wynnbuilder-idk/js/load.js
hppeng-wynn 88fe5217d2
Manual pruning (2) (#247)
* manual pruning

woo

* Patch botched find/replace, update other json files and bump version

Co-authored-by: btdmaster1563 <85848265+btdmaster1563@users.noreply.github.com>
Co-authored-by: hppeng <hppeng>
2023-01-13 21:53:53 -08:00

281 lines
8.4 KiB
JavaScript

const DB_VERSION = 121;
// @See https://github.com/mdn/learning-area/blob/master/javascript/apis/client-side-storage/indexeddb/video-store/index.jsA
let db;
let reload = false;
let load_complete = false;
let load_in_progress = false;
let items;
let sets = new Map();
let itemMap;
let idMap;
let redirectMap;
let itemLists = new Map();
/*
* Load item set from local DB. Calls init() on success.
*/
async function load_local() {
return new Promise(function(resolve, reject) {
let get_tx = db.transaction(['item_db', 'set_db'], 'readonly');
let sets_store = get_tx.objectStore('set_db');
let get_store = get_tx.objectStore('item_db');
let request = get_store.getAll();
request.onerror = function(event) {
reject("Could not read local item db...");
}
request.onsuccess = function(event) {
console.log("Successfully read local item db.");
}
// key-value iteration (hpp don't break this again)
// https://stackoverflow.com/questions/47931595/indexeddb-getting-all-data-with-keys
let request2 = sets_store.openCursor();
request2.onerror = function(event) {
reject("Could not read local set db...");
}
request2.onsuccess = function(event) {
let cursor = event.target.result;
if (cursor) {
let key = cursor.primaryKey;
let value = cursor.value;
sets.set(key, value);
cursor.continue();
}
else {
// no more results
console.log("Successfully read local set db.");
}
};
get_tx.oncomplete = function(event) {
items = request.result;
init_maps();
load_complete = true;
db.close();
resolve();
}
});
}
/*
* Clean bad item data.
* Assigns `displayName` to equal `name` if it is undefined.
* String values default to empty string.
* Numeric values default to 0.
* Major ID defaults to empty list.
*/
function clean_item(item) {
if (item.remapID === undefined) {
if (item.displayName === undefined) {
item.displayName = item.name;
}
item.skillpoints = [item.str, item.dex, item.int, item.def, item.agi];
item.reqs = [item.strReq, item.dexReq, item.intReq, item.defReq, item.agiReq];
item.has_negstat = false;
for (let i = 0; i < 5; ++i) {
if (item.reqs[i] === undefined) { item.reqs[i] = 0; }
if (item.skillpoints[i] === undefined) { item.skillpoints[i] = 0; }
if (item.skillpoints[i] < 0) { item.has_negstat = true; }
}
for (let key of item_fields) {
if (item[key] === undefined) {
if (key in str_item_fields) {
item[key] = "";
}
else if (key == "majorIds") {
item[key] = [];
}
else {
item[key] = 0;
}
}
}
}
}
async function load_old_version(version_str) {
load_in_progress = true;
let getUrl = window.location;
let baseUrl = `${getUrl.protocol}//${getUrl.host}/`;
// No random string -- we want to use caching
let url = `${baseUrl}/data/${version_str}/items.json`;
let result = await (await fetch(url)).json();
items = result.items;
for (const item of items) {
clean_item(item);
}
let sets_ = result.sets;
sets = new Map();
for (const set in sets_) {
sets.set(set, sets_[set]);
}
init_maps();
load_complete = true;
}
/*
* Load item set from remote DB (aka a big json file). Calls init() on success.
*/
async function load() {
let getUrl = window.location;
let baseUrl = `${getUrl.protocol}//${getUrl.host}/`;
// "Random" string to prevent caching!
let url = baseUrl + "/compress.json?"+new Date();
let result = await (await fetch(url)).json();
items = result.items;
let sets_ = result.sets;
let add_tx = db.transaction(['item_db', 'set_db'], 'readwrite');
add_tx.onabort = function(e) {
console.log(e);
console.log("Not enough space...");
};
let items_store = add_tx.objectStore('item_db');
let add_promises = [];
for (const item of items) {
clean_item(item);
let req = items_store.add(item, item.name);
req.onerror = function() {
console.log("ADD ITEM ERROR? " + item.name);
};
add_promises.push(req);
}
let sets_store = add_tx.objectStore('set_db');
for (const set in sets_) {
add_promises.push(sets_store.add(sets_[set], set));
sets.set(set, sets_[set]);
}
add_promises.push(add_tx.complete);
await Promise.all(add_promises);
init_maps();
load_complete = true;
db.close();
}
async function load_init() {
return new Promise((resolve, reject) => {
let request = window.indexedDB.open('item_db', DB_VERSION);
request.onerror = function() {
reject("DB failed to open...");
};
request.onsuccess = async function() {
db = request.result;
if (load_in_progress) {
while (!load_complete) {
await sleep(100);
}
console.log("Skipping load...")
}
else {
load_in_progress = true;
if (reload) {
console.log("Using new data...")
await load();
}
else {
console.log("Using stored data...")
await load_local();
}
}
resolve();
};
request.onupgradeneeded = function(e) {
reload = true;
let db = e.target.result;
try {
db.deleteObjectStore('item_db');
}
catch (error) {
console.log("Could not delete item DB. This is probably fine");
}
try {
db.deleteObjectStore('set_db');
}
catch (error) {
console.log("Could not delete set DB. This is probably fine");
}
db.createObjectStore('item_db');
db.createObjectStore('set_db');
console.log("DB setup complete...");
};
});
}
let none_items = [
["armor", "helmet", "No Helmet"],
["armor", "chestplate", "No Chestplate"],
["armor", "leggings", "No Leggings"],
["armor", "boots", "No Boots"],
["accessory", "ring", "No Ring 1"],
["accessory", "ring", "No Ring 2"],
["accessory", "bracelet", "No Bracelet"],
["accessory", "necklace", "No Necklace"],
["weapon", "dagger", "No Weapon"],
];
for (let i = 0; i < none_items.length; i++) {
let item = Object();
item.slots = 0;
item.category = none_items[i][0];
item.type = none_items[i][1];
item.name = none_items[i][2];
item.displayName = item.name;
item.set = null;
item.quest = null;
item.skillpoints = [0, 0, 0, 0, 0];
item.has_negstat = false;
item.reqs = [0, 0, 0, 0, 0];
item.fixID = true;
item.tier = "Normal";
item.id = 10000 + i;
item.nDam = "0-0";
item.eDam = "0-0";
item.tDam = "0-0";
item.wDam = "0-0";
item.fDam = "0-0";
item.aDam = "0-0";
clean_item(item);
none_items[i] = item;
}
function init_maps() {
// List of 'raw' "none" items (No Helmet, etc), in order helmet, chestplate... ring1, ring2, brace, neck, weapon.
for (const it of item_types) {
itemLists.set(it, []);
}
itemMap = new Map();
/* Mapping from item names to set names. */
idMap = new Map();
redirectMap = new Map();
items = items.concat(none_items);
//console.log(items);
for (const item of items) {
if (item.remapID === undefined) {
itemLists.get(item.type).push(item.displayName);
itemMap.set(item.displayName, item);
if (none_items.includes(item)) {
idMap.set(item.id, "");
}
else {
idMap.set(item.id, item.displayName);
}
}
else {
redirectMap.set(item.id, item.remapID);
}
}
for (const [set_name, set_data] of sets) {
for (const item_name of set_data.items) {
itemMap.get(item_name).set = set_name;
}
}
}