wynnbuilder-idk/transform_combine.py

174 lines
4.3 KiB
Python

"""
NOTE!!!!!!!
DEMON TIDE 1.20 IS HARD CODED!
AMBIVALENCE IS REMOVED!
"""
import json
with open("dump.json", "r") as infile:
data = json.loads(infile.read())
items = data["items"]
del data["request"]
import os
sets = dict()
item_set_map = dict()
for filename in os.listdir('sets'):
if "json" not in filename:
continue
set_name = filename[1:].split(".")[0].replace("+", " ").replace("%27", "'")
with open("sets/"+filename) as set_info:
set_obj = json.load(set_info)
for item in set_obj["items"]:
item_set_map[item] = set_name
sets[set_name] = set_obj
data["sets"] = sets
translate_mappings = {
#"name": "name",
#"displayName": "displayName",
#"tier": "tier",
#"set": "set",
"sockets": "slots",
#"type": "type",
#"armorType": "armorType", (deleted)
#"armorColor": "color", (deleted)
#"addedLore": "lore", (deleted)
#"material": "material", (deleted)
"dropType": "drop",
#"quest": "quest",
"restrictions": "restrict",
"damage": "nDam",
"fireDamage": "fDam",
"waterDamage": "wDam",
"airDamage": "aDam",
"thunderDamage": "tDam",
"earthDamage": "eDam",
"attackSpeed": "atkSpd",
"health": "hp",
"fireDefense": "fDef",
"waterDefense": "wDef",
"airDefense": "aDef",
"thunderDefense": "tDef",
"earthDefense": "eDef",
"level": "lvl",
"classRequirement": "classReq",
"strength": "strReq",
"dexterity": "dexReq",
"intelligence": "intReq",
"agility": "agiReq",
"defense": "defReq",
"healthRegen": "hprPct",
"manaRegen": "mr",
"spellDamage": "sdPct",
"damageBonus": "mdPct",
"lifeSteal": "ls",
"manaSteal": "ms",
"xpBonus": "xpb",
"lootBonus": "lb",
"reflection": "ref",
"strengthPoints": "str",
"dexterityPoints": "dex",
"intelligencePoints": "int",
"agilityPoints": "agi",
"defensePoints": "def",
#"thorns": "thorns",
"exploding": "expd",
"speed": "spd",
"attackSpeedBonus": "atkTier",
#"poison": "poison",
"healthBonus": "hpBonus",
"soulPoints": "spRegen",
"emeraldStealing": "eSteal",
"healthRegenRaw": "hprRaw",
"spellDamageRaw": "sdRaw",
"damageBonusRaw": "mdRaw",
"bonusFireDamage": "fDamPct",
"bonusWaterDamage": "wDamPct",
"bonusAirDamage": "aDamPct",
"bonusThunderDamage": "tDamPct",
"bonusEarthDamage": "eDamPct",
"bonusFireDefense": "fDefPct",
"bonusWaterDefense": "wDefPct",
"bonusAirDefense": "aDefPct",
"bonusThunderDefense": "tDefPct",
"bonusEarthDefense": "eDefPct",
"accessoryType": "type",
"identified": "fixID",
#"skin": "skin",
#"category": "category",
"spellCostPct1": "spPct1",
"spellCostRaw1": "spRaw1",
"spellCostPct2": "spPct2",
"spellCostRaw2": "spRaw2",
"spellCostPct3": "spPct3",
"spellCostRaw3": "spRaw3",
"spellCostPct4": "spPct4",
"spellCostRaw4": "spRaw4",
"rainbowSpellDamageRaw": "rainbowRaw",
#"sprint": "sprint",
"sprintRegen": "sprintReg",
"jumpHeight": "jh",
"lootQuality": "lq",
"gatherXpBonus": "gXp",
"gatherSpeed": "gSpd",
}
delete_keys = [
"addedLore",
#"skin",
"armorType",
"armorColor",
"material"
]
import os
if os.path.exists("id_map.json"):
with open("id_map.json","r") as id_mapfile:
id_map = json.load(id_mapfile)
else:
id_map = {item["name"]: i for i, item in enumerate(items)}
texture_names = []
import base64
for item in items:
for key in delete_keys:
if key in item:
del item[key]
for k, v in translate_mappings.items():
if k in item:
item[v] = item[k]
del item[k]
if not (item["name"] in id_map):
id_map[item["name"]] = len(id_map)
print(f'New item: {item["name"]}')
item["id"] = id_map[item["name"]]
item["type"] = item["type"].lower()
if item["name"] in item_set_map:
item["set"] = item_set_map[item["name"]]
with open("1_20_ci.json", "r") as ci_file:
ci_items = json.load(ci_file)
items.extend(ci_items)
with open("id_map.json","w") as id_mapfile:
json.dump(id_map, id_mapfile, indent=2)
with open("clean.json", "w") as outfile:
json.dump(data, outfile, indent=2)
with open("compress.json", "w") as outfile:
json.dump(data, outfile)