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<Type Name= "Signal" FullName= "GLib.Signal" >
<TypeSignature Language= "C#" Value= "public class Signal" Maintainer= "auto" />
<AssemblyInfo >
<AssemblyName > glib-sharp</AssemblyName>
<AssemblyPublicKey > [00 24 00 00 04 80 00 00 94 00 00 00 06 02 00 00 00 24 00 00 52 53 41 31 00 04 00 00 01 00 01 00 71 EB 6C 55 75 52 9C BF 72 44 F7 A6 EA 05 62 84 F9 EA E0 3B CF F2 CC 13 2C 9C 49 0A B3 09 EA B0 B5 6B CE 44 9D F5 03 D9 C0 A8 1E 52 05 85 CD BE 70 E2 FB 90 43 4B AC 04 FA 62 22 A8 00 98 B7 A1 A7 B3 AF 99 1A 41 23 24 BB 43 25 F6 B8 65 BB 64 EB F6 D1 C2 06 D5 73 2D DF BC 70 A7 38 9E E5 3E 0C 24 6E 32 79 74 1A D0 05 03 E4 98 42 E1 9B F3 7B 19 8B 40 21 26 CB 36 89 C2 EA 64 96 A4 7C B4]</AssemblyPublicKey>
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<AssemblyVersion > 2.12.0.0</AssemblyVersion>
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</AssemblyInfo>
<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs >
<summary > Signal Binding</summary>
<remarks > Used by GLib.Object subclasses to bind events to native GObject properties.</remarks>
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<since version= "Gtk# 2.4" />
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</Docs>
<Base >
<BaseTypeName > System.Object</BaseTypeName>
</Base>
<Interfaces />
<Members >
<Member MemberName= "Lookup" >
<MemberSignature Language= "C#" Value= "public static GLib.Signal Lookup (GLib.Object obj, string name);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > GLib.Signal</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "obj" Type= "GLib.Object" />
<Parameter Name= "name" Type= "System.String" />
</Parameters>
<Docs >
<summary > Gets the signal marshaler for a property on an object.</summary>
<param name= "obj" > a <see cref= "T:GLib.Object" /> </param>
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<param name= "name" > The signal name to look up.</param>
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<returns > a <see cref= "T:GLib.Signal" /> </returns>
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<remarks > This overload is used for <see cref= "T:System.EventHandler" /> events, which are marshaled internally.</remarks>
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</Docs>
</Member>
<Member MemberName= "Lookup" >
<MemberSignature Language= "C#" Value= "public static GLib.Signal Lookup (GLib.Object obj, string name, Delegate marshaler);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > GLib.Signal</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "obj" Type= "GLib.Object" />
<Parameter Name= "name" Type= "System.String" />
<Parameter Name= "marshaler" Type= "System.Delegate" />
</Parameters>
<Docs >
<summary > Gets the signal marshaler for a property on an object.</summary>
<param name= "obj" > a <see cref= "T:GLib.Object" /> </param>
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<param name= "name" > The signal name to look up.</param>
<param name= "marshaler" > The callback which marshals signal arguments and invokes handlers.</param>
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<returns > a <see cref= "T:GLib.Signal" /> </returns>
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<remarks > If the desired event is an <see cref= "T:System.EventHandler" /> , there is a convenience overload that doesn't require a marshaling callback.</remarks>
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</Docs>
</Member>
<Member MemberName= "AddDelegate" >
<MemberSignature Language= "C#" Value= "public void AddDelegate (Delegate d);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "d" Type= "System.Delegate" />
</Parameters>
<Docs >
<summary > Adds a delegate to the signal.</summary>
<param name= "d" > a <see cref= "T:System.Delegate" /> </param>
<remarks />
</Docs>
</Member>
<Member MemberName= "RemoveDelegate" >
<MemberSignature Language= "C#" Value= "public void RemoveDelegate (Delegate d);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "d" Type= "System.Delegate" />
</Parameters>
<Docs >
<summary > Removes a delegate from the signal.</summary>
<param name= "d" > a <see cref= "T:System.Delegate" /> </param>
<remarks />
</Docs>
</Member>
<Member MemberName= "Handler" >
<MemberSignature Language= "C#" Value= "public Delegate Handler { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Delegate</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > Gets the handler to invoke for a signal.</summary>
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<value > a <see cref= "T:System.Delegate" /> </value>
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<remarks > Only use this property within a marshaling callback.</remarks>
</Docs>
</Member>
</Members>
</Type>