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<Type Name= "Application" FullName= "Gtk.Application" >
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<TypeSignature Language= "C#" Value= "public class Application" Maintainer= "John Luke" />
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<AssemblyInfo >
<AssemblyName > gtk-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 2.10.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
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<summary > Application class</summary>
<remarks >
<para >
Provides the initialization and event loop iteration related
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methods for the Gtk# widget library. Since Gtk# is an event
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driven toolkit, Applications register callbacks against various
events to handle user input. These callbacks are invoked from
the main event loop when events are detected.
</para>
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<example >
<code lang= "C#" >
using Gtk;
using System;
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using GLib;
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public class HelloWorld {
public static int Main (string[] args)
{
Application.Init ();
Gtk.Window win = new Gtk.Window ("Gtk# Hello World");
win.DeleteEvent += new DeleteEventHandler (Window_Delete);
win.ShowAll ();
Application.Run ();
return 0;
}
static void Window_Delete (object obj, DeleteEventArgs args)
{
SignalArgs sa = (SignalArgs) args;
Application.Quit ();
sa.RetVal = true;
}
}
</code>
</example>
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</remarks>
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</Docs>
<Base >
<BaseTypeName > System.Object</BaseTypeName>
</Base>
<Interfaces />
<Members >
<Member MemberName= "Quit" >
<MemberSignature Language= "C#" Value= "public static void Quit ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Quits the current main loop</summary>
<remarks >
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<para >
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Makes the innermost invocation of the main loop return when it regains control.
</para>
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</remarks>
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</Docs>
</Member>
<Member MemberName= "RunIteration" >
<MemberSignature Language= "C#" Value= "public static void RunIteration ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Runs a single iteration of the main loop.</summary>
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<remarks >
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<para >
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Runs a single iteration of the main loop. If no events are
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waiting to be processed Gtk# will block until the next
event is noticed. If you do not want to block look at <see cref= "M:Gtk.Application.RunIteration(System.Boolean)" /> or check if
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any events are pending with <see cref= "M:Gtk.Application.EventsPending()" /> first.
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</para>
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</remarks>
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</Docs>
</Member>
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<Member MemberName= "EventsPending" >
<MemberSignature Language= "C#" Value= "public static bool EventsPending ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Whether there are events on the queue</summary>
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<returns >
<see langword= "true" /> if events are available to be processed, <see langword= "false" /> otherwise</returns>
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<remarks >
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<para >
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Checks if any events are pending. This can be used to
update the GUI and invoke timeouts etc. while doing some
time intensive computation.
</para>
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<example >
<code lang= "C#" >
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void LongComputation ()
{
while (!done){
ComputationChunk ();
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// Flush pending events to keep the GUI reponsive
while (Application.EventsPending ())
Application.RunIteration ();
}
}
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</code>
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</example>
</remarks>
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</Docs>
</Member>
<Member MemberName= "Run" >
<MemberSignature Language= "C#" Value= "public static void Run ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Runs the main loop</summary>
<remarks >
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<para >
Runs the main loop until <see cref= "M:Gtk.Application.Quit()" /> is called. You can nest
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calls to <see cref= "M:Gtk.Application.Run()" /> . In that
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case <see cref= "M:Gtk.Application.Quit()" /> will make the
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innermost invocation of the main loop return.
</para>
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</remarks>
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</Docs>
</Member>
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<Member MemberName= "Init" >
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<MemberSignature Language= "C#" Value= "public static void Init ();" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
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<Parameters />
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<Docs >
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<summary > Initializes GTK+ for operation.</summary>
<remarks >
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<para >
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Call this function before using any other Gtk# functions
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in your GUI applications. It will initialize everything
needed to operate the toolkit.
</para>
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<para >
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This function will terminate your program if it was unable
to initialize the GUI for some reason. If you want your
program to fall back to a textual interface you want to
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call <see cref= "M:Gtk.Application.InitCheck(System.String, System.String []&)" /> instead.
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</para>
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<para >
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If you want to pass arguments from the command line use
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the <see cref= "T:Gtk.Application.Init(System.String, System.String []&)" />
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method instead.
</para>
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</remarks>
</Docs>
</Member>
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<Member MemberName= "RunIteration" >
<MemberSignature Language= "C#" Value= "public static bool RunIteration (bool blocking);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "blocking" Type= "System.Boolean" />
</Parameters>
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<Docs >
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<summary > Runs a single iteration of the main loop.</summary>
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<param name= "blocking" > A boolean value, whether the iteration should block or not</param>
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<remarks >
<para >
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Runs a single iteration of the main loop. If <paramref name= "blocking" /> is <see langword= "true" /> , then if no events are
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waiting to be processed Gtk# will block until the next event is noticed; If <paramref name= "blocking" /> is <see langword= "false" /> ,
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then it if no events are waiting to be processed Gtk#, routine will return immediately.
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</para>
</remarks>
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<returns >
<see langword= "true" /> if <see cref= "M:Gtk.Application.Quit()" /> has been called in the innermost main loop.</returns>
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</Docs>
</Member>
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<Member MemberName= "CurrentEvent" >
<MemberSignature Language= "C#" Value= "public static Gdk.Event CurrentEvent { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.Event</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Returns the event currently taking place.</summary>
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<value > a <see cref= "T:Gdk.Event" /> </value>
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<remarks />
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</Docs>
</Member>
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<Member MemberName= "Init" >
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<MemberSignature Language= "C#" Value= "public static void Init (string progname, ref string[] args);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "progname" Type= "System.String" />
<Parameter Name= "args" Type= "System.String[]&" RefType= "ref" />
</Parameters>
<Docs >
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<param name= "progname" > The name of the program.</param>
<param name= "args" > An string array with the parameters given to the program.</param>
<summary > Call this method before using any other GTK# method in your GUI applications.</summary>
<remarks >
<para >
It will initialize everything needed to operate the toolkit and parses some standard command line options, <paramref name= "args" /> is adjusted accordingly so your code will never see those standard arugments.
</para>
<para >
Note that there are some alternative ways to initialize GTK#, if you are calling <see cref= "M:Gtk.Global.ParseArgs" /> or <see cref= "M:Gtk.Application.InitCheck" /> you don't have to call <see cref= "M:Gtk.Application.Init" /> .
</para>
</remarks>
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</Docs>
</Member>
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<Member MemberName= "InitCheck" >
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<MemberSignature Language= "C#" Value= "public static bool InitCheck (string progname, ref string[] args);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "progname" Type= "System.String" />
<Parameter Name= "args" Type= "System.String[]&" RefType= "ref" />
</Parameters>
<Docs >
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<param name= "progname" > The name of the program.</param>
<param name= "args" > An string array with the parameters given to the program.</param>
<summary > This method does the same work as <see cref= "M:Gtk.Application.Init" /> with only a single change, it does not terminate the program if the GUI can't be initialized. Instead it returns <see langword= "false" /> on failure.</summary>
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<returns >
<see langword= "" /> if the GUI has been succesfully initialized, otherwise <see langword= "false" /> .</returns>
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<remarks > This way the application can fall back to some toher means of communication with the user, for example a curses or command line interface.</remarks>
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</Docs>
</Member>
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<Member MemberName= "Invoke" >
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<MemberSignature Language= "C#" Value= "public static void Invoke (EventHandler d);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "d" Type= "System.EventHandler" />
</Parameters>
<Docs >
<param name= "d" > An event handler to invoke on the main thread.</param>
<summary > Invoke the given EventHandler in the GUI thread.</summary>
<remarks >
Use this method to invoke the given delegate code in the
main thread. This is necessary since Gtk# does not allow
multiple threads to perform operations on Gtk objects as it
the toolkit is not thread-safe.
<para >
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This mechanism is simpler to use than <see cref= "T:Gtk.ThreadNotify" /> since it does not require the
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creation of a notifier per event.
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</para> <para >
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This is particularly useful with C# 2.0 as it is possible
to use anonymous methods with it, for example:
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</para> <example >
<code lang= "C#" >
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using Gtk;
using Gdk;
using System;
using System.Threading;
public class HelloThreads {
static Label msg;
static Button but;
static int count;
static Thread thr;
public static int Main (string[] args)
{
Application.Init ();
Gtk.Window win = new Gtk.Window ("Gtk# Threaded Counter");
win.DeleteEvent += new DeleteEventHandler (Window_Delete);
msg = new Label ("Click to quit");
but = new Button (msg);
but.Clicked += delegate { thr.Abort (); Application.Quit (); };
win.Add (but);
win.ShowAll ();
thr = new Thread (ThreadMethod);
thr.Start ();
Application.Run ();
return 0;
}
static void ThreadMethod ()
{
Console.WriteLine ("Starting thread");
while (true){
count++;
Thread.Sleep (500);
Application.Invoke (delegate {
msg.Text = String.Format ("Click to Quit ({0})", count);
});
}
}
static void Window_Delete (object obj, DeleteEventArgs args)
{
Application.Quit ();
args.RetVal = true;
}
</code>
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</example> </remarks>
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</Docs>
</Member>
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<Member MemberName= "Invoke" >
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<MemberSignature Language= "C#" Value= "public static void Invoke (object sender, EventArgs args, EventHandler d);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "sender" Type= "System.Object" />
<Parameter Name= "args" Type= "System.EventArgs" />
<Parameter Name= "d" Type= "System.EventHandler" />
</Parameters>
<Docs >
<param name= "sender" > The sender to pass to the event handler..</param>
<param name= "args" > The argument to pass to the event handler.</param>
<param name= "d" > An event handler to invoke on the main thread.</param>
<summary > Invoke the given EventHandler in the GUI thread.</summary>
<remarks >
Use this method to invoke the given delegate code in the
main thread. This is necessary since Gtk# does not allow
multiple threads to perform operations on Gtk objects as it
the toolkit is not thread-safe.
<para >
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This mechanism is simpler to use than <see cref= "T:Gtk.ThreadNotify" /> since it does not require the
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creation of a notifier per event.
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</para> <para >
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This is particularly useful with C# 2.0 as it is possible
to use anonymous methods with it, for example:
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</para> <example >
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<code lang= "C#" >
using Gtk;
using Gdk;
using System;
using System.Threading;
public class HelloThreads {
static Label msg;
static Button but;
static int count;
static Thread thr;
public static int Main (string[] args)
{
Application.Init ();
Gtk.Window win = new Gtk.Window ("Gtk# Threaded Counter");
win.DeleteEvent += new DeleteEventHandler (Window_Delete);
msg = new Label ("Click to quit");
but = new Button (msg);
but.Clicked += delegate { thr.Abort (); Application.Quit (); };
win.Add (but);
win.ShowAll ();
thr = new Thread (ThreadMethod);
thr.Start ();
Application.Run ();
return 0;
}
static void ThreadMethod ()
{
Console.WriteLine ("Starting thread");
while (true){
count++;
Thread.Sleep (500);
Application.Invoke (delegate {
msg.Text = String.Format ("Click to Quit ({0})", count);
});
}
}
static void Window_Delete (object obj, DeleteEventArgs args)
{
Application.Quit ();
args.RetVal = true;
}
</code>
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</example> </remarks>
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</Docs>
</Member>
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</Members>
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</Type>