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<Type Name= "Rgb" FullName= "Gdk.Rgb" >
<TypeSignature Language= "C#" Value= "public class Rgb" Maintainer= "auto" />
<AssemblyInfo >
<AssemblyName > gdk-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 0.0.0.0</AssemblyVersion>
<AssemblyCulture > neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs >
<summary > To be added</summary>
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<remarks />
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</Docs>
<Base >
<BaseTypeName > System.Object</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members >
<Member MemberName= "FindColor" >
<MemberSignature Language= "C#" Value= "public static void FindColor (Gdk.Colormap colormap, Gdk.Color color);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "colormap" Type= "Gdk.Colormap" />
<Parameter Name= "color" Type= "Gdk.Color" />
</Parameters>
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<Docs >
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<summary >
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<p >
<paramref name= "colormap" /> should be the colormap for the graphics context and
drawable you're using to draw. If you're drawing to a <see cref= "T:Gtk.Widget" /> ,
call <see cref= "M:Gtk.Widget.GetColormap" /> .
</p>
<p >
<paramref name= "color" /> should have its red, green, and blue fields initialized;
this method will fill in <paramref name= "color" /> 's pixel field with the best
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matching pixel from a color cube. The color is then ready to be
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used for drawing, e.g. you can call <see cref= "M:Gdk.GC.SetForeground" /> which
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expects "pixel" to be initialized.
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</p>
<p >
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In many cases, you can avoid this whole issue by setting
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<see cref= "P:Gdk.GC.RgbFgColor" /> or <see cref= "P:Gdk.GC.RgbBgColor" /> , which
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do not expect "pixel" to be initialized in advance. If you use those
mutators, there's no need for calling this method.
</p>
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</summary>
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<param name= "colormap" > a <see cref= "T:Gdk.Colormap" /> </param>
<param name= "color" > a <see cref= "T:Gdk.Color" /> </param>
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<remarks />
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</Docs>
</Member>
<Member MemberName= "Ditherable" >
<MemberSignature Language= "C#" Value= "public static bool Ditherable ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:System.Boolean" /> </returns>
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<remarks />
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public Rgb ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
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<summary > Basic constructor.</summary>
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<returns > a <see cref= "T:Gdk.Rgb" /> </returns>
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<remarks />
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</Docs>
</Member>
<Member MemberName= "MinColors" >
<MemberSignature Language= "C#" Value= "public static int MinColors { set; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > The minimum number of colors for this colormap.</summary>
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<param name= "value" > a <see cref= "T:System.Int32" /> </param>
<returns > a <see cref= "T:System.Int32" /> </returns>
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<remarks />
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</Docs>
</Member>
<Member MemberName= "Visual" >
<MemberSignature Language= "C#" Value= "public static Gdk.Visual Visual { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.Visual</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:Gdk.Visual" /> </returns>
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<remarks />
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</Docs>
</Member>
<Member MemberName= "Install" >
<MemberSignature Language= "C#" Value= "public static bool Install { set; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > a <see cref= "T:System.Boolean" /> </param>
<returns > a <see cref= "T:System.Boolean" /> </returns>
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<remarks />
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</Docs>
</Member>
<Member MemberName= "Colormap" >
<MemberSignature Language= "C#" Value= "public static Gdk.Colormap Colormap { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.Colormap</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:Gdk.Colormap" /> </returns>
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<remarks />
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</Docs>
</Member>
<Member MemberName= "Verbose" >
<MemberSignature Language= "C#" Value= "public static bool Verbose { set; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > Whether or not to be verbose to the console about actions. Useful for debugging.</summary>
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<param name= "value" > a <see cref= "T:System.Boolean" /> </param>
<returns > a <see cref= "T:System.Boolean" /> </returns>
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<remarks />
</Docs>
</Member>
<Member MemberName= "GcSetForeground" >
<MemberSignature Language= "C#" Value= "public static void GcSetForeground (Gdk.GC gc, uint rgb);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "gc" Type= "Gdk.GC" />
<Parameter Name= "rgb" Type= "System.UInt32" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "gc" > a <see cref= "T:Gdk.GC" /> </param>
<param name= "rgb" > a <see cref= "T:System.UInt32" /> </param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GcSetBackground" >
<MemberSignature Language= "C#" Value= "public static void GcSetBackground (Gdk.GC gc, uint rgb);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "gc" Type= "Gdk.GC" />
<Parameter Name= "rgb" Type= "System.UInt32" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "gc" > a <see cref= "T:Gdk.GC" /> </param>
<param name= "rgb" > a <see cref= "T:System.UInt32" /> </param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "XpixelFromRgb" >
<MemberSignature Language= "C#" Value= "public static ulong XpixelFromRgb (uint rgb);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.UInt64</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "rgb" Type= "System.UInt32" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "rgb" > a <see cref= "T:System.UInt32" /> </param>
<returns > a <see cref= "T:System.UInt64" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Init" >
<MemberSignature Language= "C#" Value= "public static void Init ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
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</Docs>
</Member>
</Members>
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</Type>