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<Type Name= "Menu" FullName= "Gtk.Menu" >
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<TypeSignature Language= "C#" Value= "public class Menu : Gtk.MenuShell, Implementor, IWrapper, IWrapper, IDisposable" Maintainer= "auto" />
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<AssemblyInfo >
<AssemblyName > gtk-sharp</AssemblyName>
<AssemblyVersion > 0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
<Base >
<BaseTypeName > Gtk.MenuShell</BaseTypeName>
</Base>
<Interfaces >
<Interface >
<InterfaceName > Atk.Implementor</InterfaceName>
</Interface>
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > GLib.IWrapper</InterfaceName>
</Interface>
<Interface >
<InterfaceName > System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members >
<Member MemberName= "DirectionTypeGetType" >
<MemberSignature Language= "C#" Value= "public static uint DirectionTypeGetType ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'uint'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Detach" >
<MemberSignature Language= "C#" Value= "public void Detach ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Popdown" >
<MemberSignature Language= "C#" Value= "public void Popdown ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "AttachToWidget" >
<MemberSignature Language= "C#" Value= "public void AttachToWidget (Gtk.Widget attach_widget, Gtk.MenuDetachFunc detacher);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "attach_widget" Type= "Gtk.Widget" />
<Parameter Name= "detacher" Type= "Gtk.MenuDetachFunc" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "attach_widget" > To be added: an object of type 'Gtk.Widget'</param>
<param name= "detacher" > To be added: an object of type 'Gtk.MenuDetachFunc'</param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Popup" >
<MemberSignature Language= "C#" Value= "public void Popup (Gtk.Widget parent_menu_shell, Gtk.Widget parent_menu_item, Gtk.MenuPositionFunc func, IntPtr data, uint button, uint activate_time);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "parent_menu_shell" Type= "Gtk.Widget" />
<Parameter Name= "parent_menu_item" Type= "Gtk.Widget" />
<Parameter Name= "func" Type= "Gtk.MenuPositionFunc" />
<Parameter Name= "data" Type= "System.IntPtr" />
<Parameter Name= "button" Type= "System.UInt32" />
<Parameter Name= "activate_time" Type= "System.UInt32" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "parent_menu_shell" > To be added: an object of type 'Gtk.Widget'</param>
<param name= "parent_menu_item" > To be added: an object of type 'Gtk.Widget'</param>
<param name= "func" > To be added: an object of type 'Gtk.MenuPositionFunc'</param>
<param name= "data" > To be added: an object of type 'IntPtr'</param>
<param name= "button" > To be added: an object of type 'uint'</param>
<param name= "activate_time" > To be added: an object of type 'uint'</param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Reposition" >
<MemberSignature Language= "C#" Value= "public void Reposition ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
<summary > To be added</summary>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "ReorderChild" >
<MemberSignature Language= "C#" Value= "public void ReorderChild (Gtk.Widget child, int position);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "child" Type= "Gtk.Widget" />
<Parameter Name= "position" Type= "System.Int32" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "child" > To be added: an object of type 'Gtk.Widget'</param>
<param name= "position" > To be added: an object of type 'int'</param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "SetActive" >
<MemberSignature Language= "C#" Value= "public void SetActive (uint index);" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "index" Type= "System.UInt32" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "index" > To be added: an object of type 'uint'</param>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Finalize" >
<MemberSignature Language= "C#" Value= "protected virtual void Finalize ();" />
<MemberType > Method</MemberType>
<ReturnValue >
<ReturnType > System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs >
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<summary > Disposes the resources associated with the object.</summary>
<remarks />
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "protected Menu (uint gtype);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "gtype" Type= "System.UInt32" />
</Parameters>
<Docs >
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<summary > Internal constructor</summary>
<param name= "gtype" > GLib type for the type</param>
<returns > Creates a new instance of Menu, using the GLib-provided type</returns>
<remarks >
<para > This is a constructor used by derivative types of <see cref= "T:Gtk.Menu" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public Menu (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
<Docs >
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<summary > Internal constructor</summary>
<param name= "raw" > Pointer to the C object.</param>
<returns > An instance of Menu, wrapping the C object.</returns>
<remarks >
<para > This is an internal constructor, and should not be used by user code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public Menu ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'Gtk.Menu'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static uint GType { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.UInt32</ReturnType>
</ReturnValue>
<Docs >
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<summary > The GLib Type for Gtk.Menu</summary>
<returns > The GLib TYpe for the Gtk.Menu class.</returns>
<remarks />
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</Docs>
</Member>
<Member MemberName= "Active" >
<MemberSignature Language= "C#" Value= "public Gtk.Widget Active { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gtk.Widget</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'Gtk.Widget'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "AccelPath" >
<MemberSignature Language= "C#" Value= "public string AccelPath { set; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.String" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'string'</param>
<returns > To be added: an object of type 'string'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "AttachWidget" >
<MemberSignature Language= "C#" Value= "public Gtk.Widget AttachWidget { get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gtk.Widget</ReturnType>
</ReturnValue>
<Docs >
<summary > To be added</summary>
<returns > To be added: an object of type 'Gtk.Widget'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "TearoffState" >
<MemberSignature Language= "C#" Value= "public bool TearoffState { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.Boolean</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.Boolean" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'bool'</param>
<returns > To be added: an object of type 'bool'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "AccelGroup" >
<MemberSignature Language= "C#" Value= "public Gtk.AccelGroup AccelGroup { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > Gtk.AccelGroup</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "Gtk.AccelGroup" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'Gtk.AccelGroup'</param>
<returns > To be added: an object of type 'Gtk.AccelGroup'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "Title" >
<MemberSignature Language= "C#" Value= "public string Title { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.String" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'string'</param>
<returns > To be added: an object of type 'string'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
<Member MemberName= "TearoffTitle" >
<MemberSignature Language= "C#" Value= "public string TearoffTitle { set; get; };" />
<MemberType > Property</MemberType>
<ReturnValue >
<ReturnType > System.String</ReturnType>
</ReturnValue>
<Parameters >
<Parameter Name= "value" Type= "System.String" />
</Parameters>
<Docs >
<summary > To be added</summary>
<param name= "value" > To be added: an object of type 'string'</param>
<returns > To be added: an object of type 'string'</returns>
<remarks > To be added</remarks>
</Docs>
</Member>
</Members>
</Type>