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<Type Name= "Plug" FullName= "Gtk.Plug" >
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<TypeSignature Language= "C#" Maintainer= "John Luke" Value= "public class Plug : Gtk.Window" />
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<TypeSignature Language= "ILAsm" Value= ".class public auto ansi beforefieldinit Plug extends Gtk.Window" />
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<AssemblyInfo >
<AssemblyName > gtk-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Base >
<BaseTypeName > Gtk.Window</BaseTypeName>
</Base>
<Interfaces >
</Interfaces>
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<Docs >
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<summary > Toplevel for embedding into other processes.</summary>
<remarks >
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Together with <see cref= "T:Gtk.Socket" /> , <see cref= "T:Gtk.Plug" /> provides the ability to embed widgets from
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one process into another process in a fashion that is
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transparent to the user. One process creates a <see cref= "T:Gtk.Socket" /> widget and, passes the ID of that widgets
window to the other process, which then creates a <see cref= "T:Gtk.Plug " /> with that window ID. Any widgets
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contained in the <see cref= "T:Gtk.Plug" /> then will appear
inside the first applications window.
</remarks>
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</Docs>
<Members >
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<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected Plug ();" />
<MemberSignature Language= "ILAsm" Value= ".method familyhidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
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<Docs >
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<summary > Protected constructor.</summary>
<remarks >
</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public Plug (IntPtr raw);" />
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<MemberSignature Language= "ILAsm" Value= ".method public hidebysig specialname rtspecialname instance void .ctor(native int raw) cil managed" />
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<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
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<Docs >
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<param name= "raw" > Pointer to the C object.</param>
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<summary > Internal constructor</summary>
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<remarks >
<para > This is an internal constructor, and should not be used by user code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
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<MemberSignature Language= "C#" Value= "public Plug (ulong socket_id);" />
<MemberSignature Language= "ILAsm" Value= ".method public hidebysig specialname rtspecialname instance void .ctor(unsigned int64 socket_id) cil managed" />
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<MemberType > Constructor</MemberType>
<Parameters >
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<Parameter Name= "socket_id" Type= "System.UInt64" />
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</Parameters>
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<Docs >
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<param name= "socket_id" > To be added.</param>
<summary > To be added.</summary>
<remarks > To be added.</remarks>
<since version= "Gtk# 3.0" />
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</Docs>
</Member>
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<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public Plug (Gdk.Display display, ulong socket_id);" />
<MemberSignature Language= "ILAsm" Value= ".method public hidebysig specialname rtspecialname instance void .ctor(class Gdk.Display display, unsigned int64 socket_id) cil managed" />
<MemberType > Constructor</MemberType>
<Parameters >
<Parameter Name= "display" Type= "Gdk.Display" />
<Parameter Name= "socket_id" Type= "System.UInt64" />
</Parameters>
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<Docs >
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<param name= "display" > To be added.</param>
<param name= "socket_id" > To be added.</param>
<summary > To be added.</summary>
<remarks > To be added.</remarks>
<since version= "Gtk# 3.0" />
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</Docs>
</Member>
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<Member MemberName= "Construct" >
<MemberSignature Language= "C#" Value= "public void Construct (ulong socket_id);" />
<MemberSignature Language= "ILAsm" Value= ".method public hidebysig instance void Construct(unsigned int64 socket_id) cil managed" />
<MemberType > Method</MemberType>
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<ReturnValue >
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<ReturnType > System.Void</ReturnType>
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</ReturnValue>
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<Parameters >
<Parameter Name= "socket_id" Type= "System.UInt64" />
</Parameters>
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<Docs >
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<param name= "socket_id" > To be added.</param>
<summary > To be added.</summary>
<remarks > To be added.</remarks>
<since version= "Gtk# 3.0" />
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</Docs>
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</Member>
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<Member MemberName= "ConstructForDisplay" >
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<MemberSignature Language= "C#" Value= "public void ConstructForDisplay (Gdk.Display display, ulong socket_id);" />
<MemberSignature Language= "ILAsm" Value= ".method public hidebysig instance void ConstructForDisplay(class Gdk.Display display, unsigned int64 socket_id) cil managed" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "display" Type= "Gdk.Display" />
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<Parameter Name= "socket_id" Type= "System.UInt64" />
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</Parameters>
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<Docs >
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<param name= "display" > To be added.</param>
<param name= "socket_id" > To be added.</param>
<summary > To be added.</summary>
<remarks > To be added.</remarks>
<since version= "Gtk# 3.0" />
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</Docs>
</Member>
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<Member MemberName= "Embedded" >
<MemberSignature Language= "C#" Value= "public event EventHandler Embedded;" />
<MemberSignature Language= "ILAsm" Value= ".event class System.EventHandler Embedded" />
<MemberType > Event</MemberType>
<Attributes >
<Attribute >
<AttributeName > GLib.Signal("embedded")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue >
<ReturnType > System.EventHandler</ReturnType>
</ReturnValue>
<Parameters />
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<Docs >
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<summary > Raised when the plug window is reparented to the socket window.</summary>
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<remarks >
</remarks>
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</Docs>
</Member>
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<Member MemberName= "GType" >
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<MemberSignature Language= "C#" Value= "public static GLib.GType GType { get; }" />
<MemberSignature Language= "ILAsm" Value= ".property valuetype GLib.GType GType" />
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<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > GType Property.</summary>
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<value > a <see cref= "T:GLib.GType" /> </value>
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<remarks > Returns the native <see cref= "T:GLib.GType" /> value for <see cref= "T:Gtk.Plug" /> .</remarks>
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</Docs>
</Member>
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<Member MemberName= "Id" >
<MemberSignature Language= "C#" Value= "public ulong Id { get; }" />
<MemberSignature Language= "ILAsm" Value= ".property instance unsigned int64 Id" />
<MemberType > Property</MemberType>
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<ReturnValue >
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<ReturnType > System.UInt64</ReturnType>
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</ReturnValue>
<Docs >
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<summary > Gets the window ID of a <see cref= "T:Gtk.Plug" /> widget.</summary>
<value > an object of type <see cref= "T:System.UInt32" /> </value>
<remarks > Gets the window ID of a <see cref= "T:Gtk.Plug" /> widget, which can then be used to embed this window inside another window,
for instance with <see cref= "M:Gtk.Socket.AddId(System.UInt32)" /> .</remarks>
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</Docs>
</Member>
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<Member MemberName= "IsEmbedded" >
<MemberSignature Language= "C#" Value= "public bool IsEmbedded { get; }" />
<MemberSignature Language= "ILAsm" Value= ".property instance bool IsEmbedded" />
<MemberType > Property</MemberType>
<Attributes >
<Attribute >
<AttributeName > GLib.Property("embedded")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
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<Docs >
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<summary > IsEmbedded property.</summary>
<value > If <see langword= "true" /> , the plus is embedded in a socket.</value>
<remarks />
<since version= "Gtk# 2.12" />
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</Docs>
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</Member>
<Member MemberName= "OnEmbedded" >
<MemberSignature Language= "C#" Value= "protected virtual void OnEmbedded ();" />
<MemberSignature Language= "ILAsm" Value= ".method familyhidebysig newslot virtual instance void OnEmbedded() cil managed" />
<MemberType > Method</MemberType>
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<Attributes >
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<Attribute >
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<AttributeName > GLib.DefaultSignalHandler(ConnectionMethod="OverrideEmbedded", Type=typeof(Gtk.Plug))</AttributeName>
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</Attribute>
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</Attributes>
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<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
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<Parameters />
<Docs >
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<summary > Default handler for the <see cref= "M:Gtk.Plug.Embedded" /> event.</summary>
<remarks > Override this method in a subclass to provide a default handler for the <see cref= "M:Gtk.Plug.Embedded" /> event.</remarks>
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</Docs>
</Member>
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<Member MemberName= "SocketWindow" >
<MemberSignature Language= "C#" Value= "public Gdk.Window SocketWindow { get; }" />
<MemberSignature Language= "ILAsm" Value= ".property instance class Gdk.Window SocketWindow" />
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<MemberType > Property</MemberType>
<Attributes >
<Attribute >
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<AttributeName > GLib.Property("socket-window")</AttributeName>
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</Attribute>
</Attributes>
<ReturnValue >
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<ReturnType > Gdk.Window</ReturnType>
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</ReturnValue>
<Docs >
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<summary > To be added.</summary>
<value > To be added.</value>
<remarks > To be added.</remarks>
<since version= "Gtk# 3.0" />
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</Docs>
</Member>
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</Members>
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</Type>