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<Type Name= "RenderArgs" FullName= "Gnome.RenderArgs" >
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<TypeSignature Language= "C#" Value= "public class RenderArgs : GLib.SignalArgs" Maintainer= "auto" />
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<AssemblyInfo >
<AssemblyName > gnome-sharp</AssemblyName>
<AssemblyPublicKey >
</AssemblyPublicKey>
<AssemblyVersion > 0.0.0.0</AssemblyVersion>
<AssemblyCulture > neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
<Base >
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<BaseTypeName > GLib.SignalArgs</BaseTypeName>
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</Base>
<Interfaces />
<Attributes />
<Members >
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public RenderArgs ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:Gnome.RenderArgs" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Buf" >
<MemberSignature Language= "C#" Value= "public Gnome.CanvasBuf Buf { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gnome.CanvasBuf</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:Gnome.CanvasBuf" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
</Members>
</Type>