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<Type Name= "Canvas" FullName= "Gnome.Canvas" >
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<TypeSignature Language= "C#" Value= "public class Canvas : Gtk.Layout, Implementor, IWrapper, IWrapper, IDisposable" Maintainer= "auto" />
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<AssemblyInfo >
<AssemblyName > gnome-sharp</AssemblyName>
<AssemblyVersion > 0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
<Base >
<BaseTypeName > Gtk.Layout</BaseTypeName>
</Base>
<Interfaces >
<Interface >
<InterfaceName > Atk.Implementor</InterfaceName>
</Interface>
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members >
<Member MemberName= "UpdateBbox" >
<MemberSignature Language= "C#" Value= "public static void UpdateBbox (Gnome.CanvasItem item, int x1, int y1, int x2, int y2);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "item" Type= "Gnome.CanvasItem" />
<Parameter Name= "x1" Type= "System.Int32" />
<Parameter Name= "y1" Type= "System.Int32" />
<Parameter Name= "x2" Type= "System.Int32" />
<Parameter Name= "y2" Type= "System.Int32" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "item" > To be added: an object of type 'Gnome.CanvasItem'</param>
<param name= "x1" > To be added: an object of type 'int'</param>
<param name= "y1" > To be added: an object of type 'int'</param>
<param name= "x2" > To be added: an object of type 'int'</param>
<param name= "y2" > To be added: an object of type 'int'</param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GetButtPoints" >
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<MemberSignature Language= "C#" Value= "public static void GetButtPoints (double x1, double y1, double x2, double y2, double width, int project, out double bx1, out double by1, out double bx2, out double by2);" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "x1" Type= "System.Double" />
<Parameter Name= "y1" Type= "System.Double" />
<Parameter Name= "x2" Type= "System.Double" />
<Parameter Name= "y2" Type= "System.Double" />
<Parameter Name= "width" Type= "System.Double" />
<Parameter Name= "project" Type= "System.Int32" />
<Parameter Name= "bx1" Type= "System.Double&" RefType= "out" />
<Parameter Name= "by1" Type= "System.Double&" RefType= "out" />
<Parameter Name= "bx2" Type= "System.Double&" RefType= "out" />
<Parameter Name= "by2" Type= "System.Double&" RefType= "out" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "x1" > To be added: an object of type 'double'</param>
<param name= "y1" > To be added: an object of type 'double'</param>
<param name= "x2" > To be added: an object of type 'double'</param>
<param name= "y2" > To be added: an object of type 'double'</param>
<param name= "width" > To be added: an object of type 'double'</param>
<param name= "project" > To be added: an object of type 'int'</param>
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<param name= "bx1" > To be added: an object of type 'double& '</param>
<param name= "by1" > To be added: an object of type 'double& '</param>
<param name= "bx2" > To be added: an object of type 'double& '</param>
<param name= "by2" > To be added: an object of type 'double& '</param>
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<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GetMiterPoints" >
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<MemberSignature Language= "C#" Value= "public static int GetMiterPoints (double x1, double y1, double x2, double y2, double x3, double y3, double width, out double mx1, out double my1, out double mx2, out double my2);" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "x1" Type= "System.Double" />
<Parameter Name= "y1" Type= "System.Double" />
<Parameter Name= "x2" Type= "System.Double" />
<Parameter Name= "y2" Type= "System.Double" />
<Parameter Name= "x3" Type= "System.Double" />
<Parameter Name= "y3" Type= "System.Double" />
<Parameter Name= "width" Type= "System.Double" />
<Parameter Name= "mx1" Type= "System.Double&" RefType= "out" />
<Parameter Name= "my1" Type= "System.Double&" RefType= "out" />
<Parameter Name= "mx2" Type= "System.Double&" RefType= "out" />
<Parameter Name= "my2" Type= "System.Double&" RefType= "out" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "x1" > To be added: an object of type 'double'</param>
<param name= "y1" > To be added: an object of type 'double'</param>
<param name= "x2" > To be added: an object of type 'double'</param>
<param name= "y2" > To be added: an object of type 'double'</param>
<param name= "x3" > To be added: an object of type 'double'</param>
<param name= "y3" > To be added: an object of type 'double'</param>
<param name= "width" > To be added: an object of type 'double'</param>
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<param name= "mx1" > To be added: an object of type 'double& '</param>
<param name= "my1" > To be added: an object of type 'double& '</param>
<param name= "mx2" > To be added: an object of type 'double& '</param>
<param name= "my2" > To be added: an object of type 'double& '</param>
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<returns > To be added: an object of type 'int'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "JoinGdkToArt" >
<MemberSignature Language= "C#" Value= "public static Art.PathStrokeJoinType JoinGdkToArt (Gdk.JoinStyle gdk_join);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Art.PathStrokeJoinType</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "gdk_join" Type= "Gdk.JoinStyle" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "gdk_join" > To be added: an object of type 'Gdk.JoinStyle'</param>
<returns > To be added: an object of type 'Art.PathStrokeJoinType'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "RenderSvp" >
<MemberSignature Language= "C#" Value= "public static void RenderSvp (Gnome.CanvasBuf buf, Art.SVP svp, uint rgba);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "buf" Type= "Gnome.CanvasBuf" />
<Parameter Name= "svp" Type= "Art.SVP" />
<Parameter Name= "rgba" Type= "System.UInt32" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "buf" > To be added: an object of type 'Gnome.CanvasBuf'</param>
<param name= "svp" > To be added: an object of type 'Art.SVP'</param>
<param name= "rgba" > To be added: an object of type 'uint'</param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "CapGdkToArt" >
<MemberSignature Language= "C#" Value= "public static Art.PathStrokeCapType CapGdkToArt (Gdk.CapStyle gdk_cap);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Art.PathStrokeCapType</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "gdk_cap" Type= "Gdk.CapStyle" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "gdk_cap" > To be added: an object of type 'Gdk.CapStyle'</param>
<returns > To be added: an object of type 'Art.PathStrokeCapType'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "NewAa" >
<MemberSignature Language= "C#" Value= "public static Gnome.Canvas NewAa ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Gnome.Canvas</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'Gnome.Canvas'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GetColor" >
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<MemberSignature Language= "C#" Value= "public int GetColor (string spec, out Gdk.Color color);" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "spec" Type= "System.String" />
<Parameter Name= "color" Type= "Gdk.Color&" RefType= "out" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "spec" > To be added: an object of type 'string'</param>
<param name= "color" > To be added: an object of type 'Gdk.Color& '</param>
<returns > To be added: an object of type 'int'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "UpdateSvp" >
<MemberSignature Language= "C#" Value= "public void UpdateSvp (Art.SVP p_svp, Art.SVP new_svp);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "p_svp" Type= "Art.SVP" />
<Parameter Name= "new_svp" Type= "Art.SVP" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "p_svp" > To be added: an object of type 'Art.SVP'</param>
<param name= "new_svp" > To be added: an object of type 'Art.SVP'</param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GetItemAt" >
<MemberSignature Language= "C#" Value= "public Gnome.CanvasItem GetItemAt (double x, double y);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Gnome.CanvasItem</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "x" Type= "System.Double" />
<Parameter Name= "y" Type= "System.Double" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "x" > To be added: an object of type 'double'</param>
<param name= "y" > To be added: an object of type 'double'</param>
<returns > To be added: an object of type 'Gnome.CanvasItem'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Root" >
<MemberSignature Language= "C#" Value= "public Gnome.CanvasGroup Root ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Gnome.CanvasGroup</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'Gnome.CanvasGroup'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "WorldToWindow" >
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<MemberSignature Language= "C#" Value= "public void WorldToWindow (double worldx, double worldy, double winx, out double winy);" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "worldx" Type= "System.Double" />
<Parameter Name= "worldy" Type= "System.Double" />
<Parameter Name= "winx" Type= "System.Double" />
<Parameter Name= "winy" Type= "System.Double&" RefType= "out" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "worldx" > To be added: an object of type 'double'</param>
<param name= "worldy" > To be added: an object of type 'double'</param>
<param name= "winx" > To be added: an object of type 'double'</param>
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<param name= "winy" > To be added: an object of type 'double& '</param>
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<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "UpdateSvpClip" >
<MemberSignature Language= "C#" Value= "public void UpdateSvpClip (Art.SVP p_svp, Art.SVP new_svp, Art.SVP clip_svp);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "p_svp" Type= "Art.SVP" />
<Parameter Name= "new_svp" Type= "Art.SVP" />
<Parameter Name= "clip_svp" Type= "Art.SVP" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "p_svp" > To be added: an object of type 'Art.SVP'</param>
<param name= "new_svp" > To be added: an object of type 'Art.SVP'</param>
<param name= "clip_svp" > To be added: an object of type 'Art.SVP'</param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "W2cAffine" >
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<MemberSignature Language= "C#" Value= "public void W2cAffine (double [] affine);" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "affine" Type= "System.Double []" />
</Parameters>
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<Docs >
<summary > To be added</summary>
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<param name= "affine" > To be added: an object of type 'double []'</param>
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<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "RequestRedraw" >
<MemberSignature Language= "C#" Value= "public void RequestRedraw (int x1, int y1, int x2, int y2);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "x1" Type= "System.Int32" />
<Parameter Name= "y1" Type= "System.Int32" />
<Parameter Name= "x2" Type= "System.Int32" />
<Parameter Name= "y2" Type= "System.Int32" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "x1" > To be added: an object of type 'int'</param>
<param name= "y1" > To be added: an object of type 'int'</param>
<param name= "x2" > To be added: an object of type 'int'</param>
<param name= "y2" > To be added: an object of type 'int'</param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GetScrollOffsets" >
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<MemberSignature Language= "C#" Value= "public void GetScrollOffsets (out int cx, out int cy);" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "cx" Type= "System.Int32&" RefType= "out" />
<Parameter Name= "cy" Type= "System.Int32&" RefType= "out" />
</Parameters>
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<Docs >
<summary > To be added</summary>
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<param name= "cx" > To be added: an object of type 'int& '</param>
<param name= "cy" > To be added: an object of type 'int& '</param>
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<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "UpdateNow" >
<MemberSignature Language= "C#" Value= "public void UpdateNow ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GetScrollRegion" >
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<MemberSignature Language= "C#" Value= "public void GetScrollRegion (out double x1, out double y1, out double x2, out double y2);" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "x1" Type= "System.Double&" RefType= "out" />
<Parameter Name= "y1" Type= "System.Double&" RefType= "out" />
<Parameter Name= "x2" Type= "System.Double&" RefType= "out" />
<Parameter Name= "y2" Type= "System.Double&" RefType= "out" />
</Parameters>
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<Docs >
<summary > To be added</summary>
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<param name= "x1" > To be added: an object of type 'double& '</param>
<param name= "y1" > To be added: an object of type 'double& '</param>
<param name= "x2" > To be added: an object of type 'double& '</param>
<param name= "y2" > To be added: an object of type 'double& '</param>
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<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "W2cD" >
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<MemberSignature Language= "C#" Value= "public void W2cD (double wx, double wy, out double cx, out double cy);" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "wx" Type= "System.Double" />
<Parameter Name= "wy" Type= "System.Double" />
<Parameter Name= "cx" Type= "System.Double&" RefType= "out" />
<Parameter Name= "cy" Type= "System.Double&" RefType= "out" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "wx" > To be added: an object of type 'double'</param>
<param name= "wy" > To be added: an object of type 'double'</param>
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<param name= "cx" > To be added: an object of type 'double& '</param>
<param name= "cy" > To be added: an object of type 'double& '</param>
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<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "SetScrollRegion" >
<MemberSignature Language= "C#" Value= "public void SetScrollRegion (double x1, double y1, double x2, double y2);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "x1" Type= "System.Double" />
<Parameter Name= "y1" Type= "System.Double" />
<Parameter Name= "x2" Type= "System.Double" />
<Parameter Name= "y2" Type= "System.Double" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "x1" > To be added: an object of type 'double'</param>
<param name= "y1" > To be added: an object of type 'double'</param>
<param name= "x2" > To be added: an object of type 'double'</param>
<param name= "y2" > To be added: an object of type 'double'</param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "RequestRedrawUta" >
<MemberSignature Language= "C#" Value= "public void RequestRedrawUta (Art.Uta uta);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "uta" Type= "Art.Uta" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "uta" > To be added: an object of type 'Art.Uta'</param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "WindowToWorld" >
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<MemberSignature Language= "C#" Value= "public void WindowToWorld (double winx, double winy, out double worldx, out double worldy);" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "winx" Type= "System.Double" />
<Parameter Name= "winy" Type= "System.Double" />
<Parameter Name= "worldx" Type= "System.Double&" RefType= "out" />
<Parameter Name= "worldy" Type= "System.Double&" RefType= "out" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "winx" > To be added: an object of type 'double'</param>
<param name= "winy" > To be added: an object of type 'double'</param>
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<param name= "worldx" > To be added: an object of type 'double& '</param>
<param name= "worldy" > To be added: an object of type 'double& '</param>
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<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "W2c" >
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<MemberSignature Language= "C#" Value= "public void W2c (double wx, double wy, out int cx, out int cy);" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "wx" Type= "System.Double" />
<Parameter Name= "wy" Type= "System.Double" />
<Parameter Name= "cx" Type= "System.Int32&" RefType= "out" />
<Parameter Name= "cy" Type= "System.Int32&" RefType= "out" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "wx" > To be added: an object of type 'double'</param>
<param name= "wy" > To be added: an object of type 'double'</param>
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<param name= "cx" > To be added: an object of type 'int& '</param>
<param name= "cy" > To be added: an object of type 'int& '</param>
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<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "ScrollTo" >
<MemberSignature Language= "C#" Value= "public void ScrollTo (int cx, int cy);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "cx" Type= "System.Int32" />
<Parameter Name= "cy" Type= "System.Int32" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "cx" > To be added: an object of type 'int'</param>
<param name= "cy" > To be added: an object of type 'int'</param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GetColorPixel" >
<MemberSignature Language= "C#" Value= "public ulong GetColorPixel (uint rgba);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.UInt64</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "rgba" Type= "System.UInt32" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "rgba" > To be added: an object of type 'uint'</param>
<returns > To be added: an object of type 'ulong'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "C2w" >
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<MemberSignature Language= "C#" Value= "public void C2w (int cx, int cy, out double wx, out double wy);" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "cx" Type= "System.Int32" />
<Parameter Name= "cy" Type= "System.Int32" />
<Parameter Name= "wx" Type= "System.Double&" RefType= "out" />
<Parameter Name= "wy" Type= "System.Double&" RefType= "out" />
</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "cx" > To be added: an object of type 'int'</param>
<param name= "cy" > To be added: an object of type 'int'</param>
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<param name= "wx" > To be added: an object of type 'double& '</param>
<param name= "wy" > To be added: an object of type 'double& '</param>
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<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Finalize" >
<MemberSignature Language= "C#" Value= "protected virtual void Finalize ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Disposes the resources associated with the object.</summary>
<remarks />
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public Canvas (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
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<Docs >
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<summary > Internal constructor</summary>
<param name= "raw" > Pointer to the C object.</param>
<returns > An instance of Canvas, wrapping the C object.</returns>
<remarks >
<para > This is an internal constructor, and should not be used by user code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public Canvas ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'Gnome.Canvas'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static uint GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Docs >
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<summary > The GLib Type for Gnome.Canvas</summary>
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<returns > The GLib Type for the Gnome.Canvas class.</returns>
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<remarks />
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</Docs>
</Member>
<Member MemberName= "PixelsPerUnit" >
<MemberSignature Language= "C#" Value= "public double PixelsPerUnit { set; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Double</ReturnType>
</ReturnValue>
<Parameters >
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</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'double'</param>
<returns > To be added: an object of type 'double'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Dither" >
<MemberSignature Language= "C#" Value= "public Gdk.RgbDither Dither { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.RgbDither</ReturnType>
</ReturnValue>
<Parameters >
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</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'Gdk.RgbDither'</param>
<returns > To be added: an object of type 'Gdk.RgbDither'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "CenterScrollRegion" >
<MemberSignature Language= "C#" Value= "public bool CenterScrollRegion { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
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</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'bool'</param>
<returns > To be added: an object of type 'bool'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "StippleOrigin" >
<MemberSignature Language= "C#" Value= "public Gdk.GC StippleOrigin { set; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.GC</ReturnType>
</ReturnValue>
<Parameters >
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</Parameters>
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<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'Gdk.GC'</param>
<returns > To be added: an object of type 'Gdk.GC'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Aa" >
<MemberSignature Language= "C#" Value= "public bool Aa { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'bool'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "DrawBackground" >
<MemberSignature Language= "C#" Value= "public event GnomeSharp.DrawBackgroundHandler DrawBackground;" />
<MemberType > Event</MemberType>
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<ReturnValue > <ReturnType > GnomeSharp.DrawBackgroundHandler</ReturnType> </ReturnValue>
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<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "RenderBackground" >
<MemberSignature Language= "C#" Value= "public event GnomeSharp.RenderBackgroundHandler RenderBackground;" />
<MemberType > Event</MemberType>
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<ReturnValue > <ReturnType > GnomeSharp.RenderBackgroundHandler</ReturnType> </ReturnValue>
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<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected Canvas (GLib.Type gtype);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "gtype" Type= "GLib.Type" />
</Parameters>
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<Docs >
<summary > Internal constructor</summary>
<param name= "gtype" > GLib type for the type</param>
<returns > Creates a new instance of Canvas, using the GLib-provided type</returns>
<remarks >
<para > This is a constructor used by derivative types of <see cref= "T:Gnome.Canvas" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
</remarks>
</Docs>
</Member>
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</Members>
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</Type>