Send data to OpenGL host without client-side copies (#285)
* Directly send host address to buffer data * Cleanup OGLShader * Directly copy vertex and index data too * Revert shader bind "cache" * Address feedback
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@ -204,6 +204,13 @@ namespace ChocolArm64.Memory
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return Modified;
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}
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public IntPtr GetHostAddress(long Position, long Size)
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{
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EnsureRangeIsValid(Position, Size, AMemoryPerm.Read);
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return (IntPtr)(RamPtr + (ulong)Position);
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}
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public sbyte ReadSByte(long Position)
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{
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return (sbyte)ReadByte(Position);
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