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<Type Name= "CanvasShape" FullName= "Gnome.CanvasShape" >
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<TypeSignature Language= "C#" Maintainer= "auto" Value= "public class CanvasShape : Gnome.CanvasItem" />
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<AssemblyInfo >
<AssemblyName > gnome-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 2.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
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<summary > Base class for canvas item shapes</summary>
<remarks >
<para >
Provides a base class for canvas item shapes, including:
<see cref= "T:Gnome.CanvasBpath" /> ,
<see cref= "T:Gnome.CanvasEllipse" /> ,
<see cref= "T:Gnome.CanvasRect" /> , and
<see cref= "T:Gnome.CanvasPolygon" /> .
</para>
</remarks>
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</Docs>
<Base >
<BaseTypeName > Gnome.CanvasItem</BaseTypeName>
</Base>
<Interfaces >
</Interfaces>
<Members >
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<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public CanvasShape (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
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<Docs >
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<summary > Internal constructor</summary>
<param name= "raw" > Pointer to the C object.</param>
<remarks >
<para > This is an internal constructor, and should not be used by user code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= "PathDef" >
<MemberSignature Language= "C#" Value= "public Gnome.CanvasPathDef PathDef { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gnome.CanvasPathDef</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > The <see cref= "T:Gnome.CanvasPathDef" /> used</summary>
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<value >
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a <see cref= "T:Gnome.CanvasPathDef" /> or <see langword= "null" /> if none is set for the shape.
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</value>
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<remarks >
<para >
It does not request updates, as it is meant to be used
from item implementations, from inside update queue.
</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= "FillStipple" >
<MemberSignature Language= "C#" Value= "public Gdk.Drawable FillStipple { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.Drawable</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > Stipple pattern for fill.</summary>
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<value > Stipple pattern</value>
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<remarks >
</remarks>
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</Docs>
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<Attributes >
<Attribute >
<AttributeName > GLib.Property(Name="fill_stipple")</AttributeName>
</Attribute>
</Attributes> </Member>
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<Member MemberName= "OutlineColor" >
<MemberSignature Language= "C#" Value= "public string OutlineColor { set; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > X color specification for outline color, or <see langword= "null" /> pointer for no color (transparent).</summary>
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<value > X color specification</value>
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<remarks >
</remarks>
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</Docs>
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<Attributes >
<Attribute >
<AttributeName > GLib.Property(Name="outline_color")</AttributeName>
</Attribute>
</Attributes> </Member>
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<Member MemberName= "CapStyle" >
<MemberSignature Language= "C#" Value= "public Gdk.CapStyle CapStyle { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.CapStyle</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > Cap (end point) style for the Bezier path.</summary>
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<value > Cap style used by the Bezier path</value>
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<remarks >
</remarks>
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</Docs>
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<Attributes >
<Attribute >
<AttributeName > GLib.Property(Name="cap_style")</AttributeName>
</Attribute>
</Attributes> </Member>
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<Member MemberName= "JoinStyle" >
<MemberSignature Language= "C#" Value= "public Gdk.JoinStyle JoinStyle { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.JoinStyle</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > Vertex join style for the Bezier path.</summary>
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<value > Verty join style used by the Bezier path</value>
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<remarks >
</remarks>
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</Docs>
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<Attributes >
<Attribute >
<AttributeName > GLib.Property(Name="join_style")</AttributeName>
</Attribute>
</Attributes> </Member>
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<Member MemberName= "FillColorRgba" >
<MemberSignature Language= "C#" Value= "public uint FillColorRgba { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > Fill color with an alpha component (in the format 0xRRGGBBAA).</summary>
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<value > the fill color</value>
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<remarks >
</remarks>
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</Docs>
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<Attributes >
<Attribute >
<AttributeName > GLib.Property(Name="fill_color_rgba")</AttributeName>
</Attribute>
</Attributes> </Member>
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<Member MemberName= "Miterlimit" >
<MemberSignature Language= "C#" Value= "public double Miterlimit { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Double</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > Minimum angle between segments, where miter join rule is applied.</summary>
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<value > Minimum angle between segments, where miter join rule is applied.</value>
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<remarks >
</remarks>
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</Docs>
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<Attributes >
<Attribute >
<AttributeName > GLib.Property(Name="miterlimit")</AttributeName>
</Attribute>
</Attributes> </Member>
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<Member MemberName= "FillColorGdk" >
<MemberSignature Language= "C#" Value= "public Gdk.Color FillColorGdk { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.Color</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > Allocated <see cref= "T:Gdk.Color" /> for fill.</summary>
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<value > the <see cref= "T:Gdk.Color" /> to fill</value>
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<remarks >
</remarks>
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</Docs>
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<Attributes >
<Attribute >
<AttributeName > GLib.Property(Name="fill_color_gdk")</AttributeName>
</Attribute>
</Attributes> </Member>
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<Member MemberName= "WidthUnits" >
<MemberSignature Language= "C#" Value= "public double WidthUnits { set; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Double</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > Width of the outline in canvas units. The outline will be scaled when the canvas zoom factor is changed.</summary>
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<value > width of the outline</value>
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<remarks >
</remarks>
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</Docs>
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<Attributes >
<Attribute >
<AttributeName > GLib.Property(Name="width_units")</AttributeName>
</Attribute>
</Attributes> </Member>
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<Member MemberName= "OutlineColorRgba" >
<MemberSignature Language= "C#" Value= "public uint OutlineColorRgba { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > Outline color with an alpha component (in the format 0xRRGGBBAA).</summary>
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<value > outline color</value>
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<remarks >
</remarks>
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</Docs>
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<Attributes >
<Attribute >
<AttributeName > GLib.Property(Name="outline_color_rgba")</AttributeName>
</Attribute>
</Attributes> </Member>
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<Member MemberName= "WidthPixels" >
<MemberSignature Language= "C#" Value= "public uint WidthPixels { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > Width of the outline in pixels. The outline will not be scaled when the canvas zoom factor is changed.</summary>
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<value > width of the outline</value>
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<remarks >
</remarks>
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</Docs>
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<Attributes >
<Attribute >
<AttributeName > GLib.Property(Name="width_pixels")</AttributeName>
</Attribute>
</Attributes> </Member>
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<Member MemberName= "Wind" >
<MemberSignature Language= "C#" Value= "public uint Wind { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > Winding rule for the Bezier path</summary>
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<value > winding rule used by the Bezier path</value>
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<remarks >
</remarks>
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</Docs>
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<Attributes >
<Attribute >
<AttributeName > GLib.Property(Name="wind")</AttributeName>
</Attribute>
</Attributes> </Member>
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<Member MemberName= "OutlineStipple" >
<MemberSignature Language= "C#" Value= "public Gdk.Drawable OutlineStipple { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.Drawable</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > Stipple pattern for outline.</summary>
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<value > Stipple pattern used by the outline</value>
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<remarks >
</remarks>
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</Docs>
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<Attributes >
<Attribute >
<AttributeName > GLib.Property(Name="outline_stipple")</AttributeName>
</Attribute>
</Attributes> </Member>
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<Member MemberName= "FillColor" >
<MemberSignature Language= "C#" Value= "public string FillColor { set; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary >
X color specification for fill color, or <see langword= "null" /> pointer for no color (transparent).
</summary>
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<value > X color specification</value>
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<remarks >
</remarks>
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</Docs>
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<Attributes >
<Attribute >
<AttributeName > GLib.Property(Name="fill_color")</AttributeName>
</Attribute>
</Attributes> </Member>
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<Member MemberName= "OutlineColorGdk" >
<MemberSignature Language= "C#" Value= "public Gdk.Color OutlineColorGdk { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.Color</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > Allocated <see cref= "T:Gdk.Color" /> for outline.</summary>
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<value > the color of the outline</value>
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<remarks >
</remarks>
</Docs>
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<Attributes >
<Attribute >
<AttributeName > GLib.Property(Name="outline_color_gdk")</AttributeName>
</Attribute>
</Attributes> </Member>
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<Member MemberName= "Dash" >
<MemberSignature Language= "C#" Value= "public Art.VpathDash Dash { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Art.VpathDash</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<value > a <see cref= "T:Art.VpathDash" /> </value>
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<remarks > To be added</remarks>
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</Docs>
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<Attributes >
<Attribute >
<AttributeName > GLib.Property(Name="dash")</AttributeName>
</Attribute>
</Attributes> </Member>
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<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static GLib.GType GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > GType Property.</summary>
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<value > a <see cref= "T:GLib.GType" /> </value>
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<remarks > Returns the native <see cref= "T:GLib.GType" /> value for <see cref= "T:Gnome.CanvasShape" /> .</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected CanvasShape (GLib.GType gtype);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "gtype" Type= "GLib.GType" />
</Parameters>
<Docs >
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<summary > Protected Constructor.</summary>
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<param name= "gtype" > a <see cref= "T:GLib.GType" /> </param>
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<remarks > Chain to this constructor if you have manually registered a native <see cref= "T:GLib.GType" /> value for your subclass.</remarks>
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</Docs>
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<Attributes >
<Attribute >
<AttributeName > System.Obsolete(Message=null, IsError=False)</AttributeName>
</Attribute>
</Attributes> </Member>
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<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected CanvasShape (Gnome.CanvasGroup group, GLib.GType type);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "group" Type= "Gnome.CanvasGroup" />
<Parameter Name= "type" Type= "GLib.GType" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "group" > a <see cref= "T:Gnome.CanvasGroup" /> </param>
<param name= "type" > a <see cref= "T:GLib.GType" /> </param>
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<remarks > To be added</remarks>
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</Docs>
</Member>
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<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected CanvasShape ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
<summary > To be added</summary>
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<remarks > To be added</remarks>
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</Docs>
</Member>
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</Members>
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</Type>