333 lines
17 KiB
JavaScript
333 lines
17 KiB
JavaScript
/*
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* TESTING SECTION
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*/
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console.log(location.href);
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/*
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* END testing section
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*/
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let player_build;
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// Set up item lists for quick access later.
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let armorTypes = [ "helmet", "chestplate", "leggings", "boots" ];
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let accessoryTypes = [ "ring", "bracelet", "necklace" ];
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let weaponTypes = [ "wand", "spear", "bow", "dagger", "relik" ];
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let item_fields = [ "name", "displayName", "tier", "set", "slots", "type", "material", "drop", "quest", "restrict", "nDam", "fDam", "wDam", "aDam", "tDam", "eDam", "atkSpd", "hp", "fDef", "wDef", "aDef", "tDef", "eDef", "lvl", "classReq", "strReq", "dexReq", "intReq", "agiReq", "defReq", "hprPct", "mr", "sdPct", "mdPct", "ls", "ms", "xpb", "lb", "ref", "str", "dex", "int", "agi", "def", "thorns", "exploding", "spd", "atkTier", "poison", "hpBonus", "spRegen", "eSteal", "hprRaw", "sdRaw", "mdRaw", "fDamPct", "wDamPct", "aDamPct", "tDamPct", "eDamPct", "fDefPct", "wDefPct", "aDefPct", "tDefPct", "eDefPct", "fixID", "category", "spPct1", "spRaw1", "spPct2", "spRaw2", "spPct3", "spRaw3", "spPct4", "spRaw4", "rainbowRaw", "sprint", "sprintReg", "jh", "lq", "gXp", "gSpd" ];
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let nonRolledIDs = ["name", "displayName", "tier", "set", "slots", "type", "material", "drop", "quest", "restrict", "nDam", "fDam", "wDam", "aDam", "tDam", "eDam", "atkSpd", "hp", "fDef", "wDef", "aDef", "tDef", "eDef", "lvl", "classReq", "strReq", "dexReq", "intReq", "agiReq", "defReq","str", "dex", "int", "agi", "def", "fixID", "category"];
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let rolledIDs = ["hprPct", "mr", "sdPct", "mdPct", "ls", "ms", "xpb", "lb", "ref", "thorns", "exploding", "spd", "atkTier", "poison", "hpBonus", "spRegen", "eSteal", "hprRaw", "sdRaw", "mdRaw", "fDamPct", "wDamPct", "aDamPct", "tDamPct", "eDamPct", "fDefPct", "wDefPct", "aDefPct", "tDefPct", "eDefPct", "spPct1", "spRaw1", "spPct2", "spRaw2", "spPct3", "spRaw3", "spPct4", "spRaw4", "rainbowRaw", "sprint", "sprintReg", "jh", "lq", "gXp", "gSpd"];
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let itemTypes = armorTypes.concat(accessoryTypes).concat(weaponTypes);
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let itemLists = new Map();
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for (const it of itemTypes) {
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itemLists.set(it, []);
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}
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let itemMap = new Map();
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/*
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* Function that takes an item list and populates its corresponding dropdown.
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* Used for armors and bracelet/necklace.
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*/
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function populateItemList(type) {
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let item_list = document.getElementById(type+"-items");
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for (const item of itemLists.get(type)) {
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let el = document.createElement("option");
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el.value = item;
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item_list.appendChild(el);
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}
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}
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/*
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* Populate dropdowns, add listeners, etc.
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*/
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function init() {
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let noneItems = [
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["helmet", "No Helmet"],
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["chestplate", "No Chestplate"],
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["leggings", "No Leggings"],
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["boots", "No Boots"],
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["ring", "No Ring 1"],
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["ring", "No Ring 2"],
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["bracelet", "No Bracelet"],
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["necklace", "No Necklace"],
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["wand", "No Weapon"],
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];
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for (let i = 0; i < 9; i++) {
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let item = Object();
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for (const field of item_fields) {
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item[field] = 0;
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}
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item.type = noneItems[i][0];
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item.name = noneItems[i][1];
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item.displayName = item.name;
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item.set = null;
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item.quest = null;
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item.skillpoints = [0, 0, 0, 0, 0];
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item.has_negstat = false;
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item.reqs = [0, 0, 0, 0, 0];
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noneItems[i] = item;
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}
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items = items.concat(noneItems);
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console.log(items);
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for (const item of items) {
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itemLists.get(item.type).push(item.displayName);
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itemMap.set(item.displayName, item);
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}
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/*for (const item of noneItems){
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itemLists.get(item.type).push(item.name);
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itemMap.set(item.name, item);
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}*/
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for (const armorType of armorTypes) {
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populateItemList(armorType);
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// Add change listener to update armor slots.
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document.getElementById(armorType+"-choice").addEventListener("change", (event) => {
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let item = itemMap.get(event.target.value);
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if (item !== undefined) {
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document.getElementById(armorType+"-slots").textContent = item.slots + " slots";
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}
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else {
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document.getElementById(armorType+"-slots").textContent = "X slots";
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}
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});
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}
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let ring1_list = document.getElementById("ring1-items");
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let ring2_list = document.getElementById("ring2-items");
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for (const ring of itemLists.get("ring")) {
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let el1 = document.createElement("option");
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let el2 = document.createElement("option");
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el1.value = ring;
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el2.value = ring;
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ring1_list.appendChild(el1);
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ring2_list.appendChild(el2);
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}
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populateItemList("bracelet");
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populateItemList("necklace");
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let weapon_list = document.getElementById("weapon-items");
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for (const weaponType of weaponTypes) {
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for (const weapon of itemLists.get(weaponType)) {
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let el = document.createElement("option");
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el.value = weapon;
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weapon_list.appendChild(el);
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}
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}
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// Add change listener to update weapon slots.
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document.getElementById("weapon-choice").addEventListener("change", (event) => {
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let item = itemMap.get(event.target.value);
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if (item !== undefined) {
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document.getElementById("weapon-slots").textContent = item.slots + " slots";
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}
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else {
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document.getElementById("weapon-slots").textContent = "X slots";
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}
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});
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}
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function calculateBuild(){
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/* TODO: implement level changing
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Make this entire function prettier
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*/
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let helmet = document.getElementById("helmet-choice").value;
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let chestplate = document.getElementById("chestplate-choice").value;
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let leggings = document.getElementById("leggings-choice").value;
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let boots = document.getElementById("boots-choice").value;
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let ring1 = document.getElementById("ring1-choice").value;
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let ring2 = document.getElementById("ring2-choice").value;
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let bracelet = document.getElementById("bracelet-choice").value;
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let necklace = document.getElementById("necklace-choice").value;
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let weapon = document.getElementById("weapon-choice").value;
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if(helmet===""){
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helmet = "No Helmet";
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}
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if(chestplate===""){
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chestplate = "No Chestplate";
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}
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if(leggings===""){
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leggings = "No Leggings";
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}
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if(boots===""){
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boots = "No Boots";
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}
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if(ring1===""){
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ring1 = "No Ring 1";
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}
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if(ring2===""){
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ring2 = "No Ring 2";
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}
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if(bracelet===""){
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bracelet = "No Bracelet";
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}
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if(necklace===""){
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necklace = "No Necklace";
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}
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if(weapon===""){
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weapon = "No Weapon";
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}
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player_build = new Build(
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106,
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itemMap.get(helmet),
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itemMap.get(chestplate),
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itemMap.get(leggings),
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itemMap.get(boots),
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itemMap.get(ring1),
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itemMap.get(ring2),
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itemMap.get(bracelet),
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itemMap.get(necklace),
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itemMap.get(weapon),
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);
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console.log(player_build.toString());
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let equip_order_text = "Equip order: <br>";
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for (const item of player_build.equip_order) {
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equip_order_text += item.displayName + "<br>";
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}
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setHTML("build-order", equip_order_text);
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player_build.base_skillpoints;
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let skillpoints = player_build.total_skillpoints;
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setValue("str-skp", skillpoints[0]);
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setValue("dex-skp", skillpoints[1]);
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setValue("int-skp", skillpoints[2]);
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setValue("def-skp", skillpoints[3]);
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setValue("agi-skp", skillpoints[4]);
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console.log(skillpoints);
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player_build.assigned_skillpoints;
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setHTML("summary-box", "Summary: Assigned "+player_build.assigned_skillpoints+" skillpoints.");
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setHTML("build-helmet", expandedItemToString(expandItem(player_build.helmet)));
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setHTML("build-chestplate", expandedItemToString(expandItem(player_build.chestplate)));
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setHTML("build-leggings", expandedItemToString(expandItem(player_build.helmet)));
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setHTML("build-boots", expandedItemToString(expandItem(player_build.helmet)));
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setHTML("build-ring1", expandedItemToString(expandItem(player_build.ring1)));
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setHTML("build-ring2", expandedItemToString(expandItem(player_build.ring2)));
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setHTML("build-bracelet", expandedItemToString(expandItem(player_build.bracelet)));
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setHTML("build-necklace", expandedItemToString(expandItem(player_build.necklace)));
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setHTML("build-weapon", expandedItemToString(expandItem(player_build.weapon)));
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}
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/* Helper function that gets stats ranges for wearable items.
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@param item - an item in Object format.
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*/
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function expandItem(item){
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let minRolls = new Map();
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let maxRolls = new Map();
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let expandedItem = new Map();
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if(item.fixID){ //The item has fixed IDs.
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expandedItem.set("fixID",true);
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for (const id in rolledIDs){ //all rolled IDs are numerical
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if(item[rolledIDs[id]]){
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minRolls.set(rolledIDs[id],item[rolledIDs[id]]);
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maxRolls.set(rolledIDs[id],item[rolledIDs[id]]);
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}
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}
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for (id in nonRolledIDs){
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if(item[nonRolledIDs[id]]){
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expandedItem.set(nonRolledIDs[id],item[nonRolledIDs[id]]);
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}
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}
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}else{ //The item does not have fixed IDs.
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for (const id in rolledIDs){
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console.log(id);
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if(item[rolledIDs[id]]){
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if(item[rolledIDs[id]] > 0){ // positive rolled IDs
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minRolls.set(rolledIDs[id],item[rolledIDs[id]]*0.3);
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maxRolls.set(rolledIDs[id],item[rolledIDs[id]]*1.3);
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}else if(item[rolledIDs[id]] < 0){ //negative rolled IDs
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minRolls.set(rolledIDs[id],item[rolledIDs[id]]*1.3);
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maxRolls.set(rolledIDs[id],item[rolledIDs[id]]*0.7);
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}else{//Id = 0
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minRolls.set(rolledIDs[id],0);
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maxRolls.set(rolledIDs[id],0);
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}
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}
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}
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for (const id in nonRolledIDs){
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if(item[nonRolledIDs[id]]){
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expandedItem.set(nonRolledIDs[id],item[nonRolledIDs[id]]);
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}
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}
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}
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expandedItem.set("minRolls",minRolls);
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expandedItem.set("maxRolls",maxRolls);
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console.log(expandedItem)
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return expandedItem;
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}
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/* A second helper function that takes items from expandItem() and stringifies them.
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@param item - a map with non-rolled Ids as normal key:value pairs and all rolled IDs as 2 separate key:value pairs in the minRoll and maxRoll keys that are mapped to maps.
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TODO: write the function
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*/
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function expandedItemToString(item){
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console.log(item);
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let ids = ["lvl", "classReq","strReq", "dexReq", "intReq", "defReq","agiReq", "nDam", "eDam", "tDam", "wDam", "tDam", "aDam", "atkSpd", "hp", "eDef", "tDef", "wDef", "fDef", "aDef", "str", "dex", "int", "agi", "def", "hpBonus", "hprRaw", "hprPct", "sdRaw", "sdPct", "mdRaw", "mdPct", "mr", "ms", "ref", "ls", "poison", "thorns", "exploding", "spd", "atkTier", "eDamPct", "tDamPct", "wDamPct", "fDamPct", "aDamPct", "eDefPct", "tDefPct", "wDefPct", "fDefPct", "aDefPct", "spPct1", "spRaw1", "spPct2", "spRaw2", "spPct3", "spRaw3", "spPct4", "spRaw4", "rainbowRaw", "sprint", "sprintReg", "jh", "xpb", "lb", "lq", "spRegen", "eSteal", "gXp", "gSpd", "slots", "set", "quest", "restrict"];
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let idPrefixes = {"lvl":"Combat Level Min: ", "classReq":"Class Req: ","strReq":"Strength Min: ","dexReq":"Dexterity Min: ","intReq":"Intelligence Min: ","defReq":"Defense Min: ","agiReq":"Agility Min: ", "nDam":"Neutral Damage: ", "eDam":"Earth Damage: ", "tDam":"Thunder Damage: ", "wDam":"Water Damage: ", "fDam":"Fire Damage: ", "aDam":"Air Damage: ", "atkSpd":"Attack Speed: ", "hp":"Health: ", "eDef":"Earth Defense: ", "tDef":"Thunder Defense: ", "wDef":"Water Defense: ", "fDef":"Fire Defense: ", "aDef":"Air Defense: ", "str":"Strength: ", "dex":"Dexterity: ", "int":"Intelligence: ", "def":"Defense: ","agi":"Agility: ", "hpBonus":"Health Bonus: ", "hprRaw":"Health Regen Raw: ", "hprPct":"Health Regen %: ", "sdRaw":"Raw Spell Damage: ", "sdPct":"Spell Damage %: ", "mdRaw":"Main Attack Neutral Damage: ", "mdPct":"Main Attack Damage %: ", "mr":"Mana Regen: ", "ms":"Mana Steal: ", "ref":"Reflection: ", "ls":"Life Steal: ", "poison":"Poison: ", "thorns":"Thorns: ", "exploding":"Expoding: ", "spd":"Walk Speed Bonus: ", "atkTier":"Attack Speed Bonus: ", "eDamPct":"Earth Damage %: ", "tDamPct":"Thunder Damage %: ", "wDamPct":"Water Damage %: ", "fDamPct":"Fire Damage %: ", "aDamPct":"Air Damage %: ", "eDefPct":"Earth Defense %: ", "tDefPct":"Thunder Defense %: ", "wDefPct":"Water Defense %: ", "fDefPct":"Fire Defense %: ", "aDefPct":"Air Defense %: ", "spPct1":"1st Spell Cost %: ", "spRaw1":"1st Spell Cost Raw: ", "spPct2":"2nd Spell Cost %: ", "spRaw2":"2nd Spell Cost Raw: ", "spPct3":"3rd Spell Cost %: ", "spRaw3":"3rd Spell Cost Raw: ", "spPct4":"4th Spell Cost %: ", "spRaw4":"4th Spell Cost Raw: ", "rainbowRaw":"Rainbow Spell Damage Raw: ", "sprint":"Sprint Bonus: ", "sprintReg":"Sprint Regen Bonus: ", "jh":"Jump Height: ", "xpb":"Combat XP Bonus: ", "lb":"Loot Bonus: ", "lq":"Loot Quality: ", "spRegen":"Soul Point Regen: ", "eSteal":"Stealing: ", "gXp":"Gathering XP Bonus: ", "gSpd":"Gathering Speed Bonus: ", "slots":"Powder Slots: ", "set":"This item belongs to the ", "quest":"This item is from the quest", "restrict":""};
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let idSuffixes = {"lvl":"", "classReq":"","strReq":"","dexReq":"","intReq":"","defReq":"","agiReq":"", "nDam":"", "eDam":"", "tDam":"", "wDam":"", "fDam":"", "aDam":"", "atkSpd":"", "hp":"", "eDef":"", "tDef":"", "wDef":"", "fDef":"", "aDef":"", "str":"", "dex":"", "int":"", "def":"","agi":"", "hpBonus":"", "hprRaw":"", "hprPct":"%", "sdRaw":"", "sdPct":"%", "mdRaw":"", "mdPct":"%", "mr":"/4s", "ms":"/4s", "ref":"%", "ls":"/4s", "poison":"/3s", "thorns":"%", "exploding":"%", "spd":"%", "atkTier":" tier", "eDamPct":"%", "tDamPct":"%", "wDamPct":"%", "fDamPct":"%", "aDamPct":"%", "eDefPct":"%", "tDefPct":"%", "wDefPct":"%", "fDefPct":"%", "aDefPct":"%", "spPct1":"%", "spRaw1":"", "spPct2":"%", "spRaw2":"", "spPct3":"%", "spRaw3":"", "spPct4":"%", "spRaw4":"", "rainbowRaw":"", "sprint":"%", "sprintReg":"%", "jh":"", "xpb":"%", "lb":"%", "lq":"%", "spRegen":"%", "eSteal":"%", "gXp":"%", "gSpd":"%", "slots":"", "set":" set.", "quest":".", "restrict":""};
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let itemString = "";
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itemString = itemString.concat(item.get("name"),"<br><br>");
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if(item.has("fixID") && item.get("fixID")){//fixed IDs
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for(i = 0; i < ids.length; i++){ //iterate the ids
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if(nonRolledIDs.includes(ids[i]) && item.get(ids[i])){//nonRolledID & non-0/non-null/non-und ID
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itemString = itemString.concat(idPrefixes[ids[i]]);
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itemString = itemString.concat(item.get(ids[i]), idSuffixes[ids[i]],"<br>");
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}
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if(rolledIDs.includes(ids[i])&& item.get("minRolls").get(ids[i]) && item.get("maxRolls").get(ids[i]) ){//rolled ID & non-0/non-null/non-und ID
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console.log("hi");
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itemString = itemString.concat(idPrefixes[ids[i]]);
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itemString = itemString.concat(idRound(item.get("minRolls").get(ids[i])), idSuffixes[ids[i]],"<br>");
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}//Just don't do anything if else
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}
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}else{//non-fixed IDs
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for(i = 0; i < ids.length; i++){ //iterate the ids
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if(nonRolledIDs.includes(ids[i]) && item.get(ids[i])){//nonRolledID & non-0/non-null/non-und ID
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itemString = itemString.concat(idPrefixes[ids[i]]);
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itemString = itemString.concat(item.get(ids[i]), idSuffixes[ids[i]],"<br>");
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}
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if(rolledIDs.includes(ids[i])&& item.get("minRolls").get(ids[i]) && item.get("maxRolls").get(ids[i]) ){//rolled ID & non-0/non-null/non-und ID
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console.log("hi");
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itemString = itemString.concat(idPrefixes[ids[i]]);
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itemString = itemString.concat(idRound(item.get("minRolls").get(ids[i])), idSuffixes[ids[i]], " -> ", idRound(item.get("maxRolls").get(ids[i])),idSuffixes[ids[i]],"<br>");
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}//Just don't do anything if else
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}
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}
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itemString = itemString.concat("<br>",item.get("tier")," ", item.get("type"));
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return itemString;
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}
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/*An independent helper function that rounds a rolled ID to the nearest integer OR brings the roll away from 0.
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* @param id
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*/
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function idRound(id){
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rounded = Math.round(id);
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if(rounded == 0){
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return 1;
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}else{
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return rounded;
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}
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}
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function resetFields(){
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setValue("helmet-choice", "");
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setValue("helmet-powder", "");
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setValue("chestplate-choice", "");
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setValue("chestplate-powder", "");
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setValue("leggings-choice", "");
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setValue("leggings-powder", "");
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setValue("boots-choice", "");
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setValue("boots-powder", "");
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setValue("ring1-choice", "");
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setValue("ring2-choice", "");
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setValue("bracelet-choice", "");
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setValue("necklace-choice", "");
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setValue("weapon-choice", "");
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setValue("weapon-powder", "");
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setValue("str-skp", "");
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setValue("dex-skp", "");
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setValue("int-skp", "");
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setValue("def-skp", "");
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setValue("agi-skp", "");
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}
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load_init(init);
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