""" An old script used for testing skillpoint assignment algorithms. Not used commonly. """ import json import math import copy with open("clean.json") as infile: data = json.load(infile) def clean_item(item): if not "displayName" in item: item["displayName"] = item["name"] return item items = data["items"] item_map = {clean_item(item)["displayName"]: item for item in items} # build_items_names = [ # "Cumulonimbus", # "Soulflare", # "Leictreach Makani", # "Slayer", # "Intensity", # "Moon Pool Circlet", # "Diamond Static Bracelet", # "Royal Stormy Amulet" # ] # build_weapon_name = "Fatal" # build_items_names = [ # "Morph-Stardust", # "Morph-Steel", # "Morph-Iron", # "Morph-Gold", # "Morph-Topaz", # "Morph-Emerald", # "Morph-Amethyst", # "Morph-Ruby" # ] # build_weapon_name = "Cascade" build_items_names = [ "Blue Mask", "Sparkling Plate", "Gemini", "Slayer", "Draoi Fair", "Moon Pool Circlet", "Prowess", "Diamond Fusion Necklace" ] build_weapon_name = "Praesidium" build_items = [item_map[item] for item in build_items_names] build_weapon = item_map[build_weapon_name] for item in build_items: print(item) print("-------------------------------") print(build_weapon) # Consolidate skillpoint and req into arrays for ease of processing. def setup(item): item["skillpoints"] = [item["str"], item["dex"], item["int"], item["def"], item["agi"]] item["has_negstat"] = any(x < 0 for x in item["skillpoints"]) item["reqs"] = [item["strReq"], item["dexReq"], item["intReq"], item["defReq"], item["agiReq"]] fixed = [] consider = [] noboost = [] for item in build_items: setup(item) if all(x == 0 for x in item["reqs"]): fixed.append(item) elif all(x == 0 for x in item["skillpoints"]) and item["set"] is None: noboost.append(item) else: consider.append(item) setup(build_weapon) fixed = tuple(fixed) noboost = tuple(noboost) consider = tuple(consider) """ The way this code expects this to work: sets is a map: setName -> setObject { bonuses: array[bonusObject] } where each bonusObject is a mapping from id to boost value. And the bonuses array describes the effect of equipping set items (0 index = 1 item). """ sets = dict() # Apply the skillpoints an item gives to the build. """ skillPoints: current skillpoint totals. item: Item in uestion. activeSetCounts: Mapping from setname to number of items currently worn (not including this one). """ def apply_skillpoints(skillpoints, item, activeSetCounts): for i in range(5): skillpoints[i] += item["skillpoints"][i] if item["set"] is not None: setName = item["set"] old_bonus = dict() if setName in activeSetCounts: setCount = activeSetCounts[setName] old_bonus = sets[setName]["bonuses"][setCount-1] activeSetCounts[setName] = setCount + 1 else: setCount = 0 activeSetCounts[setName] = 1 new_bonus = sets[setName]["bonuses"][setCount] skp_order = ["str","dex","int","def","agi"] for i, skp in enumerate(skp_order): delta = new_bonus[skp] - old_bonus[skp] skillpoints[i] += delta # Figure out (naively) how many skillpoints need to be applied to get the current item to fit. # Doesn't handle -skp. def apply_to_fit(skillpoints, item, skillpoint_filter, activeSetCounts): applied = [0, 0, 0, 0, 0] total = 0 for i, req, cur in zip(range(5), item["reqs"], skillpoints): if item["skillpoints"][i] < 0 and skillpoint_filter[i]: applied[i] -= item["skillpoints"][i] total -= item["skillpoints"][i] if (item["reqs"][i] == 0): continue skillpoint_filter[i] = True if req > cur: diff = req - cur applied[i] += diff total += diff if item["set"] is not None: setName = item["set"] old_bonus = dict() if setName in activeSetCounts: setCount = activeSetCounts[setName] old_bonus = sets[setName]["bonuses"][setCount-1] activeSetCounts[setName] = setCount + 1 else: setCount = 0; activeSetCounts[setName] = 1 new_bonus = sets[setName]["bonuses"][setCount] skp_order = ["str","dex","int","def","agi"] for i, skp in enumerate(skp_order): delta = new_bonus[skp] - old_bonus[skp] if delta < 0 and skillpoint_filter[i]: applied[i] -= delta total -= delta return applied, total # Permutations in js reference (also cool algorithm): # https://stackoverflow.com/a/41068709 static_skillpoints_base = [0, 0, 0, 0, 0] static_activeSetCounts = dict() # Separate out the no req items and add them to the static skillpoint base. for item in fixed: apply_skillpoints(static_skillpoints_base, item, static_activeSetCounts) best = consider + noboost; final_skillpoints = static_skillpoints_base[:] best_skillpoints = [0, 0, 0, 0, 0] best_total = math.inf best_activeSetCounts = dict() allFalse = [False] * 5 if len(consider) or len(noboost): # Try every combination and pick the best one. import itertools for permutation in itertools.permutations(consider): activeSetCounts = dict(best_activeSetCounts) has_skillpoint = allFalse[:] permutation += noboost skillpoints_applied = [0, 0, 0, 0, 0] skillpoints = static_skillpoints_base[:] total_applied = 0 for item in permutation: needed_skillpoints, total_diff = apply_to_fit(skillpoints, item, has_skillpoint, activeSetCounts) for i in range(5): skillpoints_applied[i] += needed_skillpoints[i] skillpoints[i] += needed_skillpoints[i] apply_skillpoints(skillpoints, item, activeSetCounts) total_applied += total_diff if total_applied >= best_total: break needed_skillpoints, total_diff = apply_to_fit(skillpoints, build_weapon, has_skillpoint, activeSetCounts) for i in range(5): skillpoints_applied[i] += needed_skillpoints[i] skillpoints[i] += needed_skillpoints[i] apply_skillpoints(skillpoints, build_weapon, activeSetCounts) total_applied += total_diff if total_applied < best_total: best = permutation final_skillpoints = skillpoints best_skillpoints = skillpoints_applied best_total = total_applied best_activeSetCounts = activeSetCounts else: best_total = 0 needed_skillpoints, total_diff = apply_to_fit(skillpoints, build_weapon, allFalse, best_activeSetCounts) for i in range(5): best_skillpoints[i] += needed_skillpoints[i] final_skillpoints[i] += needed_skillpoints[i] apply_skillpoints(skillpoints, build_weapon, best_activeSetCounts) best_total += total_diff equip_order = fixed + best results = [equip_order, best_skillpoints, final_skillpoints, best_total, best_activeSetCounts]; print([i["displayName"] for i in fixed + best]) print(best_skillpoints) print(final_skillpoints) print(best_total) #def attempt(skillpoints, items_in_order):