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<Type Name= "TextPushedArgs" FullName= "Gtk.TextPushedArgs" >
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<TypeSignature Language= "C#" Value= "public class TextPushedArgs : GtkSharp.SignalArgs" Maintainer= "Lee Mallabone" />
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<AssemblyInfo >
<AssemblyName > gtk-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 0.0.0.0</AssemblyVersion>
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<AssemblyCulture > neutral</AssemblyCulture>
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<Attributes />
</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
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<summary > Passes data to handlers of <see cref= "F:Gtk.Statusbar.TextPushedHandler" /> events.</summary>
<remarks />
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</Docs>
<Base >
<BaseTypeName > GtkSharp.SignalArgs</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members >
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public TextPushedArgs ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
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<summary > Creates a new object that encapsulates the data that has been pushed onto a message stack.</summary>
<returns > A new TextPushedArgs object.</returns>
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<remarks />
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</Docs>
</Member>
<Member MemberName= "Text" >
<MemberSignature Language= "C#" Value= "public string Text { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
<Docs >
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<summary > Retrieve the text that was 'pushed'.</summary>
<returns > The string added to the top of the Statusbar's message stack</returns>
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<remarks />
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</Docs>
</Member>
<Member MemberName= "ContextId" >
<MemberSignature Language= "C#" Value= "public uint ContextId { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Docs >
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<summary > Retrieve the context identifier for the message that was added.</summary>
<returns > An integer context ID.</returns>
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<remarks />
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</Docs>
</Member>
</Members>
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</Type>