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<Type Name= "Object" FullName= "GLib.Object" >
2003-02-15 03:08:25 +00:00
<TypeSignature Language= "C#" Value= "public class Object : IWrapper, IDisposable" Maintainer= "auto" />
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<AssemblyInfo >
<AssemblyName > glib-sharp</AssemblyName>
<AssemblyVersion > 0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
<Base >
<BaseTypeName > System.Object</BaseTypeName>
</Base>
<Interfaces >
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members >
<Member MemberName= "needs_ref" >
<MemberSignature Language= "C#" Value= "protected bool needs_ref;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GetObject" >
<MemberSignature Language= "C#" Value= "public static GLib.Object GetObject (IntPtr o);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > GLib.Object</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "o" Type= "System.IntPtr" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "o" > To be added: an object of type 'IntPtr'</param>
<returns > To be added: an object of type 'GLib.Object'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "SetProperty" >
<MemberSignature Language= "C#" Value= "public void SetProperty (string name, GLib.Value val);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "name" Type= "System.String" />
<Parameter Name= "val" Type= "GLib.Value" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "name" > To be added: an object of type 'string'</param>
<param name= "val" > To be added: an object of type 'GLib.Value'</param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GetProperty" >
<MemberSignature Language= "C#" Value= "public void GetProperty (string name, GLib.Value val);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "name" Type= "System.String" />
<Parameter Name= "val" Type= "GLib.Value" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "name" > To be added: an object of type 'string'</param>
<param name= "val" > To be added: an object of type 'GLib.Value'</param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "SetData" >
<MemberSignature Language= "C#" Value= "public void SetData (string key, object val);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "key" Type= "System.String" />
<Parameter Name= "val" Type= "System.Object" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "key" > To be added: an object of type 'string'</param>
<param name= "val" > To be added: an object of type 'object'</param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GetData" >
<MemberSignature Language= "C#" Value= "public object GetData (string key);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Object</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "key" Type= "System.String" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "key" > To be added: an object of type 'string'</param>
<returns > To be added: an object of type 'object'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GetHashCode" >
<MemberSignature Language= "C#" Value= "public virtual int GetHashCode ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'int'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GetGType" >
<MemberSignature Language= "C#" Value= "public uint GetGType ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'uint'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Unref" >
<MemberSignature Language= "C#" Value= "public virtual void Unref ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Ref" >
<MemberSignature Language= "C#" Value= "public virtual void Ref ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Dispose" >
<MemberSignature Language= "C#" Value= "public virtual void Dispose ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Finalize" >
<MemberSignature Language= "C#" Value= "protected virtual void Finalize ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Disposes the resources associated with the object.</summary>
<remarks />
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public Object ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'GLib.Object'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public Object (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
<Docs >
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<summary > Internal constructor</summary>
<param name= "raw" > Pointer to the C object.</param>
<returns > An instance of Object, wrapping the C object.</returns>
<remarks >
<para > This is an internal constructor, and should not be used by user code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static uint GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Docs >
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<summary > The GLib Type for GLib.Object</summary>
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<returns > The GLib Type for the GLib.Object class.</returns>
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<remarks />
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</Docs>
</Member>
<Member MemberName= "RefCount" >
<MemberSignature Language= "C#" Value= "public int RefCount { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'int'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Handle" >
<MemberSignature Language= "C#" Value= "public virtual IntPtr Handle { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.IntPtr</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'IntPtr'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Raw" >
<MemberSignature Language= "C#" Value= "protected virtual IntPtr Raw { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.IntPtr</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.IntPtr" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'IntPtr'</param>
<returns > To be added: an object of type 'IntPtr'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "EventList" >
<MemberSignature Language= "C#" Value= "protected ComponentModel.EventHandlerList EventList { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.ComponentModel.EventHandlerList</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'ComponentModel.EventHandlerList'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "RegisterGType" >
<MemberSignature Language= "C#" Value= "public static GLib.Type RegisterGType (Type t);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > GLib.Type</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "t" Type= "System.Type" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "t" > To be added: an object of type 'Type'</param>
<returns > To be added: an object of type 'GLib.Type'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public Object (GLib.Type gtype);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "gtype" Type= "GLib.Type" />
</Parameters>
<Docs >
<summary > Internal constructor</summary>
<param name= "gtype" > GLib type for the type</param>
<returns > Creates a new instance of Object, using the GLib-provided type</returns>
<remarks >
<para > This is a constructor used by derivative types of <see cref= "T:GLib.Object" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
</remarks>
</Docs>
</Member>
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</Members>
</Type>