2003-02-12 02:14:42 +00:00
<Type Name= "CanvasLine" FullName= "Gnome.CanvasLine" >
2003-02-15 03:08:25 +00:00
<TypeSignature Language= "C#" Value= "public class CanvasLine : Gnome.CanvasItem, IWrapper, IDisposable" Maintainer= "auto" />
2003-02-12 02:14:42 +00:00
<AssemblyInfo >
<AssemblyName > gnome-sharp</AssemblyName>
<AssemblyVersion > 0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
2003-02-23 07:26:30 +00:00
<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
2003-02-12 02:14:42 +00:00
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
<Base >
<BaseTypeName > Gnome.CanvasItem</BaseTypeName>
</Base>
<Interfaces >
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members >
<Member MemberName= "Finalize" >
<MemberSignature Language= "C#" Value= "protected virtual void Finalize ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Disposes the resources associated with the object.</summary>
<remarks />
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected CanvasLine (uint gtype);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "gtype" Type= "System.UInt32" />
</Parameters>
<Docs >
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<summary > Internal constructor</summary>
<param name= "gtype" > GLib type for the type</param>
<returns > Creates a new instance of CanvasLine, using the GLib-provided type</returns>
<remarks >
<para > This is a constructor used by derivative types of <see cref= "T:Gnome.CanvasLine" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
</remarks>
2003-02-12 02:14:42 +00:00
</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public CanvasLine (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
<Docs >
2003-02-23 07:26:30 +00:00
<summary > Internal constructor</summary>
<param name= "raw" > Pointer to the C object.</param>
<returns > An instance of CanvasLine, wrapping the C object.</returns>
<remarks >
<para > This is an internal constructor, and should not be used by user code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected CanvasLine ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'Gnome.CanvasLine'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public CanvasLine (Gnome.CanvasGroup group);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "group" Type= "Gnome.CanvasGroup" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "group" > To be added: an object of type 'Gnome.CanvasGroup'</param>
<returns > To be added: an object of type 'Gnome.CanvasLine'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static uint GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Docs >
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<summary > The GLib Type for Gnome.CanvasLine</summary>
<returns > The GLib TYpe for the Gnome.CanvasLine class.</returns>
<remarks />
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</Docs>
</Member>
<Member MemberName= "FillStipple" >
<MemberSignature Language= "C#" Value= "public Gdk.Drawable FillStipple { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.Drawable</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "Gdk.Drawable" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'Gdk.Drawable'</param>
<returns > To be added: an object of type 'Gdk.Drawable'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "ArrowShapeB" >
<MemberSignature Language= "C#" Value= "public double ArrowShapeB { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Double</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.Double" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'double'</param>
<returns > To be added: an object of type 'double'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "ArrowShapeA" >
<MemberSignature Language= "C#" Value= "public double ArrowShapeA { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Double</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.Double" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'double'</param>
<returns > To be added: an object of type 'double'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Smooth" >
<MemberSignature Language= "C#" Value= "public bool Smooth { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.Boolean" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'bool'</param>
<returns > To be added: an object of type 'bool'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "LineStyle" >
<MemberSignature Language= "C#" Value= "public Gdk.LineStyle LineStyle { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.LineStyle</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "Gdk.LineStyle" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'Gdk.LineStyle'</param>
<returns > To be added: an object of type 'Gdk.LineStyle'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Points" >
<MemberSignature Language= "C#" Value= "public Gnome.CanvasPoints Points { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gnome.CanvasPoints</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "Gnome.CanvasPoints" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'Gnome.CanvasPoints'</param>
<returns > To be added: an object of type 'Gnome.CanvasPoints'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "FirstArrowhead" >
<MemberSignature Language= "C#" Value= "public bool FirstArrowhead { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.Boolean" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'bool'</param>
<returns > To be added: an object of type 'bool'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "SplineSteps" >
<MemberSignature Language= "C#" Value= "public uint SplineSteps { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.UInt32" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'uint'</param>
<returns > To be added: an object of type 'uint'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "LastArrowhead" >
<MemberSignature Language= "C#" Value= "public bool LastArrowhead { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.Boolean" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'bool'</param>
<returns > To be added: an object of type 'bool'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "CapStyle" >
<MemberSignature Language= "C#" Value= "public Gdk.CapStyle CapStyle { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.CapStyle</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "Gdk.CapStyle" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'Gdk.CapStyle'</param>
<returns > To be added: an object of type 'Gdk.CapStyle'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "JoinStyle" >
<MemberSignature Language= "C#" Value= "public Gdk.JoinStyle JoinStyle { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.JoinStyle</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "Gdk.JoinStyle" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'Gdk.JoinStyle'</param>
<returns > To be added: an object of type 'Gdk.JoinStyle'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "FillColorRgba" >
<MemberSignature Language= "C#" Value= "public uint FillColorRgba { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.UInt32" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'uint'</param>
<returns > To be added: an object of type 'uint'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "FillColorGdk" >
<MemberSignature Language= "C#" Value= "public Gdk.Color FillColorGdk { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.Color</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "Gdk.Color" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'Gdk.Color'</param>
<returns > To be added: an object of type 'Gdk.Color'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "WidthUnits" >
<MemberSignature Language= "C#" Value= "public double WidthUnits { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Double</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.Double" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'double'</param>
<returns > To be added: an object of type 'double'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "ArrowShapeC" >
<MemberSignature Language= "C#" Value= "public double ArrowShapeC { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Double</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.Double" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'double'</param>
<returns > To be added: an object of type 'double'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "WidthPixels" >
<MemberSignature Language= "C#" Value= "public uint WidthPixels { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.UInt32" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'uint'</param>
<returns > To be added: an object of type 'uint'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "FillColor" >
<MemberSignature Language= "C#" Value= "public string FillColor { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.String" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'string'</param>
<returns > To be added: an object of type 'string'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
</Members>
</Type>