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<Type Name= "Plug" FullName= "Gtk.Plug" >
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<TypeSignature Language= "C#" Maintainer= "John Luke" Value= "public class Plug : Gtk.Window" />
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<AssemblyInfo >
<AssemblyName > gtk-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 2.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
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<summary > Toplevel for embedding into other processes.</summary>
<remarks >
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Together with <see cref= "T:Gtk.Socket" /> , <see cref= "T:Gtk.Plug" /> provides the ability to embed widgets from
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one process into another process in a fashion that is
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transparent to the user. One process creates a <see cref= "T:Gtk.Socket" /> widget and, passes the ID of that widgets
window to the other process, which then creates a <see cref= "T:Gtk.Plug " /> with that window ID. Any widgets
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contained in the <see cref= "T:Gtk.Plug" /> then will appear
inside the first applications window.
</remarks>
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</Docs>
<Base >
<BaseTypeName > Gtk.Window</BaseTypeName>
</Base>
<Interfaces >
</Interfaces>
<Members >
<Member MemberName= "Construct" >
<MemberSignature Language= "C#" Value= "public void Construct (uint socket_id);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "socket_id" Type= "System.UInt32" />
</Parameters>
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<Docs >
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<summary > Finish the initialization of <see cref= "T:Gtk.Plug" /> for a given <see cref= "T:Gtk.Socket" /> identified by socket_id.</summary>
<param name= "socket_id" > an object of type <see cref= "T:System.UInt32" /> </param>
<remarks > Finish the initialization of <see cref= "T:Gtk.Plug" /> for a given <see cref= "T:Gtk.Socket" /> identified by socket_id which is currently displayed on display.
This method will generally only be used by classes deriving from <see cref= "T:Gtk.Plug" /> .</remarks>
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</Docs>
</Member>
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<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public Plug (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
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<Docs >
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<summary > Internal constructor</summary>
<param name= "raw" > Pointer to the C object.</param>
<remarks >
<para > This is an internal constructor, and should not be used by user code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public Plug (uint socket_id);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "socket_id" Type= "System.UInt32" />
</Parameters>
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<Docs >
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<summary > Creates a new <see cref= "T:Gtk.Plug" /> widget inside the <see cref= "T:Gtk.Socket" /> identified by socket_id.</summary>
<param name= "socket_id" > an object of type <see cref= "System.UInt32" /> </param>
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<remarks >
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Creates a new <see cref= "T:Gtk.Plug" /> widget inside the <see cref= "T:Gtk.Socket" /> identified by socket_id.
If socket_id is 0, the <see cref= "T:Gtk.Plug" /> is left "unplugged" and can later be plugged into a <see cref= "T:Gtk.Socket" /> by <see cref= "M:Gtk.Socket.AddId(System.UInt32)" /> .
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</remarks>
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</Docs>
</Member>
<Member MemberName= "Id" >
<MemberSignature Language= "C#" Value= "public uint Id { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Docs >
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<summary > Gets the window ID of a <see cref= "T:Gtk.Plug" /> widget.</summary>
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<value > an object of type <see cref= "T:System.UInt32" /> </value>
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<remarks > Gets the window ID of a <see cref= "T:Gtk.Plug" /> widget, which can then be used to embed this window inside another window,
for instance with <see cref= "M:Gtk.Socket.AddId(System.UInt32)" /> .</remarks>
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</Docs>
</Member>
<Member MemberName= "Embedded" >
<MemberSignature Language= "C#" Value= "public event EventHandler Embedded;" />
<MemberType > Event</MemberType>
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<ReturnValue >
<ReturnType > System.EventHandler</ReturnType>
</ReturnValue>
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<Parameters />
<Docs >
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<summary > Fired when the plug window is reparented to the socket window.</summary>
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<remarks >
</remarks>
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</Docs>
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<Attributes >
<Attribute >
<AttributeName > GLib.Signal(CName="embedded")</AttributeName>
</Attribute>
</Attributes> </Member>
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<Member MemberName= "ConstructForDisplay" >
<MemberSignature Language= "C#" Value= "public void ConstructForDisplay (Gdk.Display display, uint socket_id);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "display" Type= "Gdk.Display" />
<Parameter Name= "socket_id" Type= "System.UInt32" />
</Parameters>
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<Docs >
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<summary > Finish the initialization of the plug identified by
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<paramref name= "socket_id" /> which is currently displayed on <paramref name= "display" /> .
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</summary>
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<param name= "display" > a <see cref= "T:Gdk.Display" /> </param>
<param name= "socket_id" > a <see cref= "T:System.UInt32" /> </param>
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<remarks > This method will generally only be used by derived classes.</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public Plug (Gdk.Display display, uint socket_id);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "display" Type= "Gdk.Display" />
<Parameter Name= "socket_id" Type= "System.UInt32" />
</Parameters>
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<Docs >
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<summary > Public constructor.</summary>
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<param name= "display" > a <see cref= "T:Gdk.Display" /> </param>
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<param name= "socket_id" > a <see cref= "T:System.UInt32" /> , the ID of the socket to connect to on <paramref name= "display" /> .</param>
<remarks >
</remarks>
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</Docs>
</Member>
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<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static GLib.GType GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > GType Property.</summary>
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<value > a <see cref= "T:GLib.GType" /> </value>
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<remarks > Returns the native <see cref= "T:GLib.GType" /> value for <see cref= "T:Gtk.Plug" /> .</remarks>
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</Docs>
</Member>
<Member MemberName= "OnEmbedded" >
<MemberSignature Language= "C#" Value= "protected virtual void OnEmbedded ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Default handler for the <see cref= "M:Gtk.Plug.Embedded" /> event.</summary>
<remarks > Override this method in a subclass to provide a default handler for the <see cref= "M:Gtk.Plug.Embedded" /> event.</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected Plug (GLib.GType gtype);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "gtype" Type= "GLib.GType" />
</Parameters>
<Docs >
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<summary > Protected Constructor.</summary>
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<param name= "gtype" > a <see cref= "T:GLib.GType" /> </param>
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<remarks > Chain to this constructor if you have manually registered a native <see cref= "T:GLib.GType" /> value for your subclass.</remarks>
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</Docs>
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<Attributes >
<Attribute >
<AttributeName > System.Obsolete(Message=null, IsError=False)</AttributeName>
</Attribute>
</Attributes> </Member>
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<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected Plug ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
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<summary > Protected constructor.</summary>
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<remarks >
</remarks>
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</Docs>
</Member>
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</Members>
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</Type>