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<Type Name= "FontSelectionDialog" FullName= "Gtk.FontSelectionDialog" >
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<TypeSignature Language= "C#" Value= "public class FontSelectionDialog : Gtk.Dialog, Implementor, IWrapper, IWrapper, IDisposable" Maintainer= "Lee Mallabone" />
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<AssemblyInfo >
<AssemblyName > gtk-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 0.0.0.0</AssemblyVersion>
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<AssemblyCulture > neutral</AssemblyCulture>
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<Attributes />
</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
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<summary > A FontSelectionDialog is a widget that opens a window requesting the user to select a font</summary>
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<remarks >
<para > The FontSelectionDialog widget displays a window listing the available fonts, styles and sizes, allowing the user to select a font. It effectively places a <see cref= "T:Gtk.FontSelection" /> widget in a <see cref= "T:Gtk.Dialog" /> .</para>
</remarks>
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</Docs>
<Base >
<BaseTypeName > Gtk.Dialog</BaseTypeName>
</Base>
<Interfaces >
<Interface >
<InterfaceName > Atk.Implementor</InterfaceName>
</Interface>
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members >
<Member MemberName= "SetFontName" >
<MemberSignature Language= "C#" Value= "public bool SetFontName (string fontname);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "fontname" Type= "System.String" />
</Parameters>
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<Docs >
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<summary > Sets the name of the font that is selected in this widget.</summary>
<param name= "fontname" > The name of a system font to select.</param>
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<returns >
<see langword= "true" /> if <paramref name= "fontname" /> was a valid font, <see langword= "false" /> otherwise.</returns>
<remarks >
<para > If this property is used to alter the widget's font name to a font that could not be found, the widget will retain its original font selection.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= "Finalize" >
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<MemberSignature Language= "C#" Value= "protected override void Finalize ();" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Disposes the resources associated with the object.</summary>
<remarks />
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public FontSelectionDialog (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
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<Docs >
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<summary > Internal constructor</summary>
<param name= "raw" > Pointer to the C object.</param>
<returns > An instance of FontSelectionDialog, wrapping the C object.</returns>
<remarks >
<para > This is an internal constructor, and should not be used by user code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public FontSelectionDialog (string title);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "title" Type= "System.String" />
</Parameters>
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<Docs >
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<summary > Create a new FontSelectionDialog</summary>
<param name= "title" > A title that will appear in the window's title bar.</param>
<returns > A new FontSelectionDialog</returns>
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<remarks />
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</Docs>
</Member>
<Member MemberName= "FontName" >
<MemberSignature Language= "C#" Value= "public string FontName { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
<Docs >
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<summary > The name of the font that is selected in this widget</summary>
<returns > The name of the currently selected font.</returns>
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<remarks />
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</Docs>
</Member>
<Member MemberName= "PreviewText" >
<MemberSignature Language= "C#" Value= "public string PreviewText { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > The text used to display a preview of the selected font.</summary>
<param name= "value" > Text that should be displayed using the selected font.</param>
<returns > The text currently displaying the selected font.</returns>
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<remarks >
<para > This property determines the exact string that is displayed in the 'preview area' of the FontSelectionDialog.</para>
</remarks>
</Docs>
</Member>
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<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static GLib.GType GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > GType Property.</summary>
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<returns > a <see cref= "T:GLib.GType" /> </returns>
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<remarks > Returns the native <see cref= "T:GLib.GType" /> value for <see cref= "T:Gtk.FontSelectionDialog" /> .</remarks>
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</Docs>
</Member>
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<Member MemberName= ".ctor" >
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<MemberSignature Language= "C#" Value= "protected FontSelectionDialog (GLib.GType gtype);" />
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<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "gtype" Type= "GLib.GType" />
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</Parameters>
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<Docs >
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<summary > Protected Constructor.</summary>
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<param name= "gtype" > a <see cref= "T:GLib.GType" /> </param>
<returns > a <see cref= "T:Gtk.FontSelectionDialog" /> </returns>
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<remarks > Chain to this constructor if you have manually registered a native <see cref= "T:GLib.GType" /> value for your subclass.</remarks>
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</Docs>
</Member>
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<Member MemberName= "Font" >
<MemberSignature Language= "C#" Value= "public Gdk.Font Font { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.Font</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:Gdk.Font" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
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</Members>
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</Type>