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<Type Name= "Handle" FullName= "Rsvg.Handle" >
<TypeSignature Language= "C#" Value= "public class Handle : GLib.Opaque, IWrapper" Maintainer= "auto" />
<AssemblyInfo >
<AssemblyName > rsvg-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 0.0.0.0</AssemblyVersion>
<AssemblyCulture > neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
<Base >
<BaseTypeName > GLib.Opaque</BaseTypeName>
</Base>
<Interfaces >
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members >
<Member MemberName= "Close" >
<MemberSignature Language= "C#" Value= "public bool Close ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Close, to indicate that loading the image is complete. </summary>
<returns >
<see langword= "true" /> if the loader closed successfully, or <see langword= "false" /> if there was an error.</returns>
<remarks > This will return <see langword= "true" /> if the loader closed successfully.</remarks>
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</Docs>
</Member>
<Member MemberName= "Free" >
<MemberSignature Language= "C#" Value= "public void Free ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Frees handle.</summary>
<remarks />
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public Handle (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "raw" > a <see cref= "T:System.IntPtr" /> </param>
<returns > a <see cref= "T:Rsvg.Handle" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public Handle ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
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<summary > Returns a new rsvg handle.</summary>
<returns > a new <see cref= "T:Rsvg.Handle" /> </returns>
<remarks > This handle can be used for dynamically loading an image. You need to feed it data using <see cref= "M:Rsvg.Handle.Write()" /> , then call <see cref= "M:Rsvg.Handle.Close()" /> when done. No more than one image can be loaded with one handle.</remarks>
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</Docs>
</Member>
<Member MemberName= "Pixbuf" >
<MemberSignature Language= "C#" Value= "public Gdk.Pixbuf Pixbuf { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gdk.Pixbuf</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > The pixbuf loaded by handle.</summary>
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<returns > a <see cref= "T:Gdk.Pixbuf" /> </returns>
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<remarks > If insufficient data has been read to create the pixbuf, or an error occurred in loading, then <see langword= "null" /> will be returned.</remarks>
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</Docs>
</Member>
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<Member MemberName= "Dpi" >
<MemberSignature Language= "C#" Value= "public double Dpi { set; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Double</ReturnType>
</ReturnValue>
<Docs >
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<summary > Sets the DPI for the all future outgoing pixbufs.</summary>
<returns > Dots Per Inch (aka Pixels Per Inch)</returns>
<remarks > Common values are 72, 90, and 300 DPI. Passing a number < = 0 to dpi will reset the DPI to whatever the default value happens to be.</remarks>
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</Docs>
</Member>
<Member MemberName= "NewGz" >
<MemberSignature Language= "C#" Value= "public static Rsvg.Handle NewGz ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Rsvg.Handle</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > See <see cref= "C:Rsvg.Handle" /> , except that this will handle GZipped SVGs (svgz)</summary>
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<returns > a <see cref= "T:Rsvg.Handle" /> </returns>
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<remarks > Use the returned handle identically to how you use a handle returned from <see cref= "C:Rsvg.Handle" /> </remarks>
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</Docs>
</Member>
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<Member MemberName= "Write" >
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<MemberSignature Language= "C#" Value= "public bool Write (byte [] buf, uint count);" />
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<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "buf" Type= "System.Byte[]" />
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<Parameter Name= "count" Type= "System.UInt32" />
</Parameters>
<Docs >
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<summary > Loads the next <paramref name= "count" /> bytes</summary>
<param name= "buf" > Pointer to svg data</param>
<param name= "count" > length of the <paramref name= "buf" /> buffer in bytes</param>
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<returns > a <see cref= "T:System.Boolean" /> </returns>
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<remarks > This will return <see langword= "true" /> if the data was loaded successful, and <see langword= "false" /> if an error occurred. In the latter case, the loader will be closed, and will not accept further writes.</remarks>
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</Docs>
</Member>
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<Member MemberName= "Desc" >
<MemberSignature Language= "C#" Value= "public string Desc { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:System.String" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Title" >
<MemberSignature Language= "C#" Value= "public string Title { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:System.String" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Path" >
<MemberSignature Language= "C#" Value= "public void Path (string d, string id);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "d" Type= "System.String" />
<Parameter Name= "id" Type= "System.String" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "d" > a <see cref= "T:System.String" /> </param>
<param name= "id" > a <see cref= "T:System.String" /> </param>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "SetSizeCallback" >
<MemberSignature Language= "C#" Value= "public void SetSizeCallback (Rsvg.SizeFunc size_func, IntPtr user_data, IntPtr user_data_destroy);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "size_func" Type= "Rsvg.SizeFunc" />
<Parameter Name= "user_data" Type= "System.IntPtr" />
<Parameter Name= "user_data_destroy" Type= "System.IntPtr" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "size_func" > a <see cref= "T:Rsvg.SizeFunc" /> </param>
<param name= "user_data" > a <see cref= "T:System.IntPtr" /> </param>
<param name= "user_data_destroy" > a <see cref= "T:System.IntPtr" /> </param>
<remarks > To be added</remarks>
</Docs>
</Member>
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</Members>
</Type>