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<Type Name= "Invisible" FullName= "Gtk.Invisible" >
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<TypeSignature Language= "C#" Maintainer= "Hector Gomez M" Value= "public class Invisible : Gtk.Widget" />
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<AssemblyInfo >
<AssemblyName > gtk-sharp</AssemblyName>
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<AssemblyPublicKey >
</AssemblyPublicKey>
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<AssemblyVersion > 2.6.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ThreadSafetyStatement > Gtk# is thread aware, but not thread safe; See the <link location= "node:gtk-sharp/programming/threads" > Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs >
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<summary > The <see cref= "T:Gtk.Invisible" /> widget is used for reliable pointer grabs and selection handling in the code for drag-and-drop.</summary>
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<remarks >
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<para >
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Used internally in GTK+, and is probably not useful for application developers.
</para>
</remarks>
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</Docs>
<Base >
<BaseTypeName > Gtk.Widget</BaseTypeName>
</Base>
<Interfaces >
</Interfaces>
<Members >
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public Invisible (IntPtr raw);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "raw" Type= "System.IntPtr" />
</Parameters>
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<Docs >
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<summary > Internal constructor</summary>
<param name= "raw" > Pointer to the C object.</param>
<remarks >
<para > This is an internal constructor, and should not be used by user code.</para>
</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public Invisible ();" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs >
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<summary > Constructor.</summary>
<remarks />
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</Docs>
</Member>
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<Member MemberName= "Screen" >
<MemberSignature Language= "C#" Value= "public Gdk.Screen Screen { set; get; };" />
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<MemberType > Property</MemberType>
<ReturnValue >
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<ReturnType > Gdk.Screen</ReturnType>
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</ReturnValue>
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<Parameters >
</Parameters>
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<Docs >
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<summary > The screen this widget is attached to.</summary>
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<value > a <see cref= "T:Gdk.Screen" /> </value>
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<remarks />
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</Docs>
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<Attributes >
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<Attribute >
<AttributeName > GLib.Property(Name="screen")</AttributeName>
</Attribute>
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</Attributes>
</Member>
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<Member MemberName= "GType" >
<MemberSignature Language= "C#" Value= "public static GLib.GType GType { get; };" />
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<MemberType > Property</MemberType>
<ReturnValue >
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<ReturnType > GLib.GType</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs >
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<summary > GType Property.</summary>
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<value > a <see cref= "T:GLib.GType" /> </value>
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<remarks > Returns the native <see cref= "T:GLib.GType" /> value for <see cref= "T:Gtk.Invisible" /> .</remarks>
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</Docs>
</Member>
<Member MemberName= ".ctor" >
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<MemberSignature Language= "C#" Value= "protected Invisible (GLib.GType gtype);" />
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<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
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<Parameter Name= "gtype" Type= "GLib.GType" />
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</Parameters>
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<Docs >
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<summary > Protected Constructor.</summary>
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<param name= "gtype" > a <see cref= "T:GLib.GType" /> </param>
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<remarks > Chain to this constructor if you have manually registered a native <see cref= "T:GLib.GType" /> value for your subclass.</remarks>
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</Docs>
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<Attributes >
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<Attribute >
<AttributeName > System.Obsolete(Message=null, IsError=False)</AttributeName>
</Attribute>
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</Attributes>
</Member>
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<Member MemberName= ".ctor" >
<MemberSignature Language= "C#" Value= "public Invisible (Gdk.Screen screen);" />
<MemberType > Constructor</MemberType>
<ReturnValue />
<Parameters >
<Parameter Name= "screen" Type= "Gdk.Screen" />
</Parameters>
<Docs >
<summary > Public Constructor</summary>
<param name= "screen" > a <see cref= "T:Gdk.Screen" /> </param>
<remarks > Used to create a new <see cref= "T:Gtk.Invisible" /> for a specific <see cref= "T:Gdk.Screen" /> .</remarks>
</Docs>
</Member>
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</Members>
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</Type>