Allow more than one process, free resources on process dispose, implement SvcExitThread
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c497e20d36
commit
ca13db7d84
4 changed files with 27 additions and 28 deletions
29
AThread.cs
29
AThread.cs
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@ -14,43 +14,30 @@ namespace ChocolArm64
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private ATranslator Translator;
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private ATranslator Translator;
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private ThreadPriority Priority;
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private Thread Work;
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private Thread Work;
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public event EventHandler WorkFinished;
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public event EventHandler WorkFinished;
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public int ThreadId => ThreadState.ThreadId;
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public int ThreadId => ThreadState.ThreadId;
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public bool IsAlive => Work.IsAlive;
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private int IsExecuting;
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private bool IsExecuting;
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public AThread(ATranslator Translator, AMemory Memory, long EntryPoint)
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private object ExecuteLock;
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public AThread(ATranslator Translator, AMemory Memory, ThreadPriority Priority, long EntryPoint)
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{
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{
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this.Translator = Translator;
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this.Translator = Translator;
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this.Memory = Memory;
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this.Memory = Memory;
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this.Priority = Priority;
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this.EntryPoint = EntryPoint;
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this.EntryPoint = EntryPoint;
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ThreadState = new AThreadState();
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ThreadState = new AThreadState();
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ExecuteLock = new object();
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}
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public void StopExecution() => Translator.StopExecution();
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ThreadState.Running = true;
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}
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public bool Execute()
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public bool Execute()
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{
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{
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lock (ExecuteLock)
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if (Interlocked.Exchange(ref IsExecuting, 1) == 1)
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{
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{
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if (IsExecuting)
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return false;
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{
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return false;
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}
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IsExecuting = true;
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}
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}
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Work = new Thread(delegate()
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Work = new Thread(delegate()
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@ -62,11 +49,11 @@ namespace ChocolArm64
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WorkFinished?.Invoke(this, EventArgs.Empty);
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WorkFinished?.Invoke(this, EventArgs.Empty);
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});
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});
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Work.Priority = Priority;
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Work.Start();
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Work.Start();
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return true;
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return true;
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}
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}
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public void StopExecution() => ThreadState.Running = false;
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}
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}
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}
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}
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@ -22,8 +22,6 @@ namespace ChocolArm64
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public bool EnableCpuTrace { get; set; }
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public bool EnableCpuTrace { get; set; }
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private bool KeepRunning;
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public ATranslator(IReadOnlyDictionary<long, string> SymbolTable = null)
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public ATranslator(IReadOnlyDictionary<long, string> SymbolTable = null)
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{
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{
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SubBlocks = new HashSet<long>();
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SubBlocks = new HashSet<long>();
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@ -38,12 +36,8 @@ namespace ChocolArm64
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{
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{
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this.SymbolTable = new ConcurrentDictionary<long, string>();
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this.SymbolTable = new ConcurrentDictionary<long, string>();
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}
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}
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KeepRunning = true;
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}
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}
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internal void StopExecution() => KeepRunning = false;
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internal void ExecuteSubroutine(AThread Thread, long Position)
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internal void ExecuteSubroutine(AThread Thread, long Position)
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{
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{
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do
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do
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@ -70,7 +64,7 @@ namespace ChocolArm64
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Position = Sub.Execute(Thread.ThreadState, Thread.Memory);
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Position = Sub.Execute(Thread.ThreadState, Thread.Memory);
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}
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}
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while (Position != 0 && KeepRunning);
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while (Position != 0 && Thread.ThreadState.Running);
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}
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}
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internal bool TryGetCachedSub(AOpCode OpCode, out ATranslatedSub Sub)
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internal bool TryGetCachedSub(AOpCode OpCode, out ATranslatedSub Sub)
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@ -34,6 +34,22 @@ namespace ChocolArm64.Instruction
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Context.EmitCall(MthdInfo);
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Context.EmitCall(MthdInfo);
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//Check if the thread should still be running, if it isn't then we return 0
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//to force a return to the dispatcher and then exit the thread.
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Context.EmitLdarg(ATranslatedSub.StateArgIdx);
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Context.EmitCallPropGet(typeof(AThreadState), nameof(AThreadState.Running));
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AILLabel LblEnd = new AILLabel();
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Context.Emit(OpCodes.Brtrue_S, LblEnd);
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Context.EmitLdc_I8(0);
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Context.Emit(OpCodes.Ret);
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Context.MarkLabel(LblEnd);
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if (Context.CurrBlock.Next != null)
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if (Context.CurrBlock.Next != null)
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{
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{
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Context.EmitLoadState(Context.CurrBlock.Next);
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Context.EmitLoadState(Context.CurrBlock.Next);
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@ -29,6 +29,8 @@ namespace ChocolArm64.State
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public int ProcessId;
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public int ProcessId;
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public int ThreadId;
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public int ThreadId;
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public bool Running { get; set; }
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public long TpidrEl0 { get; set; }
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public long TpidrEl0 { get; set; }
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public long Tpidr { get; set; }
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public long Tpidr { get; set; }
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