AInstEmitSimdCvt: Half-precision to single-precision conversion (#235)
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2 changed files with 40 additions and 4 deletions
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@ -45,10 +45,10 @@ namespace ChocolArm64.Instruction
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{
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if (SizeF == 0)
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{
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//TODO: This need the half precision floating point type,
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//that is not yet supported on .NET. We should probably
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//do our own implementation on the meantime.
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throw new NotImplementedException();
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EmitVectorExtractZx(Context, Op.Rn, Part + Index, 1);
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Context.Emit(OpCodes.Conv_U2);
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Context.EmitCall(typeof(ASoftFloat), nameof(ASoftFloat.ConvertHalfToSingle));
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}
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else /* if (SizeF == 1) */
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{
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@ -225,5 +225,41 @@ namespace ChocolArm64.Instruction
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return 2.0 + op1 * op2;
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}
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public static float ConvertHalfToSingle(ushort x)
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{
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uint x_sign = (uint)(x >> 15) & 0x0001;
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uint x_exp = (uint)(x >> 10) & 0x001F;
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uint x_mantissa = (uint)x & 0x03FF;
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if (x_exp == 0 && x_mantissa == 0)
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{
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// Zero
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return BitConverter.Int32BitsToSingle((int)(x_sign << 31));
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}
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if (x_exp == 0x1F)
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{
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// NaN or Infinity
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return BitConverter.Int32BitsToSingle((int)((x_sign << 31) | 0x7F800000 | (x_mantissa << 13)));
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}
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int exponent = (int)x_exp - 15;
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if (x_exp == 0)
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{
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// Denormal
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x_mantissa <<= 1;
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while ((x_mantissa & 0x0400) == 0)
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{
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x_mantissa <<= 1;
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exponent--;
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}
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x_mantissa &= 0x03FF;
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}
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uint new_exp = (uint)((exponent + 127) & 0xFF) << 23;
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return BitConverter.Int32BitsToSingle((int)((x_sign << 31) | new_exp | (x_mantissa << 13)));
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}
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}
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}
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