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<Type Name= "TreeIter" FullName= "Gtk.TreeIter" >
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<TypeSignature Language= "C#" Value= "public sealed struct TreeIter;" Maintainer= "auto" />
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<AssemblyInfo >
<AssemblyName > gtk-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 0.0.0.0</AssemblyVersion>
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<AssemblyCulture > neutral</AssemblyCulture>
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<Attributes />
</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
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<summary > The <see cref= "T:Gtk.TreeIter" /> is the primary structure for accessing a structure.</summary>
<remarks > Models are expected to put a unique integer in the <see cref= "F:Gtk.TreeIter.stamp" /> field, and put model-specific data in the three <see cref= "F:Gtk.TreeIter.user_data" /> fields.</remarks>
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</Docs>
<Base >
<BaseTypeName > System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members >
<Member MemberName= "Zero" >
<MemberSignature Language= "C#" Value= "public static Gtk.TreeIter Zero;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > Gtk.TreeIter</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "New" >
<MemberSignature Language= "C#" Value= "public static Gtk.TreeIter New (IntPtr raw);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Gtk.TreeIter</ReturnType>
</ReturnValue>
<Parameters >
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<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
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<Docs >
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<summary > Creates a new <see cref= "T:Gtk.TreeIter" /> object.</summary>
<param name= "raw" > an object of type <see cref= "T:System.IntPtr" /> </param>
<returns > an object of type <see cref= "T:Gtk.TreeIter" /> </returns>
<remarks > This is usually called indirectly by other methods.</remarks>
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</Docs>
</Member>
<Member MemberName= "Free" >
<MemberSignature Language= "C#" Value= "public void Free ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Copy" >
<MemberSignature Language= "C#" Value= "public Gtk.TreeIter Copy ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > Gtk.TreeIter</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
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<returns > an object of type <see cref= "T:Gtk.TreeIter" /> </returns>
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<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "GetHashCode" >
<MemberSignature Language= "C#" Value= "public override int GetHashCode ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > a <see cref= "T:System.Int32" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Equals" >
<MemberSignature Language= "C#" Value= "public override bool Equals (object o);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "o" Type= "System.Object" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "o" > a <see cref= "T:System.Object" /> </param>
<returns > a <see cref= "T:System.Boolean" /> </returns>
<remarks > To be added</remarks>
</Docs>
</Member>
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<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static GLib.GType GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > GType Property.</summary>
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<returns > a <see cref= "T:GLib.GType" /> </returns>
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<remarks > Returns the native <see cref= "T:GLib.GType" /> value for <see cref= "T:Gtk.TreeIter" /> .</remarks>
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</Docs>
</Member>
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<Member MemberName= "Stamp" >
<MemberSignature Language= "C#" Value= "public int Stamp;" />
<MemberType > Field</MemberType>
<ReturnValue >
<ReturnType > System.Int32</ReturnType>
</ReturnValue>
<Parameters >
</Parameters>
<Docs >
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<summary > A unique stamp to catch invalid iterators.</summary>
<remarks />
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</Docs>
</Member>
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</Members>
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</Type>