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<Type Name= "EventKey" FullName= "Gdk.EventKey" >
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<TypeSignature Language= "C#" Maintainer= "auto" Value= "public class EventKey : Gdk.Event" />
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<TypeSignature Language= "ILAsm" Value= ".class public auto ansi beforefieldinit EventKey extends Gdk.Event" />
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<AssemblyInfo >
<AssemblyName > gdk-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Base >
<BaseTypeName > Gdk.Event</BaseTypeName>
</Base>
<Interfaces />
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<Docs >
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<summary > Describes a key press or key release event.</summary>
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<remarks >
</remarks>
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</Docs>
<Members >
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<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public EventKey (IntPtr raw);" />
<MemberSignature Language= "ILAsm" Value= ".method public hidebysig specialname rtspecialname instance void .ctor(native int raw) cil managed" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
<Docs >
<param name= "raw" > raw unmanaged pointer.</param>
<summary > Internal constructor.</summary>
<remarks > None.</remarks>
</Docs>
</Member>
<Member MemberName= "Group" >
<MemberSignature Language= "C#" Value= "public byte Group { get; set; }" />
<MemberSignature Language= "ILAsm" Value= ".property instance unsigned int8 Group" />
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<MemberType > Property</MemberType>
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<ReturnValue >
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<ReturnType > System.Byte</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs >
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<summary > The keyboard group.</summary>
<value > The keyboard group.</value>
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<remarks > None.</remarks>
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</Docs>
</Member>
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<Member MemberName= "HardwareKeycode" >
<MemberSignature Language= "C#" Value= "public ushort HardwareKeycode { get; set; }" />
<MemberSignature Language= "ILAsm" Value= ".property instance unsigned int16 HardwareKeycode" />
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<MemberType > Property</MemberType>
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<ReturnValue >
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<ReturnType > System.UInt16</ReturnType>
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</ReturnValue>
<Parameters />
<Docs >
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<summary > The raw code of the key that was pressed or released.</summary>
<value > The raw code of the key that was pressed or released.</value>
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<remarks > None.</remarks>
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</Docs>
</Member>
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<Member MemberName= "Key" >
<MemberSignature Language= "C#" Value= "public Gdk.Key Key { get; }" />
<MemberSignature Language= "ILAsm" Value= ".property instance valuetype Gdk.Key Key" />
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<MemberType > Property</MemberType>
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<ReturnValue >
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<ReturnType > Gdk.Key</ReturnType>
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</ReturnValue>
<Docs >
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<summary > The key that was pressed or released.</summary>
<value > The key that was pressed or released.</value>
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<remarks > None.</remarks>
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</Docs>
</Member>
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<Member MemberName= "KeyValue" >
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<MemberSignature Language= "C#" Value= "public uint KeyValue { get; set; }" />
<MemberSignature Language= "ILAsm" Value= ".property instance unsigned int32 KeyValue" />
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<MemberType > Property</MemberType>
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<ReturnValue >
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<ReturnType > System.UInt32</ReturnType>
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</ReturnValue>
<Parameters />
<Docs >
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<summary > The key that was pressed or released.</summary>
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<value > The key that was pressed or released.</value>
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<remarks > None.</remarks>
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</Docs>
</Member>
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<Member MemberName= "State" >
<MemberSignature Language= "C#" Value= "public Gdk.ModifierType State { get; set; }" />
<MemberSignature Language= "ILAsm" Value= ".property instance valuetype Gdk.ModifierType State" />
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<MemberType > Property</MemberType>
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<ReturnValue >
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<ReturnType > Gdk.ModifierType</ReturnType>
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</ReturnValue>
<Parameters />
<Docs >
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<summary > A enum representing the state of the modifier keys (e.g. Control, Shift and Alt) and the pointer buttons.</summary>
<value > A enum representing the state of the modifier keys (e.g. Control, Shift and Alt) and the pointer buttons.</value>
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<remarks > None.</remarks>
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</Docs>
</Member>
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<Member MemberName= "Time" >
<MemberSignature Language= "C#" Value= "public uint Time { get; set; }" />
<MemberSignature Language= "ILAsm" Value= ".property instance unsigned int32 Time" />
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<MemberType > Property</MemberType>
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<ReturnValue >
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<ReturnType > System.UInt32</ReturnType>
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</ReturnValue>
<Parameters />
<Docs >
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<summary > The time of the event in milliseconds.</summary>
<value > The time of the event in milliseconds.</value>
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<remarks > None.</remarks>
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</Docs>
</Member>
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</Members>
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</Type>