2003-02-12 02:00:12 +00:00
<Type Name= "CellRendererText" FullName= "Gtk.CellRendererText" >
2003-02-15 03:08:25 +00:00
<TypeSignature Language= "C#" Value= "public class CellRendererText : Gtk.CellRenderer, IWrapper, IDisposable" Maintainer= "auto" />
2003-02-12 02:00:12 +00:00
<AssemblyInfo >
<AssemblyName > gtk-sharp</AssemblyName>
<AssemblyVersion > 0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
2003-02-23 07:26:30 +00:00
<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
2003-02-12 02:00:12 +00:00
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
<Base >
<BaseTypeName > Gtk.CellRenderer</BaseTypeName>
</Base>
<Interfaces >
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members >
<Member MemberName= "Finalize" >
<MemberSignature Language= "C#" Value= "protected virtual void Finalize ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
2003-02-23 07:26:30 +00:00
<summary > Disposes the resources associated with the object.</summary>
<remarks />
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected CellRendererText (uint gtype);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "gtype" Type= "System.UInt32" />
</Parameters>
<Docs >
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<summary > Internal constructor</summary>
<param name= "gtype" > GLib type for the type</param>
<returns > Creates a new instance of CellRendererText, using the GLib-provided type</returns>
<remarks >
<para > This is a constructor used by derivative types of <see cref= "T:Gtk.CellRendererText" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
</remarks>
2003-02-12 02:00:12 +00:00
</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public CellRendererText (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
<Docs >
2003-02-23 07:26:30 +00:00
<summary > Internal constructor</summary>
<param name= "raw" > Pointer to the C object.</param>
<returns > An instance of CellRendererText, wrapping the C object.</returns>
<remarks >
<para > This is an internal constructor, and should not be used by user code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public CellRendererText ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'Gtk.CellRendererText'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static uint GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Docs >
2003-02-23 07:26:30 +00:00
<summary > The GLib Type for Gtk.CellRendererText</summary>
<returns > The GLib TYpe for the Gtk.CellRendererText class.</returns>
<remarks />
2003-02-12 02:00:12 +00:00
</Docs>
</Member>
<Member MemberName= "FixedHeightFromFont" >
<MemberSignature Language= "C#" Value= "public int FixedHeightFromFont { set; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.Int32" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'int'</param>
<returns > To be added: an object of type 'int'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Size" >
<MemberSignature Language= "C#" Value= "public int Size { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.Int32" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'int'</param>
<returns > To be added: an object of type 'int'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Scale" >
<MemberSignature Language= "C#" Value= "public double Scale { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Double</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.Double" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'double'</param>
<returns > To be added: an object of type 'double'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Foreground" >
<MemberSignature Language= "C#" Value= "public string Foreground { set; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.String" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'string'</param>
<returns > To be added: an object of type 'string'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Strikethrough" >
<MemberSignature Language= "C#" Value= "public bool Strikethrough { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.Boolean" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'bool'</param>
<returns > To be added: an object of type 'bool'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "FontDesc" >
<MemberSignature Language= "C#" Value= "public Pango.FontDescription FontDesc { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Pango.FontDescription</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "Pango.FontDescription" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'Pango.FontDescription'</param>
<returns > To be added: an object of type 'Pango.FontDescription'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Font" >
<MemberSignature Language= "C#" Value= "public string Font { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.String" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'string'</param>
<returns > To be added: an object of type 'string'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "SizePoints" >
<MemberSignature Language= "C#" Value= "public double SizePoints { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Double</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.Double" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'double'</param>
<returns > To be added: an object of type 'double'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Rise" >
<MemberSignature Language= "C#" Value= "public int Rise { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.Int32" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'int'</param>
<returns > To be added: an object of type 'int'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Text" >
<MemberSignature Language= "C#" Value= "public string Text { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.String" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'string'</param>
<returns > To be added: an object of type 'string'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Weight" >
<MemberSignature Language= "C#" Value= "public int Weight { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.Int32" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'int'</param>
<returns > To be added: an object of type 'int'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Background" >
<MemberSignature Language= "C#" Value= "public string Background { set; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.String" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'string'</param>
<returns > To be added: an object of type 'string'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Editable" >
<MemberSignature Language= "C#" Value= "public bool Editable { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.Boolean" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'bool'</param>
<returns > To be added: an object of type 'bool'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Variant" >
<MemberSignature Language= "C#" Value= "public Pango.Variant Variant { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Pango.Variant</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "Pango.Variant" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'Pango.Variant'</param>
<returns > To be added: an object of type 'Pango.Variant'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "BackgroundGdk" >
<MemberSignature Language= "C#" Value= "public Gdk.Color BackgroundGdk { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.Color</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "Gdk.Color" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'Gdk.Color'</param>
<returns > To be added: an object of type 'Gdk.Color'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Family" >
<MemberSignature Language= "C#" Value= "public string Family { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.String" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'string'</param>
<returns > To be added: an object of type 'string'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Attributes" >
<MemberSignature Language= "C#" Value= "public Pango.AttrList Attributes { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Pango.AttrList</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "Pango.AttrList" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'Pango.AttrList'</param>
<returns > To be added: an object of type 'Pango.AttrList'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Stretch" >
<MemberSignature Language= "C#" Value= "public Pango.Stretch Stretch { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Pango.Stretch</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "Pango.Stretch" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'Pango.Stretch'</param>
<returns > To be added: an object of type 'Pango.Stretch'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Markup" >
<MemberSignature Language= "C#" Value= "public string Markup { set; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.String" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'string'</param>
<returns > To be added: an object of type 'string'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Style" >
<MemberSignature Language= "C#" Value= "public Pango.Style Style { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Pango.Style</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "Pango.Style" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'Pango.Style'</param>
<returns > To be added: an object of type 'Pango.Style'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Underline" >
<MemberSignature Language= "C#" Value= "public Pango.Underline Underline { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Pango.Underline</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "Pango.Underline" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'Pango.Underline'</param>
<returns > To be added: an object of type 'Pango.Underline'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "ForegroundGdk" >
<MemberSignature Language= "C#" Value= "public Gdk.Color ForegroundGdk { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.Color</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "Gdk.Color" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'Gdk.Color'</param>
<returns > To be added: an object of type 'Gdk.Color'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Edited" >
<MemberSignature Language= "C#" Value= "public event GtkSharp.EditedHandler Edited;" />
<MemberType > Event</MemberType>
<ReturnValue />
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
</Members>
</Type>