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<Type Name= "Layer" FullName= "Atk.Layer" >
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<TypeSignature Language= "C#" Maintainer= "auto" Value= "public enum Layer;" />
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<AssemblyInfo >
<AssemblyName > atk-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 0.0.0.0</AssemblyVersion>
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<AssemblyCulture > neutral</AssemblyCulture>
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<Attributes />
</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
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<summary > Describes the layer of a component</summary>
<remarks > These enumerated "layer values" are used when determining which UI rendering layer a component is drawn into, which can help in making determinations of when components occlude one another.</remarks>
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</Docs>
<Base >
<BaseTypeName > System.Enum</BaseTypeName>
</Base>
<Interfaces >
<Interface >
<InterfaceName > System.IComparable</InterfaceName>
</Interface>
<Interface >
<InterfaceName > System.IConvertible</InterfaceName>
</Interface>
<Interface >
<InterfaceName > System.IFormattable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members >
<Member MemberName= "Invalid" >
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<MemberSignature Language= "C#" Value= "Invalid" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Atk.Layer</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > The object does not have a layer</summary>
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<remarks >
</remarks>
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</Docs>
</Member>
<Member MemberName= "Background" >
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<MemberSignature Language= "C#" Value= "Background" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Atk.Layer</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > This layer is reserved for the desktop background</summary>
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<remarks >
</remarks>
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</Docs>
</Member>
<Member MemberName= "Canvas" >
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<MemberSignature Language= "C#" Value= "Canvas" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Atk.Layer</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > This layer is used for Canvas components</summary>
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<remarks >
</remarks>
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</Docs>
</Member>
<Member MemberName= "Widget" >
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<MemberSignature Language= "C#" Value= "Widget" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Atk.Layer</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > This layer is normally used for components</summary>
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<remarks >
</remarks>
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</Docs>
</Member>
<Member MemberName= "Mdi" >
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<MemberSignature Language= "C#" Value= "Mdi" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Atk.Layer</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > This layer is used for layered components</summary>
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<remarks >
</remarks>
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</Docs>
</Member>
<Member MemberName= "Popup" >
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<MemberSignature Language= "C#" Value= "Popup" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Atk.Layer</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > This layer is used for popup components, such as menus</summary>
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<remarks >
</remarks>
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</Docs>
</Member>
<Member MemberName= "Overlay" >
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<MemberSignature Language= "C#" Value= "Overlay" />
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<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Atk.Layer</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > This layer is reserved for future use.</summary>
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<remarks >
</remarks>
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</Docs>
</Member>
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<Member MemberName= "Window" >
<MemberSignature Language= "C#" Value= "Window" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Atk.Layer</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > This layer is used for toplevel windows.</summary>
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<remarks >
</remarks>
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</Docs>
</Member>
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<Member MemberName= "value__" >
<MemberSignature Language= "C#" Value= "value__" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Parameters >
</Parameters>
<Docs >
<summary > Internal field.</summary>
<remarks > Do not use.</remarks>
</Docs>
</Member>
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</Members>
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</Type>