GtkSharp/doc/en/Gdk/Keymap.xml

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<Type Name="Keymap" FullName="Gdk.Keymap">
<TypeSignature Language="C#" Value="public class Keymap : GLib.Object, IWrapper, IDisposable" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>gdk-sharp</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>To be added</ThreadSafetyStatement>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<Base>
<BaseTypeName>GLib.Object</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>GLib.IWrapper</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members>
<Member MemberName="GetEntriesForKeyval">
<MemberSignature Language="C#" Value="public bool GetEntriesForKeyval (uint keyval, Gdk.KeymapKey keys, int n_keys);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="keyval" Type="System.UInt32" />
<Parameter Name="keys" Type="Gdk.KeymapKey" />
<Parameter Name="n_keys" Type="System.Int32" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="keyval">To be added: an object of type 'uint'</param>
<param name="keys">To be added: an object of type 'Gdk.KeymapKey'</param>
<param name="n_keys">To be added: an object of type 'int'</param>
<returns>To be added: an object of type 'bool'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="GetEntriesForKeycode">
<MemberSignature Language="C#" Value="public bool GetEntriesForKeycode (uint hardware_keycode, Gdk.KeymapKey keys, uint keyvals, int n_entries);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="hardware_keycode" Type="System.UInt32" />
<Parameter Name="keys" Type="Gdk.KeymapKey" />
<Parameter Name="keyvals" Type="System.UInt32" />
<Parameter Name="n_entries" Type="System.Int32" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="hardware_keycode">To be added: an object of type 'uint'</param>
<param name="keys">To be added: an object of type 'Gdk.KeymapKey'</param>
<param name="keyvals">To be added: an object of type 'uint'</param>
<param name="n_entries">To be added: an object of type 'int'</param>
<returns>To be added: an object of type 'bool'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="LookupKey">
<MemberSignature Language="C#" Value="public uint LookupKey (Gdk.KeymapKey key);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="key" Type="Gdk.KeymapKey" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="key">To be added: an object of type 'Gdk.KeymapKey'</param>
<returns>To be added: an object of type 'uint'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="TranslateKeyboardState">
<MemberSignature Language="C#" Value="public bool TranslateKeyboardState (uint hardware_keycode, Gdk.ModifierType state, int group, uint keyval, int effective_group, int level, Gdk.ModifierType consumed_modifiers);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="hardware_keycode" Type="System.UInt32" />
<Parameter Name="state" Type="Gdk.ModifierType" />
<Parameter Name="group" Type="System.Int32" />
<Parameter Name="keyval" Type="System.UInt32" />
<Parameter Name="effective_group" Type="System.Int32" />
<Parameter Name="level" Type="System.Int32" />
<Parameter Name="consumed_modifiers" Type="Gdk.ModifierType" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="hardware_keycode">To be added: an object of type 'uint'</param>
<param name="state">To be added: an object of type 'Gdk.ModifierType'</param>
<param name="group">To be added: an object of type 'int'</param>
<param name="keyval">To be added: an object of type 'uint'</param>
<param name="effective_group">To be added: an object of type 'int'</param>
<param name="level">To be added: an object of type 'int'</param>
<param name="consumed_modifiers">To be added: an object of type 'Gdk.ModifierType'</param>
<returns>To be added: an object of type 'bool'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Finalize">
<MemberSignature Language="C#" Value="protected virtual void Finalize ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected Keymap (uint gtype);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="gtype" Type="System.UInt32" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="gtype">To be added: an object of type 'uint'</param>
<returns>To be added: an object of type 'Gdk.Keymap'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Keymap (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="raw">To be added: an object of type 'IntPtr'</param>
<returns>To be added: an object of type 'Gdk.Keymap'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected Keymap ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'Gdk.Keymap'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Default">
<MemberSignature Language="C#" Value="public static Gdk.Keymap Default { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Keymap</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'Gdk.Keymap'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="GType">
<MemberSignature Language="C#" Value="public static uint GType { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'uint'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Direction">
<MemberSignature Language="C#" Value="public Pango.Direction Direction { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Pango.Direction</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'Pango.Direction'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="DirectionChanged">
<MemberSignature Language="C#" Value="public event EventHandler DirectionChanged;" />
<MemberType>Event</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>