wynnbuilder-idk/craft.js

371 lines
17 KiB
JavaScript

//constructs a craft from a hash 'CR-qwoefsabaoe' or 'qwoefsaboe'
function getCraftFromHash(hash) {
let name = hash.slice();
if (name.slice(0,3) === "CR-") {
name = name.substring(3);
}
version = name.substring(0,1);
name = name.substring(1);
if (version === "1") {
let ingreds = [];
for (let i = 0; i < 6; i ++ ) {
ingreds.push( expandIngredient(ingMap.get(ingIDMap.get(Base64.toInt(name.substring(2*i,2*i+2))))) );
}
let recipe = expandRecipe(recipeMap.get(recipeIDMap.get(Base64.toInt(name.substring(12,14)))));
tierNum = Base64.toInt(name.substring(14,15));
let mat_tiers = [];
mat_tiers.push(tierNum % 3 == 0 ? 3 : tierNum % 3);
mat_tiers.push(Math.floor((tierNum-0.5) / 3)+1); //Trying to prevent round-off error, don't yell at me
let atkSpd = Base64.toInt(name.substring(15));
let atkSpds = ["SLOW","NORMAL","FAST"];
let attackSpeed = atkSpds[atkSpd];
return new Craft(recipe,mat_tiers,ingreds,attackSpeed,"1"+name);
}
}
/* Creates a crafted item object.
*/
class Craft{
/* Constructs a craft.
@param recipe: Helmet-1-3 (id), etc. A recipe object.
@param mat_tiers: [1->3, 1->3]. An array with 2 numbers.
@param ingreds: []. An array with 6 entries, each with an ingredient Map.
*/
constructor(recipe, mat_tiers, ingreds, attackSpeed, hash) {
this.recipe = recipe;
this.mat_tiers = mat_tiers;
this.ingreds = ingreds;
this.statMap = new Map(); //can use the statMap as an expanded Item
this.atkSpd = attackSpeed;
this.hash = hash;
this.initCraftStats();
this.statMap.set("hash", this.hash);
}
applyPowders() {
if (this.statMap.get("category") === "armor") {
//double apply armor powders
for(const id of this.statMap.get("powders")){
let powder = powderStats[id];
let name = powderNames.get(id);
this.statMap.set(name.charAt(0) + "Def", (this.statMap.get(name.charAt(0)+"Def") || 0) + 2 * powder["defPlus"]);
this.statMap.set(skp_elements[(skp_elements.indexOf(name.charAt(0)) + 4 )% 5] + "Def", (this.statMap.get(skp_elements[(skp_elements.indexOf(name.charAt(0)) + 4 )% 5]+"Def") || 0) - 2 * powder["defMinus"]);
}
}else if (this.statMap.get("category") === "weapon") {
//do nothing - weapon powders are handled in displayExpandedItem
}
}
setHash(hash) {
this.hash = hash;
this.statMap.set("displayName", "CR-" + this.hash);
this.statMap.set("hash", this.hash);
}
/* Get all stats for this build. Stores in this.statMap.
@pre The craft itself should be valid. No checking of validity of pieces is done here.
*/
initCraftStats(){
let statMap = new Map();
statMap.set("minRolls", new Map());
statMap.set("maxRolls", new Map());
statMap.set("displayName", "CR-" + this.hash); //TODO: DISPLAY THE HASH
statMap.set("tier", "Crafted");
statMap.set("type", this.recipe.get("type").toLowerCase());
statMap.set("duration", [this.recipe.get("duration")[0], this.recipe.get("duration")[1]]); //[low, high]
statMap.set("durability", [this.recipe.get("durability")[0], this.recipe.get("durability")[1]]);
statMap.set("lvl", (this.recipe.get("lvl")[0] + "-" + this.recipe.get("lvl")[1]) );
statMap.set("nDam", 0);
statMap.set("hp",0);
statMap.set("hpLow",0);
for (const e of skp_elements) {
statMap.set(e + "Dam", "0-0");
statMap.set(e + "Def", 0);
}
for (const e of skp_order) {
statMap.set(e + "Req", 0)
statMap.set(e, 0);
}
let allNone = true;
if (armorTypes.includes(statMap.get("type")) || weaponTypes.includes(statMap.get("type"))) {
statMap.set("category","weapon");
if(this.recipe.get("lvl")[0] < 30) {
statMap.set("slots", 1);
} else if (this.recipe.get("lvl")[0] < 70) {
statMap.set("slots", 2);
} else{
statMap.set("slots", 3);
}
} else {
statMap.set("slots", 0);
}
if (consumableTypes.includes(statMap.get("type"))) {
statMap.set("category","consumable");
if(this.recipe.get("lvl")[0] < 30) {
statMap.set("charges", 1);
} else if (this.recipe.get("lvl")[0] < 70) {
statMap.set("charges", 2);
} else{
statMap.set("charges", 3);
}
//no ingredient consumables ALWAYS have 3 charges.
for(const ingred of this.ingreds) {
if(ingred.get("name") !== "No Ingredient") {
allNone = false;
break;
}
}
if (allNone) {
statMap.set("charges", 3);
statMap.set("hp", this.recipe.get("healthOrDamage").join("-"));
statMap.set("duration", this.recipe.get("basicDuration"));
}
statMap.set("category","consumable");
} else {
statMap.set("charges", 0);
}
if (armorTypes.includes(statMap.get("type"))) {
statMap.set("hp", this.recipe.get("healthOrDamage").join("-"));
statMap.set("category","armor");
} else if (weaponTypes.includes(statMap.get("type"))) {
statMap.set("nDam", this.recipe.get("healthOrDamage").join("-"));
for (const e of skp_elements) {
statMap.set(e + "Dam", "0-0");
statMap.set(e + "DamLow", "0-0");
}
//statMap.set("damageBonus", [statMap.get("eDamPct"), statMap.get("tDamPct"), statMap.get("wDamPct"), statMap.get("fDamPct"), statMap.get("aDamPct")]);
statMap.set("category","weapon");
statMap.set("atkSpd",this.atkSpd);
}
if (accessoryTypes.includes(statMap.get("type"))) {
statMap.set("category", "accessory");
}
statMap.set("powders",[]);
/* Change certain IDs based on material tier.
healthOrDamage changes.
duration and durability change. (but not basicDuration)
*/
let matmult = 1;
let tierToMult = [0,1,1.25,1.4];
let tiers = this.mat_tiers.slice();
let amounts = this.recipe.get("materials").map(x=> x.get("amount"));
//Mat Multipliers - should work!
matmult = (tierToMult[tiers[0]]*amounts[0] + tierToMult[tiers[1]]*amounts[1]) / (amounts[0]+amounts[1]);
console.log(matmult);
let low = this.recipe.get("healthOrDamage")[0];
let high = this.recipe.get("healthOrDamage")[1];
if (statMap.get("category") === "consumable") {
if(allNone) {
statMap.set("hp", Math.floor( low * matmult )+ "-" + Math.floor( high * matmult ));
} else {
statMap.set("duration", [Math.floor( statMap.get("duration")[0] * matmult ), Math.floor( statMap.get("duration")[1] * matmult )]);
}
} else {
//durability modifier
statMap.set("durability", [Math.floor( statMap.get("durability")[0] * matmult ), Math.floor( statMap.get("durability")[1] * matmult )]);
}
if (statMap.get("category") === "weapon") {
//attack damages oh boy
let ratio = 2.05;
if (this['atkSpd'] === "SLOW") {
ratio /= 1.5;
} else if (this['atkSpd'] === "NORMAL") {
ratio = 1;
} else if (this['atkSpd'] === "FAST") {
ratio /= 2.5;
}
let nDamBaseLow = Math.floor(low * matmult);
let nDamBaseHigh = Math.floor(high * matmult);
nDamBaseLow = Math.floor(nDamBaseLow * ratio);
nDamBaseHigh = Math.floor(nDamBaseHigh * ratio);
let elemDamBaseLow = [0,0,0,0,0];
let elemDamBaseHigh = [0,0,0,0,0];
/*
* APPLY POWDERS - MAY NOT BE CORRECT
*/
let powders = [];
for (let n in this.ingreds) {
let ingred = this.ingreds[n];
if (ingred.get("isPowder")) {
powders.push(ingred.get("pid"));
}
}
for (const p of powders) {
/* Powders as ingredients in crafted weapons are different than powders applied to non-crafted weapons. Thanks to nbcss for showing me the math.
*/
let powder = powderStats[p]; //use min, max, and convert
let element = Math.floor((p+0.01)/6); //[0,4], the +0.01 attempts to prevent division error
let diffLow = Math.floor(nDamBaseLow * powder.convert/100);
nDamBaseLow -= diffLow;
elemDamBaseLow[element] += diffLow + Math.floor( (powder.min + powder.max) / 2 );
let diffHigh = Math.floor(nDamBaseHigh * powder.convert/100);
nDamBaseHigh -= diffHigh;
elemDamBaseHigh[element] += diffHigh + Math.floor( (powder.min + powder.max) / 2 );
}
/* I create a separate variable for each low damage range because we need one damage range to calculate damage with, and it's custom to use the maximum range of the range range.
*/
let low1 = Math.floor(nDamBaseLow * 0.9);
let low2 = Math.floor(nDamBaseLow * 1.1);
let high1 = Math.floor(nDamBaseHigh * 0.9);
let high2 = Math.floor(nDamBaseHigh * 1.1);
statMap.set("nDamLow", low1+"-"+low2);
statMap.set("nDam", high1+"-"+high2);
for (const e in skp_elements) {
low1 = Math.floor(elemDamBaseLow[e] * 0.9);
low2 = Math.floor(elemDamBaseLow[e] * 1.1);
high1 = Math.floor(elemDamBaseHigh[e] * 0.9);
high2 = Math.floor(elemDamBaseHigh[e] * 1.1);
statMap.set(skp_elements[e]+"DamLow", low1+"-"+low2);
statMap.set(skp_elements[e]+"Dam",high1+"-"+high2);
}
} else if (statMap.get("category") === "armor") {
for (let n in this.ingreds) {
let ingred = this.ingreds[n];
if (ingred.get("isPowder")) {
let powder = powderStats[ingred.get("pid")];
let name = powderNames.get(ingred.get("pid"));
statMap.set(name.charAt(0) + "Def", (statMap.get(name.charAt(0)+"Def") || 0) + powder["defPlus"]);
statMap.set(skp_elements[(skp_elements.indexOf(name.charAt(0)) + 4 )% 5] + "Def", (statMap.get(skp_elements[(skp_elements.indexOf(name.charAt(0)) + 4 )% 5]+"Def") || 0) - powder["defMinus"]);
}
}
low = Math.floor(low * matmult);
high = Math.floor(high * matmult);
statMap.set("hp",high);
statMap.set("hpLow",low);
}
/* END SECTION */
let eff = [[100,100],[100,100],[100,100]];
for (let n in this.ingreds) {
let ingred = this.ingreds[n];
//i and j will refer to the eff matrix.
let i = Math.floor(n / 2);
let j = n % 2;
for (const [key,value] of ingred.get("posMods")) {
if(value == 0) {
continue;
} else {
if (key === "above") {
for (let k = i-1; k > -1; k--) {
eff[k][j] += value;
}
} else if (key === "under") {
for (let k = i+1; k < 3; k++) {
eff[k][j] += value;
}
} else if (key === "left") {
if (j == 1) {
eff[i][j-1] += value;
}
} else if (key === "right") {
if (j == 0) {
eff[i][j+1] += value;
}
} else if (key === "touching") {
for (let k in eff) {
for (let l in eff[k]) {
if ( (Math.abs(k-i) == 1 && Math.abs (l-j) == 0) || (Math.abs(k-i) == 0 && Math.abs (l-j) == 1) ) {
eff[k][l] += value;
}
}
}
} else if (key === "notTouching") {
for (let k in eff) {
for (let l in eff[k]) {
if ( (Math.abs(k-i) > 1) || (Math.abs(k-i) == 1 && Math.abs(l-j) == 1) ) {
eff[k][l] += value;
}
}
}
} else {
console.log("Something went wrong. Please contact hppeng.");
//wtf happened
}
}
}
}
//apply ingredient effectivness - on ids, and reqs (itemIDs). NOT on durability, duration, or charges.
let eff_flat = eff.flat();
statMap.set("ingredEffectiveness", eff_flat);
//console.log(eff_flat);
//apply ingredient ids
for (const n in this.ingreds) {
let ingred = this.ingreds[n];
let eff_mult = (eff_flat[n] / 100).toFixed(2);
for (const [key, value] of ingred.get("itemIDs")) {
if(key !== "dura" && !consumableTypes.includes(statMap.get("type"))) { //consumables NEVER get reqs
if (!ingred.get("isPowder")) {
statMap.set(key, Math.round(statMap.get(key) + value*eff_mult));
} else {
statMap.set(key, Math.round(statMap.get(key) + value));
}
} else { //durability, NOT affected by effectiveness
statMap.set("durability", statMap.get("durability").map(x => x + value));
}
}
for (const [key,value] of ingred.get("consumableIDs")) {
//neither duration nor charges are affected by effectiveness
if(key === "dura") {
statMap.set("duration", statMap.get("duration").map(x => x + value));
} else{
statMap.set(key, statMap.get("charges") + value);
}
}
for (const [key,value] of ingred.get("ids").get("maxRolls")) {
if (value && value != 0) {
let rolls = [ingred.get("ids").get("minRolls").get(key), value];
rolls = rolls.map(x => Math.floor(x * eff_mult)).sort(function(a, b){return a - b});
statMap.get("minRolls").set(key, (statMap.get("minRolls").get(key)) ? statMap.get("minRolls").get(key) + rolls[0] : rolls[0]);
statMap.get("maxRolls").set(key, (statMap.get("maxRolls").get(key)) ? statMap.get("maxRolls").get(key) + rolls[1] : rolls[1]);
}
}
}
for (const d in statMap.get("durability")) {
if(statMap.get("durability")[d] < 1) { statMap.get("durability")[d] = 1;}
else {
statMap.get("durability")[d] = Math.floor(statMap.get("durability")[d]);
}
}
for (const d in statMap.get("duration")) {
if(!allNone && statMap.get("duration")[d] < 10) { statMap.get("duration")[d] = 10;}
}
if(statMap.has("charges") && statMap.get("charges") < 1 ) { statMap.set("charges",1)}
statMap.set("reqs",[0,0,0,0,0]);
statMap.set("skillpoints", [0,0,0,0,0]);
statMap.set("damageBonus",[0,0,0,0,0]);
for (const e in skp_order) {
statMap.set(skp_order[e], statMap.get("maxRolls").has(skp_order[e]) ? statMap.get("maxRolls").get(skp_order[e]) : 0);
statMap.get("skillpoints")[e] = statMap.get("maxRolls").has(skp_order[e]) ? statMap.get("maxRolls").get(skp_order[e]) : 0;
statMap.get("reqs")[e] = statMap.has(skp_order[e]+"Req") && !consumableTypes.includes(statMap.get("type"))? statMap.get(skp_order[e]+"Req") : 0;
statMap.get("damageBonus")[e] = statMap.has(skp_order[e]+"DamPct") ? statMap.get(skp_order[e]+"DamPct") : 0;
}
for (const id of rolledIDs) {
if (statMap.get("minRolls").has(id)) {
continue;
} else {
statMap.get("minRolls").set(id,0);
statMap.get("maxRolls").set(id,0);
}
}
statMap.set("crafted", true);
this.statMap = statMap;
}
}