GtkSharp/doc/en/Atk/Layer.xml

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<Type Name="Layer" FullName="Atk.Layer">
<TypeSignature Language="C#" Maintainer="auto" Value="public enum Layer;" />
<AssemblyInfo>
<AssemblyName>atk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>Describes the layer of a component</summary>
<remarks>These enumerated "layer values" are used when determining which UI rendering layer a component is drawn into, which can help in making determinations of when components occlude one another.</remarks>
</Docs>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>System.IComparable</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IConvertible</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IFormattable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members>
<Member MemberName="Invalid">
<MemberSignature Language="C#" Value="Invalid" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Layer</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> The object does not have a layer</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Background">
<MemberSignature Language="C#" Value="Background" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Layer</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> This layer is reserved for the desktop background</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Canvas">
<MemberSignature Language="C#" Value="Canvas" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Layer</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> This layer is used for Canvas components</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Widget">
<MemberSignature Language="C#" Value="Widget" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Layer</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> This layer is normally used for components</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Mdi">
<MemberSignature Language="C#" Value="Mdi" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Layer</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> This layer is used for layered components</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Popup">
<MemberSignature Language="C#" Value="Popup" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Layer</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> This layer is used for popup components, such as menus</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Overlay">
<MemberSignature Language="C#" Value="Overlay" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Layer</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> This layer is reserved for future use.</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Window">
<MemberSignature Language="C#" Value="Window" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Layer</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary> This layer is used for toplevel windows.</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="value__">
<MemberSignature Language="C#" Value="value__" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>Internal field.</summary>
<remarks>Do not use.</remarks>
</Docs>
</Member>
</Members>
</Type>