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<Type Name= "CheckMenuItem" FullName= "Gtk.CheckMenuItem" >
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<TypeSignature Language= "C#" Value= "public class CheckMenuItem : Gtk.MenuItem, Implementor, IWrapper, IWrapper, IDisposable" Maintainer= "Lee Mallabone" />
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<AssemblyInfo >
<AssemblyName > gtk-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 0.0.0.0</AssemblyVersion>
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<AssemblyCulture > neutral</AssemblyCulture>
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<Attributes />
</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
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<summary > A menu item with a check box.</summary>
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<remarks >
<para > A CheckMenuItem is a menu item that maintains the state of a boolean value in addition to a <see cref= "T:Gtk.MenuItem" /> 's usual role in activating application code.</para>
<para > A check box indicating the state of the boolean value is displayed at the left side of the <see cref= "T:Gtk.MenuItem" /> . Activating the <see cref= "T:Gtk.MenuItem" /> toggles the value.</para>
<para > Whether the CheckMenuItem is 'on' or not can be determined with the <see cref= "P:Gtk.CheckMenuItem.Active" /> property.</para>
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</remarks>
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</Docs>
<Base >
<BaseTypeName > Gtk.MenuItem</BaseTypeName>
</Base>
<Interfaces >
<Interface >
<InterfaceName > Atk.Implementor</InterfaceName>
</Interface>
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members >
<Member MemberName= "Toggle" >
<MemberSignature Language= "C#" Value= "public void Toggle ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Toggles the state of the check box between active and inactive.</summary>
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<remarks />
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</Docs>
</Member>
<Member MemberName= "Finalize" >
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<MemberSignature Language= "C#" Value= "protected override void Finalize ();" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Disposes the resources associated with the object.</summary>
<remarks />
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public CheckMenuItem (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
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<Docs >
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<summary > Internal constructor</summary>
<param name= "raw" > Pointer to the C object.</param>
<returns > An instance of CheckMenuItem, wrapping the C object.</returns>
<remarks >
<para > This is an internal constructor, and should not be used by user code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public CheckMenuItem ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
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<summary > Creates a CheckMenuItem with no label</summary>
<returns > A new CheckMenuItem</returns>
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<remarks />
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public CheckMenuItem (string label);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "label" Type= "System.String" />
</Parameters>
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<Docs >
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<summary > Create a new CheckMenuItem with the specified <paramref name= "label" /> .</summary>
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<param name= "label" > The text to appear on the menu item.</param>
<returns > A new CheckMenuItem</returns>
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<remarks >
<para > The text label will be created using <see cref= "M:Gtk.Label.NewWithNmemonic" /> , so underscores in the label indicate the mnemonic for the menu item.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= "Inconsistent" >
<MemberSignature Language= "C#" Value= "public bool Inconsistent { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > Manages whether the CheckMenuItem is in the 'inconsistent' state.</summary>
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<param name= "value" >
<see langword= "true" /> to mark the check box as inconsistent, <see langword= "false" /> otherwise.</param>
<returns >
<see langword= "true" /> if this CheckMenuItem is in the inconsistent state, <see langword= "false" /> otherwise.</returns>
<remarks >
<para > If the user has selected a range of elements (such as some text or spreadsheet cells) that are affected by a boolean setting, and the current values in that range are inconsistent, you may want to display the check in an "in between" state. This property turns on "in between" display.</para>
<para > Normally you would turn off the inconsistent state again if the user explicitly selects a setting. This has to be done manually, this property only affects visual appearance, it doesn't affect the semantics of the widget.</para>
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</remarks>
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</Docs>
</Member>
<Member MemberName= "Active" >
<MemberSignature Language= "C#" Value= "public bool Active { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > The 'active' state of the CheckMenuItem</summary>
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<param name= "value" >
<see langword= "true" /> if the menu item has been set active, <see langword= "false" /> otherwise.</param>
<returns />
<remarks />
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</Docs>
</Member>
<Member MemberName= "Toggled" >
<MemberSignature Language= "C#" Value= "public event EventHandler Toggled;" />
<MemberType > Event</MemberType>
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<ReturnValue >
<ReturnType > System.EventHandler</ReturnType>
</ReturnValue>
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<Parameters />
<Docs >
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<summary > An event that is fired whenever the state of the CheckMenuItem is toggled.</summary>
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<remarks >
<para > Connect to this event with a standard <see cref= "T:System.EventHandler" /> .</para>
</remarks>
</Docs>
</Member>
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<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static GLib.GType GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > GType Property.</summary>
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<returns > a <see cref= "T:GLib.GType" /> </returns>
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<remarks > Returns the native <see cref= "T:GLib.GType" /> value for <see cref= "T:Gtk.CheckMenuItem" /> .</remarks>
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</Docs>
</Member>
<Member MemberName= "OnToggled" >
<MemberSignature Language= "C#" Value= "protected virtual void OnToggled ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Default handler for the <see cref= "M:Gtk.CheckMenuItem.Toggled" /> event.</summary>
<remarks > Override this method in a subclass to provide a default handler for the <see cref= "M:Gtk.CheckMenuItem.Toggled" /> event.</remarks>
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</Docs>
</Member>
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<Member MemberName= ".ctor" >
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<MemberSignature Language= "C#" Value= "protected CheckMenuItem (GLib.GType gtype);" />
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<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "gtype" Type= "GLib.GType" />
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</Parameters>
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<Docs >
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<summary > Protected Constructor.</summary>
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<param name= "gtype" > a <see cref= "T:GLib.GType" /> </param>
<returns > a <see cref= "T:Gtk.CheckMenuItem" /> </returns>
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<remarks > Chain to this constructor if you have manually registered a native <see cref= "T:GLib.GType" /> value for your subclass.</remarks>
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</Docs>
</Member>
</Members>
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</Type>