""" NOTE!!!!!!! DEMON TIDE 1.20 IS HARD CODED! AMBIVALENCE IS REMOVED! """ import json import os with open("dump.json", "r") as infile: data = json.load(infile) with open("updated.json", "r") as oldfile: old_data = json.load(oldfile) items = data["items"] old_items = old_data["items"] old_tomes = old_data["tomes"] if "request" in data: del data["request"] #this script does not change sets or tomes. use the dedicated set and tome update scripts to update. data["sets"] = old_data["sets"] data["tomes"] = old_data["tomes"] item_set_map = dict() for set_name, set_data in data["sets"].items(): for item_name in set_data["items"]: item_set_map[item_name] = set_name must_mappings = [ "strength", "dexterity", "intelligence", "agility", "defense", "strengthPoints", "dexterityPoints", "intelligencePoints", "agilityPoints", "defensePoints", ] translate_mappings = { #"name": "name", #"displayName": "displayName", #"tier": "tier", #"set": "set", "sockets": "slots", #"type": "type", #"armorType": "armorType", (deleted) "armorColor": "color", #(deleted) "addedLore": "lore", #(deleted) #"material": "material", (deleted) "dropType": "drop", #"quest": "quest", "restrictions": "restrict", "damage": "nDam", "fireDamage": "fDam", "waterDamage": "wDam", "airDamage": "aDam", "thunderDamage": "tDam", "earthDamage": "eDam", "attackSpeed": "atkSpd", "health": "hp", "fireDefense": "fDef", "waterDefense": "wDef", "airDefense": "aDef", "thunderDefense": "tDef", "earthDefense": "eDef", "level": "lvl", "classRequirement": "classReq", "strength": "strReq", "dexterity": "dexReq", "intelligence": "intReq", "agility": "agiReq", "defense": "defReq", "healthRegen": "hprPct", "manaRegen": "mr", "spellDamage": "sdPct", "damageBonus": "mdPct", "lifeSteal": "ls", "manaSteal": "ms", "xpBonus": "xpb", "lootBonus": "lb", "reflection": "ref", "strengthPoints": "str", "dexterityPoints": "dex", "intelligencePoints": "int", "agilityPoints": "agi", "defensePoints": "def", #"thorns": "thorns", "exploding": "expd", "speed": "spd", "attackSpeedBonus": "atkTier", #"poison": "poison", "healthBonus": "hpBonus", "soulPoints": "spRegen", "emeraldStealing": "eSteal", "healthRegenRaw": "hprRaw", "spellDamageRaw": "sdRaw", "damageBonusRaw": "mdRaw", "bonusFireDamage": "fDamPct", "bonusWaterDamage": "wDamPct", "bonusAirDamage": "aDamPct", "bonusThunderDamage": "tDamPct", "bonusEarthDamage": "eDamPct", "bonusFireDefense": "fDefPct", "bonusWaterDefense": "wDefPct", "bonusAirDefense": "aDefPct", "bonusThunderDefense": "tDefPct", "bonusEarthDefense": "eDefPct", "accessoryType": "type", "identified": "fixID", #"skin": "skin", #"category": "category", "spellCostPct1": "spPct1", "spellCostRaw1": "spRaw1", "spellCostPct2": "spPct2", "spellCostRaw2": "spRaw2", "spellCostPct3": "spPct3", "spellCostRaw3": "spRaw3", "spellCostPct4": "spPct4", "spellCostRaw4": "spRaw4", "rainbowSpellDamageRaw": "rainbowRaw", #"sprint": "sprint", "sprintRegen": "sprintReg", "jumpHeight": "jh", "lootQuality": "lq", "gatherXpBonus": "gXp", "gatherSpeed": "gSpd", } delete_keys = [ #"addedLore", #"skin", #"armorType", #"armorColor", #"material" ] id_map = {item["name"]: item["id"] for item in old_items} used_ids = set([v for k, v in id_map.items()]) max_id = 0 known_item_names = set() for item in items: known_item_names.add(item["name"]) old_items_map = dict() unchanged_items = [] remap_items = [] for item in old_items: if "remapID" in item: remap_items.append(item) elif item["name"] not in known_item_names: unchanged_items.append(item) old_items_map[item["name"]] = item for item in items: for key in delete_keys: if key in item: del item[key] for k in list(item.keys()): if (item[k] == 0 or item[k] is None) and not k in must_mappings: del item[k] for k, v in translate_mappings.items(): if k in item: item[v] = item[k] del item[k] if not (item["name"] in id_map): while max_id in used_ids: max_id += 1 used_ids.add(max_id) id_map[item["name"]] = max_id print(f'New item: {item["name"]} (id: {max_id})') item["id"] = id_map[item["name"]] item["type"] = item["type"].lower() if "displayName" in item: item_name = item["displayName"] else: item_name = item["name"] if item_name in item_set_map: item["set"] = item_set_map[item_name] if item["name"] in old_items_map: old_item = old_items_map[item["name"]] if "hideSet" in old_item: item["hideSet"] = old_item["hideSet"] items.extend(unchanged_items) items.extend(remap_items) with open("id_map.json","w") as id_mapfile: print("{", file=id_mapfile) outputs = [] for v, k in sorted((v, k) for k, v in id_map.items()): outputs.append(f' "{k}": {v}') print(',\n'.join(outputs), file=id_mapfile) print("}", file=id_mapfile) with open("clean.json", "w") as outfile: json.dump(data, outfile, indent=2) with open("compress.json", "w") as outfile: json.dump(data, outfile)