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<Type Name= "PixbufAniAnim" FullName= "Gdk.PixbufAniAnim" >
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<TypeSignature Language= "C#" Maintainer= "auto" Value= "public class PixbufAniAnim : Gdk.PixbufAnimation" />
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<AssemblyInfo >
<AssemblyName > gdk-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 2.6.0.0</AssemblyVersion>
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</AssemblyInfo>
<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs >
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<summary > Represents an ANI format animation internally. Do not use.</summary>
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<remarks />
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</Docs>
<Base >
<BaseTypeName > Gdk.PixbufAnimation</BaseTypeName>
</Base>
<Interfaces >
</Interfaces>
<Members >
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<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public PixbufAniAnim (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
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<Docs >
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<summary > Constructor for use by internal code. Do not use.</summary>
<param name= "raw" > a <see cref= "T:System.IntPtr" /> , pointer to underlying C data</param>
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<remarks />
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</Docs>
</Member>
<Member MemberName= "GType" >
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<MemberSignature Language= "C#" Value= "public static GLib.GType GType { get; };" />
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<MemberType > Property</MemberType>
<ReturnValue >
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<ReturnType > GLib.GType</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs >
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<summary > GType Property.</summary>
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<value > a <see cref= "T:GLib.GType" /> </value>
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<remarks > Returns the native <see cref= "T:GLib.GType" /> value for <see cref= "T:Gdk.PixbufAniAnim" /> .</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected PixbufAniAnim (GLib.GType gtype);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "gtype" Type= "GLib.GType" />
</Parameters>
<Docs >
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<summary > Protected Constructor.</summary>
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<param name= "gtype" > a <see cref= "T:GLib.GType" /> </param>
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<remarks > Chain to this constructor if you have manually registered a native <see cref= "T:GLib.GType" /> value for your subclass.</remarks>
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</Docs>
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<Attributes >
<Attribute >
<AttributeName > System.Obsolete(Message=null, IsError=False)</AttributeName>
</Attribute>
</Attributes> </Member>
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<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected PixbufAniAnim ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
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<summary > Protected constructor.</summary>
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<remarks />
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</Docs>
</Member>
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</Members>
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</Type>