GtkSharp/gnometutorial/IDEAS

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1. Some of the things you need (samples); can be re-used from the /sample
directory in the gtk-sharp module. At least that is a start! :)
Richard Torkar
2. My suggestion is to make a small application that would show
programmers how to build a full application, pick a target application
(for example you could pick the `same-gnome' game) and build it from
zero:
1. Creating your UI using glade.
2. Connecting the Glade code to C#
3. Making the program go.
4. Using the Canvas/Drawing.
5. Creating a configuration dialog box with Glade.
6. Loading configuration settings from GConf.
7. Storing scores on a database.
8. Internationalization.
9. Adding an About Box and a logo
10. Making the executable self-contained
11. Creating a custom widget.
Miguel de Icaza