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<Type Name= "Object" FullName= "Atk.Object" >
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<TypeSignature Language= "C#" Value= "public class Object : GLib.Object, IWrapper, IDisposable" Maintainer= "auto" />
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<AssemblyInfo >
<AssemblyName > atk-sharp</AssemblyName>
<AssemblyVersion > 0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
<Base >
<BaseTypeName > GLib.Object</BaseTypeName>
</Base>
<Interfaces >
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members >
<Member MemberName= "RefAccessibleChild" >
<MemberSignature Language= "C#" Value= "public Atk.Object RefAccessibleChild (int i);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Atk.Object</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "i" Type= "System.Int32" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "i" > To be added: an object of type 'int'</param>
<returns > To be added: an object of type 'Atk.Object'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "ConnectPropertyChangeHandler" >
<MemberSignature Language= "C#" Value= "public uint ConnectPropertyChangeHandler (Atk.PropertyChangeHandler handler);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "handler" Type= "Atk.PropertyChangeHandler" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "handler" > To be added: an object of type 'Atk.PropertyChangeHandler'</param>
<returns > To be added: an object of type 'uint'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Initialize" >
<MemberSignature Language= "C#" Value= "public void Initialize (IntPtr data);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "data" Type= "System.IntPtr" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "data" > To be added: an object of type 'IntPtr'</param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "RefRelationSet" >
<MemberSignature Language= "C#" Value= "public Atk.RelationSet RefRelationSet ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Atk.RelationSet</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'Atk.RelationSet'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "RemovePropertyChangeHandler" >
<MemberSignature Language= "C#" Value= "public void RemovePropertyChangeHandler (uint handler_id);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "handler_id" Type= "System.UInt32" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "handler_id" > To be added: an object of type 'uint'</param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "NotifyStateChange" >
<MemberSignature Language= "C#" Value= "public void NotifyStateChange (ulong state, bool value);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "state" Type= "System.UInt64" />
<Parameter Name= "value" Type= "System.Boolean" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "state" > To be added: an object of type 'ulong'</param>
<param name= "value" > To be added: an object of type 'bool'</param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "RefStateSet" >
<MemberSignature Language= "C#" Value= "public Atk.StateSet RefStateSet ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Atk.StateSet</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'Atk.StateSet'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Finalize" >
<MemberSignature Language= "C#" Value= "protected virtual void Finalize ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Disposes the resources associated with the object.</summary>
<remarks />
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public Object (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
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<Docs >
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<summary > Internal constructor</summary>
<param name= "raw" > Pointer to the C object.</param>
<returns > An instance of Object, wrapping the C object.</returns>
<remarks >
<para > This is an internal constructor, and should not be used by user code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected Object ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'Atk.Object'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static uint GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Docs >
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<summary > The GLib Type for Atk.Object</summary>
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<returns > The GLib Type for the Atk.Object class.</returns>
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<remarks />
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</Docs>
</Member>
<Member MemberName= "Parent" >
<MemberSignature Language= "C#" Value= "public Atk.Object Parent { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Atk.Object</ReturnType>
</ReturnValue>
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<Parameters > </Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'Atk.Object'</param>
<returns > To be added: an object of type 'Atk.Object'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Description" >
<MemberSignature Language= "C#" Value= "public string Description { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
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<Parameters > </Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'string'</param>
<returns > To be added: an object of type 'string'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "MdiZorder" >
<MemberSignature Language= "C#" Value= "public int MdiZorder { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'int'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "NAccessibleChildren" >
<MemberSignature Language= "C#" Value= "public int NAccessibleChildren { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'int'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Role" >
<MemberSignature Language= "C#" Value= "public Atk.Role Role { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Atk.Role</ReturnType>
</ReturnValue>
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<Parameters > </Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'Atk.Role'</param>
<returns > To be added: an object of type 'Atk.Role'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "IndexInParent" >
<MemberSignature Language= "C#" Value= "public int IndexInParent { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'int'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Layer" >
<MemberSignature Language= "C#" Value= "public Atk.Layer Layer { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Atk.Layer</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'Atk.Layer'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Name" >
<MemberSignature Language= "C#" Value= "public string Name { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
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<Parameters > </Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'string'</param>
<returns > To be added: an object of type 'string'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "AtkObjectNamePropertyName" >
<MemberSignature Language= "C#" Value= "public string AtkObjectNamePropertyName { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
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<Parameters > </Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'string'</param>
<returns > To be added: an object of type 'string'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "AtkObjectNamePropertyDescription" >
<MemberSignature Language= "C#" Value= "public string AtkObjectNamePropertyDescription { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
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<Parameters > </Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'string'</param>
<returns > To be added: an object of type 'string'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "AtkObjectNamePropertyComponentLayer" >
<MemberSignature Language= "C#" Value= "public int AtkObjectNamePropertyComponentLayer { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'int'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "AtkObjectNamePropertyTableColumnHeader" >
<MemberSignature Language= "C#" Value= "public Atk.Object AtkObjectNamePropertyTableColumnHeader { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Atk.Object</ReturnType>
</ReturnValue>
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<Parameters > </Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'Atk.Object'</param>
<returns > To be added: an object of type 'Atk.Object'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "AtkObjectNamePropertyValue" >
<MemberSignature Language= "C#" Value= "public double AtkObjectNamePropertyValue { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Double</ReturnType>
</ReturnValue>
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<Parameters > </Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'double'</param>
<returns > To be added: an object of type 'double'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "AtkObjectNamePropertyParent" >
<MemberSignature Language= "C#" Value= "public Atk.Object AtkObjectNamePropertyParent { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Atk.Object</ReturnType>
</ReturnValue>
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<Parameters > </Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'Atk.Object'</param>
<returns > To be added: an object of type 'Atk.Object'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "AtkObjectNamePropertyTableRowDescription" >
<MemberSignature Language= "C#" Value= "public string AtkObjectNamePropertyTableRowDescription { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
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<Parameters > </Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'string'</param>
<returns > To be added: an object of type 'string'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "AtkObjectNamePropertyRole" >
<MemberSignature Language= "C#" Value= "public int AtkObjectNamePropertyRole { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
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<Parameters > </Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'int'</param>
<returns > To be added: an object of type 'int'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "AtkObjectNamePropertyComponentMdiZorder" >
<MemberSignature Language= "C#" Value= "public int AtkObjectNamePropertyComponentMdiZorder { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'int'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "AtkObjectNamePropertyTableCaption" >
<MemberSignature Language= "C#" Value= "public string AtkObjectNamePropertyTableCaption { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
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<Parameters > </Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'string'</param>
<returns > To be added: an object of type 'string'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "AtkObjectNamePropertyTableSummary" >
<MemberSignature Language= "C#" Value= "public Atk.Object AtkObjectNamePropertyTableSummary { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Atk.Object</ReturnType>
</ReturnValue>
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<Parameters > </Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'Atk.Object'</param>
<returns > To be added: an object of type 'Atk.Object'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "AtkObjectNamePropertyTableColumnDescription" >
<MemberSignature Language= "C#" Value= "public string AtkObjectNamePropertyTableColumnDescription { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
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<Parameters > </Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'string'</param>
<returns > To be added: an object of type 'string'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "AtkObjectNamePropertyTableRowHeader" >
<MemberSignature Language= "C#" Value= "public Atk.Object AtkObjectNamePropertyTableRowHeader { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Atk.Object</ReturnType>
</ReturnValue>
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<Parameters > </Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'Atk.Object'</param>
<returns > To be added: an object of type 'Atk.Object'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "PropertyChange" >
<MemberSignature Language= "C#" Value= "public event AtkSharp.PropertyChangeHandler PropertyChange;" />
<MemberType > Event</MemberType>
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<ReturnValue >
<ReturnType > AtkSharp.PropertyChangeHandler</ReturnType>
</ReturnValue>
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<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "StateChange" >
<MemberSignature Language= "C#" Value= "public event AtkSharp.StateChangeHandler StateChange;" />
<MemberType > Event</MemberType>
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<ReturnValue >
<ReturnType > AtkSharp.StateChangeHandler</ReturnType>
</ReturnValue>
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<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "ChildrenChanged" >
<MemberSignature Language= "C#" Value= "public event AtkSharp.ChildrenChangedHandler ChildrenChanged;" />
<MemberType > Event</MemberType>
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<ReturnValue >
<ReturnType > AtkSharp.ChildrenChangedHandler</ReturnType>
</ReturnValue>
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<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "VisibleDataChanged" >
<MemberSignature Language= "C#" Value= "public event EventHandler VisibleDataChanged;" />
<MemberType > Event</MemberType>
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<ReturnValue >
<ReturnType > System.EventHandler</ReturnType>
</ReturnValue>
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<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "FocusEvent" >
<MemberSignature Language= "C#" Value= "public event AtkSharp.FocusEventHandler FocusEvent;" />
<MemberType > Event</MemberType>
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<ReturnValue >
<ReturnType > AtkSharp.FocusEventHandler</ReturnType>
</ReturnValue>
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<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected Object (GLib.Type gtype);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "gtype" Type= "GLib.Type" />
</Parameters>
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<Docs >
<summary > Internal constructor</summary>
<param name= "gtype" > GLib type for the type</param>
<returns > Creates a new instance of Object, using the GLib-provided type</returns>
<remarks >
<para > This is a constructor used by derivative types of <see cref= "T:Atk.Object" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
</remarks>
</Docs>
</Member>
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<Member MemberName= "ActiveDescendantChanged" >
<MemberSignature Language= "C#" Value= "public event AtkSharp.ActiveDescendantChangedHandler ActiveDescendantChanged;" />
<MemberType > Event</MemberType>
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<ReturnValue >
<ReturnType > AtkSharp.ActiveDescendantChangedHandler</ReturnType>
</ReturnValue>
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<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "RemoveRelationship" >
<MemberSignature Language= "C#" Value= "public bool RemoveRelationship (Atk.RelationType relationship, Atk.Object target);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "relationship" Type= "Atk.RelationType" />
<Parameter Name= "target" Type= "Atk.Object" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "relationship" > a <see cref= "T:Atk.RelationType" /> </param>
<param name= "target" > a <see cref= "T:Atk.Object" /> </param>
<returns > a <see cref= "T:System.Boolean" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "AddRelationship" >
<MemberSignature Language= "C#" Value= "public bool AddRelationship (Atk.RelationType relationship, Atk.Object target);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "relationship" Type= "Atk.RelationType" />
<Parameter Name= "target" Type= "Atk.Object" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "relationship" > a <see cref= "T:Atk.RelationType" /> </param>
<param name= "target" > a <see cref= "T:Atk.Object" /> </param>
<returns > a <see cref= "T:System.Boolean" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
2003-02-12 01:57:20 +00:00
</Members>
2003-09-17 21:56:59 +00:00
</Type>