GtkSharp/Source/Libs/GLibSharp/MainContext.cs

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// GLib.MainContext.cs - mainContext class implementation
//
// Author: Radek Doulik <rodo@matfyz.cz>
//
// Copyright (c) 2003 Radek Doulik
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of version 2 of the Lesser GNU General
// Public License as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this program; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
namespace GLib {
using System;
using System.Runtime.InteropServices;
public class MainContext {
IntPtr handle;
delegate IntPtr d_g_main_context_new();
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static d_g_main_context_new g_main_context_new = FuncLoader.LoadFunction<d_g_main_context_new>(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_main_context_new"));
public MainContext ()
{
handle = g_main_context_new ();
}
delegate void d_g_main_context_ref(IntPtr raw);
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static d_g_main_context_ref g_main_context_ref = FuncLoader.LoadFunction<d_g_main_context_ref>(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_main_context_ref"));
public MainContext (IntPtr raw)
{
handle = raw;
g_main_context_ref (handle);
}
public IntPtr Handle {
get {
return handle;
}
}
delegate void d_g_main_context_unref(IntPtr raw);
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static d_g_main_context_unref g_main_context_unref = FuncLoader.LoadFunction<d_g_main_context_unref>(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_main_context_unref"));
~MainContext ()
{
g_main_context_unref (handle);
handle = IntPtr.Zero;
}
delegate IntPtr d_g_main_context_default();
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static d_g_main_context_default g_main_context_default = FuncLoader.LoadFunction<d_g_main_context_default>(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_main_context_default"));
public static MainContext Default {
get {
return new MainContext (g_main_context_default ());
}
}
delegate IntPtr d_g_main_context_thread_default();
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static d_g_main_context_thread_default g_main_context_thread_default = FuncLoader.LoadFunction<d_g_main_context_thread_default>(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_main_context_thread_default"));
public MainContext ThreadDefault {
get {
IntPtr raw = g_main_context_thread_default ();
// NULL is returned if the thread-default main context is the default context. We'd rather not adopt this strange bahaviour.
return raw == IntPtr.Zero ? Default : new MainContext (raw);
}
}
delegate void d_g_main_context_push_thread_default(IntPtr raw);
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static d_g_main_context_push_thread_default g_main_context_push_thread_default = FuncLoader.LoadFunction<d_g_main_context_push_thread_default>(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_main_context_push_thread_default"));
public void PushThreadDefault ()
{
g_main_context_push_thread_default (handle);
}
delegate void d_g_main_context_pop_thread_default(IntPtr raw);
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static d_g_main_context_pop_thread_default g_main_context_pop_thread_default = FuncLoader.LoadFunction<d_g_main_context_pop_thread_default>(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_main_context_pop_thread_default"));
public void PopThreadDefault ()
{
g_main_context_pop_thread_default (handle);
}
delegate bool d_g_main_context_iteration(IntPtr raw, bool may_block);
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static d_g_main_context_iteration g_main_context_iteration = FuncLoader.LoadFunction<d_g_main_context_iteration>(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_main_context_iteration"));
public bool RunIteration (bool may_block)
{
return g_main_context_iteration (handle, may_block);
}
public bool RunIteration ()
{
return RunIteration (false);
}
delegate bool d_g_main_context_pending(IntPtr raw);
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static d_g_main_context_pending g_main_context_pending = FuncLoader.LoadFunction<d_g_main_context_pending>(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_main_context_pending"));
public bool HasPendingEvents
{
get {
return g_main_context_pending (handle);
}
}
delegate void d_g_main_context_wakeup(IntPtr raw);
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static d_g_main_context_wakeup g_main_context_wakeup = FuncLoader.LoadFunction<d_g_main_context_wakeup>(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_main_context_wakeup"));
public void Wakeup ()
{
g_main_context_wakeup (handle);
}
public override bool Equals (object o)
{
if (!(o is MainContext))
return false;
return Handle == (o as MainContext).Handle;
}
public override int GetHashCode ()
{
return Handle.GetHashCode ();
}
delegate int d_g_main_depth();
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static d_g_main_depth g_main_depth = FuncLoader.LoadFunction<d_g_main_depth>(FuncLoader.GetProcAddress(GLibrary.Load(Library.GLib), "g_main_depth"));
public static int Depth {
get { return g_main_depth (); }
}
public static bool Iteration ()
{
return Iteration (false);
}
public static bool Iteration (bool may_block)
{
return Default.RunIteration (may_block);
}
public static bool Pending ()
{
return Default.HasPendingEvents;
}
}
}