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<Type Name= "CellRenderer" FullName= "Gtk.CellRenderer" >
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<TypeSignature Language= "C#" Value= "public class CellRenderer : Gtk.Object, IWrapper, IDisposable" Maintainer= "auto" />
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<AssemblyInfo >
<AssemblyName > gtk-sharp</AssemblyName>
<AssemblyVersion > 0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
<Base >
<BaseTypeName > Gtk.Object</BaseTypeName>
</Base>
<Interfaces >
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members >
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<Member MemberName= "ModeGetType" Deprecated= "true" >
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<MemberSignature Language= "C#" Value= "public static uint ModeGetType ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'uint'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "StateGetType" Deprecated= "true" >
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<MemberSignature Language= "C#" Value= "public static uint StateGetType ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'uint'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Render" >
<MemberSignature Language= "C#" Value= "public void Render (Gdk.Window window, Gtk.Widget widget, Gdk.Rectangle background_area, Gdk.Rectangle cell_area, Gdk.Rectangle expose_area, Gtk.CellRendererState flags);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "window" Type= "Gdk.Window" />
<Parameter Name= "widget" Type= "Gtk.Widget" />
<Parameter Name= "background_area" Type= "Gdk.Rectangle" />
<Parameter Name= "cell_area" Type= "Gdk.Rectangle" />
<Parameter Name= "expose_area" Type= "Gdk.Rectangle" />
<Parameter Name= "flags" Type= "Gtk.CellRendererState" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "window" > To be added: an object of type 'Gdk.Window'</param>
<param name= "widget" > To be added: an object of type 'Gtk.Widget'</param>
<param name= "background_area" > To be added: an object of type 'Gdk.Rectangle'</param>
<param name= "cell_area" > To be added: an object of type 'Gdk.Rectangle'</param>
<param name= "expose_area" > To be added: an object of type 'Gdk.Rectangle'</param>
<param name= "flags" > To be added: an object of type 'Gtk.CellRendererState'</param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GetSize" >
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<MemberSignature Language= "C#" Value= "public void GetSize (Gtk.Widget widget, Gdk.Rectangle cell_area, out int x_offset, out int y_offset, out int width, out int height);" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "widget" Type= "Gtk.Widget" />
<Parameter Name= "cell_area" Type= "Gdk.Rectangle" />
<Parameter Name= "x_offset" Type= "System.Int32&" />
<Parameter Name= "y_offset" Type= "System.Int32&" />
<Parameter Name= "width" Type= "System.Int32&" />
<Parameter Name= "height" Type= "System.Int32&" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "widget" > To be added: an object of type 'Gtk.Widget'</param>
<param name= "cell_area" > To be added: an object of type 'Gdk.Rectangle'</param>
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<param name= "x_offset" > To be added: an object of type 'int& '</param>
<param name= "y_offset" > To be added: an object of type 'int& '</param>
<param name= "width" > To be added: an object of type 'int& '</param>
<param name= "height" > To be added: an object of type 'int& '</param>
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<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "SetFixedSize" >
<MemberSignature Language= "C#" Value= "public void SetFixedSize (int width, int height);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "width" Type= "System.Int32" />
<Parameter Name= "height" Type= "System.Int32" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "width" > To be added: an object of type 'int'</param>
<param name= "height" > To be added: an object of type 'int'</param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GetFixedSize" >
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<MemberSignature Language= "C#" Value= "public void GetFixedSize (out int width, out int height);" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "width" Type= "System.Int32&" />
<Parameter Name= "height" Type= "System.Int32&" />
</Parameters>
<Docs >
<summary > To be added</summary>
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<param name= "width" > To be added: an object of type 'int& '</param>
<param name= "height" > To be added: an object of type 'int& '</param>
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<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "StartEditing" >
<MemberSignature Language= "C#" Value= "public Gtk.CellEditable StartEditing (Gdk.Event evnt, Gtk.Widget widget, string path, Gdk.Rectangle background_area, Gdk.Rectangle cell_area, Gtk.CellRendererState flags);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Gtk.CellEditable</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "evnt" Type= "Gdk.Event" />
<Parameter Name= "widget" Type= "Gtk.Widget" />
<Parameter Name= "path" Type= "System.String" />
<Parameter Name= "background_area" Type= "Gdk.Rectangle" />
<Parameter Name= "cell_area" Type= "Gdk.Rectangle" />
<Parameter Name= "flags" Type= "Gtk.CellRendererState" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "evnt" > To be added: an object of type 'Gdk.Event'</param>
<param name= "widget" > To be added: an object of type 'Gtk.Widget'</param>
<param name= "path" > To be added: an object of type 'string'</param>
<param name= "background_area" > To be added: an object of type 'Gdk.Rectangle'</param>
<param name= "cell_area" > To be added: an object of type 'Gdk.Rectangle'</param>
<param name= "flags" > To be added: an object of type 'Gtk.CellRendererState'</param>
<returns > To be added: an object of type 'Gtk.CellEditable'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Activate" >
<MemberSignature Language= "C#" Value= "public bool Activate (Gdk.Event evnt, Gtk.Widget widget, string path, Gdk.Rectangle background_area, Gdk.Rectangle cell_area, Gtk.CellRendererState flags);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "evnt" Type= "Gdk.Event" />
<Parameter Name= "widget" Type= "Gtk.Widget" />
<Parameter Name= "path" Type= "System.String" />
<Parameter Name= "background_area" Type= "Gdk.Rectangle" />
<Parameter Name= "cell_area" Type= "Gdk.Rectangle" />
<Parameter Name= "flags" Type= "Gtk.CellRendererState" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "evnt" > To be added: an object of type 'Gdk.Event'</param>
<param name= "widget" > To be added: an object of type 'Gtk.Widget'</param>
<param name= "path" > To be added: an object of type 'string'</param>
<param name= "background_area" > To be added: an object of type 'Gdk.Rectangle'</param>
<param name= "cell_area" > To be added: an object of type 'Gdk.Rectangle'</param>
<param name= "flags" > To be added: an object of type 'Gtk.CellRendererState'</param>
<returns > To be added: an object of type 'bool'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Finalize" >
<MemberSignature Language= "C#" Value= "protected virtual void Finalize ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Disposes the resources associated with the object.</summary>
<remarks />
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</Docs>
</Member>
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<Member MemberName= ".ctor" Deprecated= "true" >
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<MemberSignature Language= "C#" Value= "protected CellRenderer (uint gtype);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "gtype" Type= "System.UInt32" />
</Parameters>
<Docs >
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<summary > Internal constructor</summary>
<param name= "gtype" > GLib type for the type</param>
<returns > Creates a new instance of CellRenderer, using the GLib-provided type</returns>
<remarks >
<para > This is a constructor used by derivative types of <see cref= "T:Gtk.CellRenderer" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public CellRenderer (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
<Docs >
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<summary > Internal constructor</summary>
<param name= "raw" > Pointer to the C object.</param>
<returns > An instance of CellRenderer, wrapping the C object.</returns>
<remarks >
<para > This is an internal constructor, and should not be used by user code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected CellRenderer ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'Gtk.CellRenderer'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static uint GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Docs >
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<summary > The GLib Type for Gtk.CellRenderer</summary>
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<returns > The GLib Type for the Gtk.CellRenderer class.</returns>
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<remarks />
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</Docs>
</Member>
<Member MemberName= "Height" >
<MemberSignature Language= "C#" Value= "public int Height { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.Int32" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'int'</param>
<returns > To be added: an object of type 'int'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Visible" >
<MemberSignature Language= "C#" Value= "public bool Visible { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.Boolean" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'bool'</param>
<returns > To be added: an object of type 'bool'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Xalign" >
<MemberSignature Language= "C#" Value= "public float Xalign { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Single</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.Single" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'float'</param>
<returns > To be added: an object of type 'float'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Width" >
<MemberSignature Language= "C#" Value= "public int Width { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.Int32" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'int'</param>
<returns > To be added: an object of type 'int'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Yalign" >
<MemberSignature Language= "C#" Value= "public float Yalign { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Single</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.Single" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'float'</param>
<returns > To be added: an object of type 'float'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "IsExpander" >
<MemberSignature Language= "C#" Value= "public bool IsExpander { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.Boolean" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'bool'</param>
<returns > To be added: an object of type 'bool'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Ypad" >
<MemberSignature Language= "C#" Value= "public uint Ypad { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.UInt32" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'uint'</param>
<returns > To be added: an object of type 'uint'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Xpad" >
<MemberSignature Language= "C#" Value= "public uint Xpad { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.UInt32" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'uint'</param>
<returns > To be added: an object of type 'uint'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "IsExpanded" >
<MemberSignature Language= "C#" Value= "public bool IsExpanded { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.Boolean" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'bool'</param>
<returns > To be added: an object of type 'bool'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Mode" >
<MemberSignature Language= "C#" Value= "public Gtk.CellRendererMode Mode { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gtk.CellRendererMode</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "Gtk.CellRendererMode" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'Gtk.CellRendererMode'</param>
<returns > To be added: an object of type 'Gtk.CellRendererMode'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected CellRenderer (GLib.Type gtype);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "gtype" Type= "GLib.Type" />
</Parameters>
<Docs >
<summary > Internal constructor</summary>
<param name= "gtype" > GLib type for the type</param>
<returns > Creates a new instance of CellRenderer, using the GLib-provided type</returns>
<remarks >
<para > This is a constructor used by derivative types of <see cref= "T:Gtk.CellRenderer" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
</remarks>
</Docs>
</Member>
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</Members>
</Type>