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<Type Name= "EventMotion" FullName= "Gdk.EventMotion" >
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<TypeSignature Language= "C#" Value= "public sealed struct EventMotion;" Maintainer= "auto" />
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<AssemblyInfo >
<AssemblyName > gdk-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 0.0.0.0</AssemblyVersion>
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<AssemblyCulture > neutral</AssemblyCulture>
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<Attributes />
</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
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<summary > Generated when the pointer moves.</summary>
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<remarks >
</remarks>
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</Docs>
<Base >
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<BaseTypeName > Gdk.Event</BaseTypeName>
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</Base>
<Interfaces />
<Attributes />
<Members >
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<Member MemberName= "Time" >
<MemberSignature Language= "C#" Value= "public uint Time { get; };" />
<MemberType > Property</MemberType>
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<ReturnValue >
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<ReturnType > System.UInt32</ReturnType>
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</ReturnValue>
<Parameters />
<Docs >
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<summary > The time of the event in milliseconds.</summary>
<returns > The time of the event in milliseconds.</returns>
<remarks > None.</remarks>
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</Docs>
</Member>
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<Member MemberName= "State" >
<MemberSignature Language= "C#" Value= "public Gdk.ModifierType State { get; };" />
<MemberType > Property</MemberType>
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<ReturnValue >
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<ReturnType > Gdk.ModifierType</ReturnType>
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</ReturnValue>
<Parameters />
<Docs >
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<summary > An enum representing the state of the modifier keys (e.g. Control, Shift and Alt) and the pointer buttons.</summary>
<returns > An enum representing the state of the modifier keys (e.g. Control, Shift, Alt) and the pointer buttons.</returns>
<remarks > None.</remarks>
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</Docs>
</Member>
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<Member MemberName= "X" >
<MemberSignature Language= "C#" Value= "public double X { get; };" />
<MemberType > Property</MemberType>
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<ReturnValue >
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<ReturnType > System.Double</ReturnType>
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</ReturnValue>
<Parameters />
<Docs >
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<summary > The x coordinate of the pointer relative to window.</summary>
<returns > The x coordinate of the pointer relative to the window.</returns>
<remarks > None.</remarks>
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</Docs>
</Member>
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<Member MemberName= "Y" >
<MemberSignature Language= "C#" Value= "public double Y { get; };" />
<MemberType > Property</MemberType>
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<ReturnValue >
<ReturnType > System.Double</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > The y coordinate of the pointer relative to the window.</summary>
<returns > The y coordinate of the pointer relative to the window.</returns>
<remarks > None.</remarks>
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</Docs>
</Member>
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<Member MemberName= "XRoot" >
<MemberSignature Language= "C#" Value= "public double XRoot { get; };" />
<MemberType > Property</MemberType>
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<ReturnValue >
<ReturnType > System.Double</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > The x coordinate of the pointer relative to the root of the screen.</summary>
<returns > The x coordinate of the pointer relative to the root of the screen.</returns>
<remarks > None.</remarks>
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</Docs>
</Member>
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<Member MemberName= "YRoot" >
<MemberSignature Language= "C#" Value= "public double YRoot { get; };" />
<MemberType > Property</MemberType>
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<ReturnValue >
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<ReturnType > System.Double</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs >
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<summary > The y coordinate of the pointer relative to the root of the screen.</summary>
<returns > The y coordinate of the pointer relative to the root of the screen.</returns>
<remarks > None.</remarks>
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</Docs>
</Member>
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<Member MemberName= "IsHint" >
<MemberSignature Language= "C#" Value= "public bool IsHint { get; };" />
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<MemberType > Property</MemberType>
<ReturnValue >
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<ReturnType > System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs >
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<summary > True if this event is just a hint.</summary>
<returns > True if the event is just a hint.</returns>
<remarks > None.</remarks>
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</Docs>
</Member>
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<Member MemberName= "Device" >
<MemberSignature Language= "C#" Value= "public Gdk.Device Device { get; };" />
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<MemberType > Property</MemberType>
<ReturnValue >
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<ReturnType > Gdk.Device</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs >
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<summary > The device where the event originated.</summary>
<returns > The device where the event originated.</returns>
<remarks > None.</remarks>
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</Docs>
</Member>
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<Member MemberName= "Axes" >
<MemberSignature Language= "C#" Value= "public double [] Axes { get; };" />
<MemberType > Property</MemberType>
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<ReturnValue >
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<ReturnType > System.Double[]</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs >
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<summary >
<see cref= "P:Gdk.EventMotion.X" /> ,<see cref= "P:Gdk.EventMotion.Y" /> translated to the axes of <see cref= "P:Gdk.EventMotion.Device" /> , or null if <see cref= "P:Gdk.EventMotion.Device" /> is the mouse.</summary>
<returns >
<see cref= "Gdk.EventMotion.X" /> ,<see cref= "Gdk.EventMotion.Y" /> translated to the axes of <see cref= "Gdk.EventMotion.Device" /> , or null if <see cref= "Gdk.EventMotion.Device" /> is the mouse.</returns>
<remarks > None.</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public EventMotion (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
<Docs >
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<summary > Internal constructor.</summary>
<param name= "raw" > raw unmanaged pointer.</param>
<returns > A new <see cref= "T:Gdk.EventMotion" /> </returns>
<remarks > None.</remarks>
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</Docs>
</Member>
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</Members>
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</Type>