ChocolArm64/Decoders/OpCodeSimdRegElemF64.cs
Alex Barney d527632d1c Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
2018-10-30 22:43:02 -03:00

34 lines
810 B
C#

using ChocolArm64.Instructions;
namespace ChocolArm64.Decoders
{
class OpCodeSimdRegElemF64 : OpCodeSimdReg64
{
public int Index { get; private set; }
public OpCodeSimdRegElemF64(Inst inst, long position, int opCode) : base(inst, position, opCode)
{
switch ((opCode >> 21) & 3) // sz:L
{
case 0: // H:0
Index = (opCode >> 10) & 2; // 0, 2
break;
case 1: // H:1
Index = (opCode >> 10) & 2;
Index++; // 1, 3
break;
case 2: // H
Index = (opCode >> 11) & 1; // 0, 1
break;
default: Emitter = InstEmit.Und; return;
}
}
}
}