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<Type Name= "CanvasShape" FullName= "Gnome.CanvasShape" >
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<TypeSignature Language= "C#" Value= "public class CanvasShape : Gnome.CanvasItem, IWrapper, IDisposable" Maintainer= "auto" />
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<AssemblyInfo >
<AssemblyName > gnome-sharp</AssemblyName>
<AssemblyVersion > 0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
<Base >
<BaseTypeName > Gnome.CanvasItem</BaseTypeName>
</Base>
<Interfaces >
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members >
<Member MemberName= "Finalize" >
<MemberSignature Language= "C#" Value= "protected virtual void Finalize ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Disposes the resources associated with the object.</summary>
<remarks />
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public CanvasShape (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
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<Docs >
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<summary > Internal constructor</summary>
<param name= "raw" > Pointer to the C object.</param>
<returns > An instance of CanvasShape, wrapping the C object.</returns>
<remarks >
<para > This is an internal constructor, and should not be used by user code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected CanvasShape ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'Gnome.CanvasShape'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected CanvasShape (Gnome.CanvasGroup group, uint type);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "group" Type= "Gnome.CanvasGroup" />
<Parameter Name= "type" Type= "System.UInt32" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "group" > To be added: an object of type 'Gnome.CanvasGroup'</param>
<param name= "type" > To be added: an object of type 'uint'</param>
<returns > To be added: an object of type 'Gnome.CanvasShape'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static uint GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Docs >
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<summary > The GLib Type for Gnome.CanvasShape</summary>
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<returns > The GLib Type for the Gnome.CanvasShape class.</returns>
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<remarks />
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</Docs>
</Member>
<Member MemberName= "PathDef" >
<MemberSignature Language= "C#" Value= "public Gnome.CanvasPathDef PathDef { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gnome.CanvasPathDef</ReturnType>
</ReturnValue>
<Parameters >
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</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'Gnome.CanvasPathDef'</param>
<returns > To be added: an object of type 'Gnome.CanvasPathDef'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "FillStipple" >
<MemberSignature Language= "C#" Value= "public Gdk.Drawable FillStipple { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.Drawable</ReturnType>
</ReturnValue>
<Parameters >
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</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'Gdk.Drawable'</param>
<returns > To be added: an object of type 'Gdk.Drawable'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "OutlineColor" >
<MemberSignature Language= "C#" Value= "public string OutlineColor { set; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
<Parameters >
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</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'string'</param>
<returns > To be added: an object of type 'string'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Dash" >
<MemberSignature Language= "C#" Value= "public IntPtr Dash { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.IntPtr</ReturnType>
</ReturnValue>
<Parameters >
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</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'IntPtr'</param>
<returns > To be added: an object of type 'IntPtr'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "CapStyle" >
<MemberSignature Language= "C#" Value= "public Gdk.CapStyle CapStyle { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.CapStyle</ReturnType>
</ReturnValue>
<Parameters >
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</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'Gdk.CapStyle'</param>
<returns > To be added: an object of type 'Gdk.CapStyle'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "JoinStyle" >
<MemberSignature Language= "C#" Value= "public Gdk.JoinStyle JoinStyle { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.JoinStyle</ReturnType>
</ReturnValue>
<Parameters >
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</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'Gdk.JoinStyle'</param>
<returns > To be added: an object of type 'Gdk.JoinStyle'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "FillColorRgba" >
<MemberSignature Language= "C#" Value= "public uint FillColorRgba { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Parameters >
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</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'uint'</param>
<returns > To be added: an object of type 'uint'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Miterlimit" >
<MemberSignature Language= "C#" Value= "public double Miterlimit { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Double</ReturnType>
</ReturnValue>
<Parameters >
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</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'double'</param>
<returns > To be added: an object of type 'double'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "FillColorGdk" >
<MemberSignature Language= "C#" Value= "public Gdk.Color FillColorGdk { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.Color</ReturnType>
</ReturnValue>
<Parameters >
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</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'Gdk.Color'</param>
<returns > To be added: an object of type 'Gdk.Color'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "WidthUnits" >
<MemberSignature Language= "C#" Value= "public double WidthUnits { set; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Double</ReturnType>
</ReturnValue>
<Parameters >
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</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'double'</param>
<returns > To be added: an object of type 'double'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "OutlineColorRgba" >
<MemberSignature Language= "C#" Value= "public uint OutlineColorRgba { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Parameters >
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</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'uint'</param>
<returns > To be added: an object of type 'uint'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "WidthPixels" >
<MemberSignature Language= "C#" Value= "public uint WidthPixels { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Parameters >
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</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'uint'</param>
<returns > To be added: an object of type 'uint'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Wind" >
<MemberSignature Language= "C#" Value= "public uint Wind { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Parameters >
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</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'uint'</param>
<returns > To be added: an object of type 'uint'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "OutlineStipple" >
<MemberSignature Language= "C#" Value= "public Gdk.Drawable OutlineStipple { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.Drawable</ReturnType>
</ReturnValue>
<Parameters >
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</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'Gdk.Drawable'</param>
<returns > To be added: an object of type 'Gdk.Drawable'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "FillColor" >
<MemberSignature Language= "C#" Value= "public string FillColor { set; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
<Parameters >
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</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'string'</param>
<returns > To be added: an object of type 'string'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "OutlineColorGdk" >
<MemberSignature Language= "C#" Value= "public Gdk.Color OutlineColorGdk { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.Color</ReturnType>
</ReturnValue>
<Parameters >
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</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'Gdk.Color'</param>
<returns > To be added: an object of type 'Gdk.Color'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected CanvasShape (GLib.Type gtype);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "gtype" Type= "GLib.Type" />
</Parameters>
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<Docs >
<summary > Internal constructor</summary>
<param name= "gtype" > GLib type for the type</param>
<returns > Creates a new instance of CanvasShape, using the GLib-provided type</returns>
<remarks >
<para > This is a constructor used by derivative types of <see cref= "T:Gnome.CanvasShape" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
</remarks>
</Docs>
</Member>
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</Members>
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</Type>