_mods" > a <see cref= "T:Gdk.ModifierType" /> </param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public Accelerator ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:Gtk.Accelerator" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "DefaultModMask" >
<MemberSignature Language= "C#" Value= "public static Gdk.ModifierType DefaultModMask { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.ModifierType</ReturnType>
</ReturnValue>
<Parameters >
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</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > a <see cref= "T:Gdk.ModifierType" /> </param>
<returns > a <see cref= "T:Gdk.ModifierType" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
</Members>
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</Type>