const ci_save_order = ["name", "lore", "tier", "set", "slots", "type", "material", "drop", "quest", "nDam", "fDam", "wDam", "aDam", "tDam", "eDam", "atkSpd", "hp", "fDef", "wDef", "aDef", "tDef", "eDef", "lvl", "classReq", "strReq", "dexReq", "intReq", "defReq", "agiReq","str", "dex", "int", "agi", "def", "id", "skillpoints", "reqs", "majorIds", "hprPct", "mr", "sdPct", "mdPct", "ls", "ms", "xpb", "lb", "ref", "thorns", "expd", "spd", "atkTier", "poison", "hpBonus", "spRegen", "eSteal", "hprRaw", "sdRaw", "mdRaw", "fDamPct", "wDamPct", "aDamPct", "tDamPct", "eDamPct", "fDefPct", "wDefPct", "aDefPct", "tDefPct", "eDefPct", "spPct1", "spRaw1", "spPct2", "spRaw2", "spPct3", "spRaw3", "spPct4", "spRaw4", "rainbowRaw", "sprint", "sprintReg", "jh", "lq", "gXp", "gSpd","durability","duration","charges"]; const nonRolled_strings = ["name","lore", "tier","set","type","material","drop","quest","majorIds","classReq","atkSpd","displayName", "nDam", "fDam", "wDam", "aDam", "tDam", "eDam", "durability", "duration"]; //omitted restrict - it's always "Custom Item" //omitted displayName - either it's the same as name (repetitive) or it's "Custom Item" //omitted category - can always get this from type //omitted fixId - we will denote this early in the string. //omitted "nDam_", "fDam_", "wDam_", "aDam_", "tDam_", "eDam_" - will be calculated on display function getCustomFromHash(hash) { let name = hash.slice(); let statMap; try { if (name.slice(0,3) === "CI-") { name = name.substring(3); } else { throw new Error("Not a custom item!"); } let version = name.charAt(0); let fixID = Boolean(parseInt(name.charAt(1),10)); let tag = name.substring(2); statMap = new Map(); statMap.set("minRolls", new Map()); statMap.set("maxRolls", new Map()); if (version === "1") { //do the things if (fixID) { statMap.set("fixID", true); } while (tag !== "") { let id = ci_save_order[Base64.toInt(tag.slice(0,2))]; let len = Base64.toInt(tag.slice(2,4)); if (rolledIDs.includes(id)) { let sign = parseInt(tag.slice(4,5),10); let minRoll = Base64.toInt(tag.slice(5,5+len)); if (!fixID) { let maxRoll = Base64.toInt(tag.slice(5+len,5+2*len)); if (sign > 1) { maxRoll *= -1; } if (sign % 2 == 1) { minRoll *= -1; } statMap.get("minRolls").set(id,minRoll); statMap.get("maxRolls").set(id,maxRoll); tag = tag.slice(5+2*len); } else { if (sign != 0) { minRoll *= -1; } statMap.get("minRolls").set(id,minRoll); statMap.get("maxRolls").set(id,minRoll); tag = tag.slice(5+len); } } else { let val; if (nonRolled_strings.includes(id)) { if (id === "tier") { val = tiers[Base64.toInt(tag.charAt(2))]; len = -1; } else if (id === "type") { val = types[Base64.toInt(tag.charAt(2))]; len = -1; } else if (id === "atkSpd") { val = attackSpeeds[Base64.toInt(tag.charAt(2))]; len = -1; } else if (id === "classReq") { val = classes[Base64.toInt(tag.charAt(2))]; len = -1; } else { //general case val = tag.slice(4,4+len).replaceAll("%20"," "); } tag = tag.slice(4+len); } else { let sign = parseInt(tag.slice(4,5),10); val = Base64.toInt(tag.slice(5,5+len)); if (sign == 1) { val *= -1; } tag = tag.slice(5+len); } statMap.set(id, val); } } statMap.set("hash","CI-"+name); return new Custom(statMap); } } catch (error) { //console.log(statMap); return undefined; } } /** An object representing a Custom Item. Mostly for vanity purposes. * @dep Requires the use of nonRolledIDs and rolledIDs from display.js. * @dep Requires the use of attackSpeeds from build.js. */ class Custom{ /** * @description Construct a custom item (CI) from a statMap. * @param {statMap}: A map with keys from rolledIDs or nonRolledIDs or minRolls/maxRolls and values befitting the keys. minRolls and maxRolls are their own maps and have the same keys, but with minimum and maximum values (for rolls). * */ constructor(statMap){ this.statMap = statMap; this.initCustomStats(); } //Applies powders to the CI applyPowders() { if (this.statMap.get("category") === "armor") { //double apply armor powders for(const id of this.statMap.get("powders")){ let powder = powderStats[id]; let name = powderNames.get(id); this.statMap.set(name.charAt(0) + "Def", (this.statMap.get(name.charAt(0)+"Def") || 0) + 2 * powder["defPlus"]); this.statMap.set(skp_elements[(skp_elements.indexOf(name.charAt(0)) + 4 )% 5] + "Def", (this.statMap.get(skp_elements[(skp_elements.indexOf(name.charAt(0)) + 4 )% 5]+"Def") || 0) - 2 * powder["defMinus"]); } }else if (this.statMap.get("category") === "weapon") { //do nothing - weapon powders are handled in displayExpandedItem } } setHash(hash) { let ihash = hash.slice(); if (ihash.slice(0,3) !== "CI-") { ihash = "CI-" + hash; } this.hash = ihash; this.statMap.set("hash",ihash); } updateName(name) { this.name = name; this.displayName = name; } /* Get all stats for this CI. * Stores in this.statMap. * Follows the expandedItem item structure, similar to a crafted item. * TODO: Check if this is even useful */ initCustomStats(){ //this.setHashVerbose(); //do NOT move sethash from here please this.statMap.set("custom", true); for (const n of ["nDam","eDam","tDam","wDam","fDam","aDam"]) { if (!(this.statMap.has(n) && this.statMap.get(n))) { this.statMap.set(n,"0-0"); } } for (const id of ci_save_order) { if (rolledIDs.includes(id)) { if (!(this.statMap.get("minRolls").has(id) && this.statMap.get("minRolls").get(id))) { this.statMap.get("minRolls").set(id,0); this.statMap.get("maxRolls").set(id,0); } } else { if (nonRolled_strings.includes(id)) { if (!(this.statMap.has(id)&&this.statMap.get(id))) { this.statMap.set(id,""); } } else { if (!(this.statMap.has(id)&&this.statMap.get(id))) { this.statMap.set(id,0); } } } } if (this.statMap.get("type")) { this.statMap.set("type",this.statMap.get("type").toLowerCase()); if (armorTypes.includes(this.statMap.get("type"))) { this.statMap.set("category","armor"); } else if (accessoryTypes.includes(this.statMap.get("type"))) { this.statMap.set("category","accessory"); } else if (weaponTypes.includes(this.statMap.get("type"))) { this.statMap.set("category","weapon"); } else if (consumableTypes.includes(this.statMap.get("type"))) { this.statMap.set("category","consumable"); } } if (this.statMap.get("tier") === "Crafted") { this.statMap.set("crafted", true); for (const e of skp_elements) { this.statMap.set(e+"DamLow", this.statMap.get(e+"Dam")); } this.statMap.set("nDamLow", this.statMap.get("nDam")); this.statMap.set("hpLow", this.statMap.get("hp")); for (const e of skp_order) { this.statMap.get("minRolls").set(e,this.statMap.get(e)); this.statMap.get("maxRolls").set(e,this.statMap.get(e)); } // for (const e of ["durability", "duration"]) { // if (this.statMap.get(e) === "") { // this.statMap.set(e, [0,0]); // } else { // this.statMap.set(e, [this.statMap.get(e).split("-")[0],this.statMap.get(e).split("-")[1]]) // } // } this.statMap.set("lvlLow",this.statMap.get("lvl")); if (this.statMap.get("category") === "weapon") { //this is for powder purposes. //users will likely not stick to the 0.9,1.1 rule because custom item. We will get around this by breaking everything and rewarding users for sticking to 0.9,1.1. this.statMap.set("nDamBaseLow", Math.floor((parseFloat(this.statMap.get("nDamLow")) + parseFloat(this.statMap.get("nDam"))) / 2) ); this.statMap.set("nDamBaseHigh", Math.floor((parseFloat(this.statMap.get("nDamLow")) + parseFloat(this.statMap.get("nDam"))) / 2) ); for (const e in skp_elements) { this.statMap.set(skp_elements[e]+"DamBaseLow", Math.floor((parseFloat(this.statMap.get(skp_elements[e]+"DamLow")) + parseFloat(this.statMap.get(skp_elements[e]+"Dam"))) / 2)); this.statMap.set(skp_elements[e]+"DamBaseHigh", Math.floor((parseFloat(this.statMap.get(skp_elements[e]+"DamLow")) + parseFloat(this.statMap.get(skp_elements[e]+"Dam"))) / 2)); } this.statMap.set("ingredPowders", []); } } if (this.statMap.get("category") !== "weapon") { this.statMap.set("atkSpd", ""); for (const n in ["nDam","eDam","tDam","wDam","fDam","aDam"]) { //this.statMap.set(n,""); } } else { } if (this.statMap.get("name") && this.statMap.get("name") !== "") { this.statMap.set("displayName", this.statMap.get("name")); } else { this.statMap.set("displayName", "Custom Item"); } this.statMap.set("powders",[]); this.statMap.set("reqs",[this.statMap.get("strReq"),this.statMap.get("dexReq"),this.statMap.get("intReq"),this.statMap.get("defReq"),this.statMap.get("agiReq")]); this.statMap.set("skillpoints", [this.statMap.get("str"),this.statMap.get("dex"),this.statMap.get("int"),this.statMap.get("def"),this.statMap.get("agi")]); this.statMap.set("restrict", "Custom Item") } }