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<Type Name= "Device" FullName= "Gdk.Device" >
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<TypeSignature Language= "C#" Value= "public class Device : GLib.Object, IWrapper, IDisposable" Maintainer= "auto" />
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<AssemblyInfo >
<AssemblyName > gdk-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 0.0.0.0</AssemblyVersion>
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<AssemblyCulture > neutral</AssemblyCulture>
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<Attributes />
</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
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<summary > This class contains a detailed description of an extended input device.</summary>
<remarks > None.</remarks>
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</Docs>
<Base >
<BaseTypeName > GLib.Object</BaseTypeName>
</Base>
<Interfaces >
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members >
<Member MemberName= "SetMode" >
<MemberSignature Language= "C#" Value= "public bool SetMode (Gdk.InputMode mode);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "mode" Type= "Gdk.InputMode" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "mode" > To be added: an object of type 'Gdk.InputMode'</param>
<returns > To be added: an object of type 'bool'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Finalize" >
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<MemberSignature Language= "C#" Value= "protected override void Finalize ();" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Disposes the resources associated with the object.</summary>
<remarks />
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public Device (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
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<Docs >
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<summary > Internal constructor</summary>
<param name= "raw" > Pointer to the C object.</param>
<returns > An instance of Device, wrapping the C object.</returns>
<remarks >
<para > This is an internal constructor, and should not be used by user code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= "CorePointer" >
<MemberSignature Language= "C#" Value= "public static Gdk.Device CorePointer { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.Device</ReturnType>
</ReturnValue>
<Docs >
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<summary > Returns the core pointer device for the default display.</summary>
<returns > the core pointer device.</returns>
<remarks > None.</remarks>
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</Docs>
</Member>
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<Member MemberName= "SetKey" >
<MemberSignature Language= "C#" Value= "public void SetKey (uint index_, uint keyval, Gdk.ModifierType modifiers);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "index_" Type= "System.UInt32" />
<Parameter Name= "keyval" Type= "System.UInt32" />
<Parameter Name= "modifiers" Type= "Gdk.ModifierType" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "index_" > a <see cref= "T:System.UInt32" /> </param>
<param name= "keyval" > a <see cref= "T:System.UInt32" /> </param>
<param name= "modifiers" > a <see cref= "T:Gdk.ModifierType" /> </param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "SetAxisUse" >
<MemberSignature Language= "C#" Value= "public void SetAxisUse (uint index_, Gdk.AxisUse use);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "index_" Type= "System.UInt32" />
<Parameter Name= "use" Type= "Gdk.AxisUse" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "index_" > a <see cref= "T:System.UInt32" /> </param>
<param name= "use" > a <see cref= "T:Gdk.AxisUse" /> </param>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static GLib.GType GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > GType Property.</summary>
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<returns > a <see cref= "T:GLib.GType" /> </returns>
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<remarks > Returns the native <see cref= "T:GLib.GType" /> value for <see cref= "T:Gdk.Device" /> .</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected Device (GLib.GType gtype);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "gtype" Type= "GLib.GType" />
</Parameters>
<Docs >
<summary > Internal constructor</summary>
<param name= "gtype" > a <see cref= "T:GLib.GType" /> </param>
<returns > a <see cref= "T:Gdk.Device" /> </returns>
<remarks > This is a constructor used by derivative types of <see cref= "T:Gdk.Device" /> that would have their own GLib.GType assigned to it. This is not typically used by C# code.</remarks>
</Docs>
</Member>
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<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected Device ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
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<summary > Internal constructor.</summary>
<returns > A new <see cref= "T:Gdk.Device" /> </returns>
<remarks > None.</remarks>
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</Docs>
</Member>
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<Member MemberName= "Name" >
<MemberSignature Language= "C#" Value= "public string Name { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:System.String" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Source" >
<MemberSignature Language= "C#" Value= "public Gdk.InputSource Source { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.InputSource</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:Gdk.InputSource" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Mode" >
<MemberSignature Language= "C#" Value= "public Gdk.InputMode Mode { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.InputMode</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:Gdk.InputMode" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "HasCursor" >
<MemberSignature Language= "C#" Value= "public bool HasCursor { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:System.Boolean" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "NumAxes" >
<MemberSignature Language= "C#" Value= "public int NumAxes { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:System.Int32" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "NumKeys" >
<MemberSignature Language= "C#" Value= "public int NumKeys { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:System.Int32" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GetAxis" >
<MemberSignature Language= "C#" Value= "public bool GetAxis (double [] axes, Gdk.AxisUse use, out double value);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "axes" Type= "System.Double[]" />
<Parameter Name= "use" Type= "Gdk.AxisUse" />
<Parameter Name= "value" Type= "System.Double&" RefType= "out" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "axes" > a <see cref= "T:System.Double" /> </param>
<param name= "use" > a <see cref= "T:System.Int32" /> </param>
<param name= "value" > a <see cref= "T:System.Double" /> </param>
<returns > a <see cref= "T:System.Boolean" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GetState" >
<MemberSignature Language= "C#" Value= "public void GetState (Gdk.Window window, out double [] axes, out Gdk.ModifierType mask);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "window" Type= "Gdk.Window" />
<Parameter Name= "axes" Type= "System.Double[]&" RefType= "out" />
<Parameter Name= "mask" Type= "Gdk.ModifierType&" RefType= "out" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "window" > a <see cref= "T:Gdk.Window" /> </param>
<param name= "axes" > a <see cref= "T:System.Double[]" /> </param>
<param name= "mask" > a <see cref= "T:Gdk.ModifierType" /> </param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GetDeviceAxis" >
<MemberSignature Language= "C#" Value= "public Gdk.DeviceAxis GetDeviceAxis (uint axis);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Gdk.DeviceAxis</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "axis" Type= "System.UInt32" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "axis" > a <see cref= "T:System.UInt32" /> </param>
<returns > a <see cref= "T:Gdk.DeviceAxis" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GetDeviceKey" >
<MemberSignature Language= "C#" Value= "public Gdk.DeviceKey GetDeviceKey (uint axis);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Gdk.DeviceKey</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "axis" Type= "System.UInt32" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "axis" > a <see cref= "T:System.UInt32" /> </param>
<returns > a <see cref= "T:Gdk.DeviceKey" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "GetHistory" >
<MemberSignature Language= "C#" Value= "public Gdk.TimeCoord[] GetHistory (Gdk.Window window, uint start, uint stop);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Gdk.TimeCoord[]</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "window" Type= "Gdk.Window" />
<Parameter Name= "start" Type= "System.UInt32" />
<Parameter Name= "stop" Type= "System.UInt32" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "window" > a <see cref= "T:Gdk.Window" /> </param>
<param name= "start" > a <see cref= "T:System.UInt32" /> </param>
<param name= "stop" > a <see cref= "T:System.UInt32" /> </param>
<returns > a <see cref= "T:Gdk.TimeCoord[]" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
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</Members>
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</Type>