Allow "reinterpretation" of framebuffer/zeta formats (#418)
* (Re)Implement format reinterpretation, other changes * Implement writeback to guest memory, some refactoring * More refactoring, implement reinterpretation the old way again * Clean up * Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes * nit: Formatting * Address PR feedback
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@ -287,6 +287,14 @@ namespace ChocolArm64.Memory
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return Data;
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}
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public void ReadBytes(long Position, byte[] Data, int StartIndex, int Size)
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{
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//Note: This will be moved later.
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EnsureRangeIsValid(Position, (uint)Size);
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Marshal.Copy((IntPtr)Translate(Position), Data, StartIndex, Size);
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}
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public void WriteSByte(long Position, sbyte Value)
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{
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WriteByte(Position, (byte)Value);
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@ -403,6 +411,27 @@ namespace ChocolArm64.Memory
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Marshal.Copy(Data, 0, (IntPtr)TranslateWrite(Position), Data.Length);
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}
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public void WriteBytes(long Position, byte[] Data, int StartIndex, int Size)
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{
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//Note: This will be moved later.
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//Using Translate instead of TranslateWrite is on purpose.
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EnsureRangeIsValid(Position, (uint)Size);
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Marshal.Copy(Data, StartIndex, (IntPtr)Translate(Position), Size);
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}
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public void CopyBytes(long Src, long Dst, long Size)
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{
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//Note: This will be moved later.
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EnsureRangeIsValid(Src, Size);
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EnsureRangeIsValid(Dst, Size);
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byte* SrcPtr = Translate(Src);
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byte* DstPtr = TranslateWrite(Dst);
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Buffer.MemoryCopy(SrcPtr, DstPtr, Size, Size);
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}
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public void Map(long VA, long PA, long Size)
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{
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SetPTEntries(VA, RamPtr + PA, Size);
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