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<Type Name= "ColorPicker" FullName= "Gnome.ColorPicker" >
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<TypeSignature Language= "C#" Value= "public class ColorPicker : Gtk.Button, Implementor, IWrapper, IWrapper, IDisposable" Maintainer= "auto" />
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<AssemblyInfo >
<AssemblyName > gnome-sharp</AssemblyName>
<AssemblyVersion > 0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
<Base >
<BaseTypeName > Gtk.Button</BaseTypeName>
</Base>
<Interfaces >
<Interface >
<InterfaceName > Atk.Implementor</InterfaceName>
</Interface>
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members >
<Member MemberName= "GetI8" >
<MemberSignature Language= "C#" Value= "public void GetI8 (byte r, byte g, byte b, byte a);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "r" Type= "System.Byte" />
<Parameter Name= "g" Type= "System.Byte" />
<Parameter Name= "b" Type= "System.Byte" />
<Parameter Name= "a" Type= "System.Byte" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "r" > To be added: an object of type 'byte'</param>
<param name= "g" > To be added: an object of type 'byte'</param>
<param name= "b" > To be added: an object of type 'byte'</param>
<param name= "a" > To be added: an object of type 'byte'</param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GetD" >
<MemberSignature Language= "C#" Value= "public void GetD (double r, double g, double b, double a);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "r" Type= "System.Double" />
<Parameter Name= "g" Type= "System.Double" />
<Parameter Name= "b" Type= "System.Double" />
<Parameter Name= "a" Type= "System.Double" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "r" > To be added: an object of type 'double'</param>
<param name= "g" > To be added: an object of type 'double'</param>
<param name= "b" > To be added: an object of type 'double'</param>
<param name= "a" > To be added: an object of type 'double'</param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "SetD" >
<MemberSignature Language= "C#" Value= "public void SetD (double r, double g, double b, double a);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "r" Type= "System.Double" />
<Parameter Name= "g" Type= "System.Double" />
<Parameter Name= "b" Type= "System.Double" />
<Parameter Name= "a" Type= "System.Double" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "r" > To be added: an object of type 'double'</param>
<param name= "g" > To be added: an object of type 'double'</param>
<param name= "b" > To be added: an object of type 'double'</param>
<param name= "a" > To be added: an object of type 'double'</param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GetI16" >
<MemberSignature Language= "C#" Value= "public void GetI16 (ushort r, ushort g, ushort b, ushort a);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "r" Type= "System.UInt16" />
<Parameter Name= "g" Type= "System.UInt16" />
<Parameter Name= "b" Type= "System.UInt16" />
<Parameter Name= "a" Type= "System.UInt16" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "r" > To be added: an object of type 'ushort'</param>
<param name= "g" > To be added: an object of type 'ushort'</param>
<param name= "b" > To be added: an object of type 'ushort'</param>
<param name= "a" > To be added: an object of type 'ushort'</param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "SetI8" >
<MemberSignature Language= "C#" Value= "public void SetI8 (byte r, byte g, byte b, byte a);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "r" Type= "System.Byte" />
<Parameter Name= "g" Type= "System.Byte" />
<Parameter Name= "b" Type= "System.Byte" />
<Parameter Name= "a" Type= "System.Byte" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "r" > To be added: an object of type 'byte'</param>
<param name= "g" > To be added: an object of type 'byte'</param>
<param name= "b" > To be added: an object of type 'byte'</param>
<param name= "a" > To be added: an object of type 'byte'</param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "SetI16" >
<MemberSignature Language= "C#" Value= "public void SetI16 (ushort r, ushort g, ushort b, ushort a);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "r" Type= "System.UInt16" />
<Parameter Name= "g" Type= "System.UInt16" />
<Parameter Name= "b" Type= "System.UInt16" />
<Parameter Name= "a" Type= "System.UInt16" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "r" > To be added: an object of type 'ushort'</param>
<param name= "g" > To be added: an object of type 'ushort'</param>
<param name= "b" > To be added: an object of type 'ushort'</param>
<param name= "a" > To be added: an object of type 'ushort'</param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Finalize" >
<MemberSignature Language= "C#" Value= "protected virtual void Finalize ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Disposes the resources associated with the object.</summary>
<remarks />
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public ColorPicker (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
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<Docs >
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<summary > Internal constructor</summary>
<param name= "raw" > Pointer to the C object.</param>
<returns > An instance of ColorPicker, wrapping the C object.</returns>
<remarks >
<para > This is an internal constructor, and should not be used by user code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public ColorPicker ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'Gnome.ColorPicker'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static uint GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Docs >
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<summary > The GLib Type for Gnome.ColorPicker</summary>
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<returns > The GLib Type for the Gnome.ColorPicker class.</returns>
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<remarks />
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</Docs>
</Member>
<Member MemberName= "Green" >
<MemberSignature Language= "C#" Value= "public uint Green { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
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<Parameters > </Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'uint'</param>
<returns > To be added: an object of type 'uint'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Alpha" >
<MemberSignature Language= "C#" Value= "public uint Alpha { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
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<Parameters > </Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'uint'</param>
<returns > To be added: an object of type 'uint'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Title" >
<MemberSignature Language= "C#" Value= "public string Title { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
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<Parameters > </Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'string'</param>
<returns > To be added: an object of type 'string'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Dither" >
<MemberSignature Language= "C#" Value= "public bool Dither { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
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<Parameters > </Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'bool'</param>
<returns > To be added: an object of type 'bool'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Blue" >
<MemberSignature Language= "C#" Value= "public uint Blue { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
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<Parameters > </Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'uint'</param>
<returns > To be added: an object of type 'uint'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "UseAlpha" >
<MemberSignature Language= "C#" Value= "public bool UseAlpha { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
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<Parameters > </Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'bool'</param>
<returns > To be added: an object of type 'bool'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Red" >
<MemberSignature Language= "C#" Value= "public uint Red { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
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<Parameters > </Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'uint'</param>
<returns > To be added: an object of type 'uint'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "ColorSet" >
<MemberSignature Language= "C#" Value= "public event GnomeSharp.ColorSetHandler ColorSet;" />
<MemberType > Event</MemberType>
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<ReturnValue >
<ReturnType > GnomeSharp.ColorSetHandler</ReturnType>
</ReturnValue>
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<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected ColorPicker (GLib.Type gtype);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "gtype" Type= "GLib.Type" />
</Parameters>
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<Docs >
<summary > Internal constructor</summary>
<param name= "gtype" > GLib type for the type</param>
<returns > Creates a new instance of ColorPicker, using the GLib-provided type</returns>
<remarks >
<para > This is a constructor used by derivative types of <see cref= "T:Gnome.ColorPicker" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
</remarks>
</Docs>
</Member>
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</Members>
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</Type>