/* * TESTING SECTION */ const url_base = location.href.split("#")[0]; const url_tag = location.hash.slice(1); console.log(url_base); console.log(url_tag); /* * END testing section */ const BUILD_VERSION = "1.2"; document.getElementById("header").textContent = "Wynn build calculator "+BUILD_VERSION+" (db version "+DB_VERSION+")"; let player_build; // Set up item lists for quick access later. let armorTypes = [ "helmet", "chestplate", "leggings", "boots" ]; let accessoryTypes = [ "ring", "bracelet", "necklace" ]; let weaponTypes = [ "wand", "spear", "bow", "dagger", "relik" ]; let item_fields = [ "name", "displayName", "tier", "set", "slots", "type", "material", "drop", "quest", "restrict", "nDam", "fDam", "wDam", "aDam", "tDam", "eDam", "atkSpd", "hp", "fDef", "wDef", "aDef", "tDef", "eDef", "lvl", "classReq", "strReq", "dexReq", "intReq", "defReq", "agiReq", "hprPct", "mr", "sdPct", "mdPct", "ls", "ms", "xpb", "lb", "ref", "str", "dex", "int", "agi", "def", "thorns", "exploding", "spd", "atkTier", "poison", "hpBonus", "spRegen", "eSteal", "hprRaw", "sdRaw", "mdRaw", "fDamPct", "wDamPct", "aDamPct", "tDamPct", "eDamPct", "fDefPct", "wDefPct", "aDefPct", "tDefPct", "eDefPct", "fixID", "category", "spPct1", "spRaw1", "spPct2", "spRaw2", "spPct3", "spRaw3", "spPct4", "spRaw4", "rainbowRaw", "sprint", "sprintReg", "jh", "lq", "gXp", "gSpd", "id" ]; let skpReqs = ["strReq", "dexReq", "intReq", "defReq", "agiReq"]; let itemTypes = armorTypes.concat(accessoryTypes).concat(weaponTypes); let itemLists = new Map(); for (const it of itemTypes) { itemLists.set(it, []); } let itemMap = new Map(); let idMap = new Map(); /* * Function that takes an item list and populates its corresponding dropdown. * Used for armors and bracelet/necklace. */ function populateItemList(type) { let item_list = document.getElementById(type+"-items"); for (const item of itemLists.get(type)) { let el = document.createElement("option"); el.value = item; item_list.appendChild(el); } } /* * Populate dropdowns, add listeners, etc. */ function init() { let noneItems = [ ["armor", "helmet", "No Helmet"], ["armor", "chestplate", "No Chestplate"], ["armor", "leggings", "No Leggings"], ["armor", "boots", "No Boots"], ["accessory", "ring", "No Ring 1"], ["accessory", "ring", "No Ring 2"], ["accessory", "bracelet", "No Bracelet"], ["accessory", "necklace", "No Necklace"], ["weapon", "wand", "No Weapon"], ]; for (let i = 0; i < 9; i++) { let item = Object(); for (const field of item_fields) { item[field] = 0; } item.category = noneItems[i][0]; item.type = noneItems[i][1]; item.name = noneItems[i][2]; item.displayName = item.name; item.set = null; item.quest = null; item.skillpoints = [0, 0, 0, 0, 0]; item.has_negstat = false; item.reqs = [0, 0, 0, 0, 0]; item.fixID = true; item.tier = " ";//do not get rid of this @hpp item.id = 10000 + i; noneItems[i] = item; } items = items.concat(noneItems); console.log(items); for (const item of items) { itemLists.get(item.type).push(item.displayName); itemMap.set(item.displayName, item); idMap.set(item.id, item.displayName); } /*for (const item of noneItems){ itemLists.get(item.type).push(item.name); itemMap.set(item.name, item); }*/ for (const armorType of armorTypes) { populateItemList(armorType); // Add change listener to update armor slots. document.getElementById(armorType+"-choice").addEventListener("change", (event) => { let item = itemMap.get(event.target.value); if (item !== undefined) { document.getElementById(armorType+"-slots").textContent = item.slots + " slots"; } else { document.getElementById(armorType+"-slots").textContent = "X slots"; } }); } let ring1_list = document.getElementById("ring1-items"); let ring2_list = document.getElementById("ring2-items"); for (const ring of itemLists.get("ring")) { let el1 = document.createElement("option"); let el2 = document.createElement("option"); el1.value = ring; el2.value = ring; ring1_list.appendChild(el1); ring2_list.appendChild(el2); } populateItemList("bracelet"); populateItemList("necklace"); let weapon_list = document.getElementById("weapon-items"); for (const weaponType of weaponTypes) { for (const weapon of itemLists.get(weaponType)) { let el = document.createElement("option"); el.value = weapon; weapon_list.appendChild(el); } } // Add change listener to update weapon slots. document.getElementById("weapon-choice").addEventListener("change", (event) => { let item = itemMap.get(event.target.value); if (item !== undefined) { document.getElementById("weapon-slots").textContent = item.slots + " slots"; } else { document.getElementById("weapon-slots").textContent = "X slots"; } }); populateFromURL(); } /* * Populate fields based on url, and calculate build. */ function populateFromURL() { if (url_tag) { let helmet; let chestplate; let leggings; let boots; let ring1; let ring2; let bracelet; let necklace; let weapon; let info = url_tag.split("_"); let version = info[0]; if (version === "0") { let equipments = info[1]; helmet = idMap.get(Base64.toInt(equipments.slice(0,3))); chestplate = idMap.get(Base64.toInt(equipments.slice(3,6))); leggings = idMap.get(Base64.toInt(equipments.slice(6,9))); boots = idMap.get(Base64.toInt(equipments.slice(9,12))); ring1 = idMap.get(Base64.toInt(equipments.slice(12,15))); ring2 = idMap.get(Base64.toInt(equipments.slice(15,18))); bracelet = idMap.get(Base64.toInt(equipments.slice(18,21))); necklace = idMap.get(Base64.toInt(equipments.slice(21,24))); weapon = idMap.get(Base64.toInt(equipments.slice(24,27))); } setValue("helmet-choice", helmet); setValue("helmet-powder", ""); setValue("chestplate-choice", chestplate); setValue("chestplate-powder", ""); setValue("leggings-choice", leggings); setValue("leggings-powder", ""); setValue("boots-choice", boots); setValue("boots-powder", ""); setValue("ring1-choice", ring1); setValue("ring2-choice", ring2); setValue("bracelet-choice", bracelet); setValue("necklace-choice", necklace); setValue("weapon-choice", weapon); setValue("weapon-powder", ""); setValue("str-skp", "0"); setValue("dex-skp", "0"); setValue("int-skp", "0"); setValue("def-skp", "0"); setValue("agi-skp", "0"); calculateBuild(); } } function encodeBuild() { if (player_build) { let build_string = "0_" + Base64.fromIntN(player_build.helmet.id, 3) + Base64.fromIntN(player_build.chestplate.id, 3) + Base64.fromIntN(player_build.leggings.id, 3) + Base64.fromIntN(player_build.boots.id, 3) + Base64.fromIntN(player_build.ring1.id, 3) + Base64.fromIntN(player_build.ring2.id, 3) + Base64.fromIntN(player_build.bracelet.id, 3) + Base64.fromIntN(player_build.necklace.id, 3) + Base64.fromIntN(player_build.weapon.id, 3); return build_string; } return ""; } function calculateBuild(){ /* TODO: implement level changing Make this entire function prettier */ let helmet = document.getElementById("helmet-choice").value; let chestplate = document.getElementById("chestplate-choice").value; let leggings = document.getElementById("leggings-choice").value; let boots = document.getElementById("boots-choice").value; let ring1 = document.getElementById("ring1-choice").value; let ring2 = document.getElementById("ring2-choice").value; let bracelet = document.getElementById("bracelet-choice").value; let necklace = document.getElementById("necklace-choice").value; let weapon = document.getElementById("weapon-choice").value; if(helmet===""){ helmet = "No Helmet"; } if(chestplate===""){ chestplate = "No Chestplate"; } if(leggings===""){ leggings = "No Leggings"; } if(boots===""){ boots = "No Boots"; } if(ring1===""){ ring1 = "No Ring 1"; } if(ring2===""){ ring2 = "No Ring 2"; } if(bracelet===""){ bracelet = "No Bracelet"; } if(necklace===""){ necklace = "No Necklace"; } if(weapon===""){ weapon = "No Weapon"; } player_build = new Build( 106, itemMap.get(helmet), itemMap.get(chestplate), itemMap.get(leggings), itemMap.get(boots), itemMap.get(ring1), itemMap.get(ring2), itemMap.get(bracelet), itemMap.get(necklace), itemMap.get(weapon), ); console.log(player_build.toString()); let equip_order_text = "Equip order:
"; for (const item of player_build.equip_order) { equip_order_text += item.displayName + "
"; } setHTML("build-order", equip_order_text); let assigned = player_build.base_skillpoints; setText("str-skp-assign", "Before Boosts: " + assigned[0]); setText("dex-skp-assign", "Before Boosts: " + assigned[1]); setText("int-skp-assign", "Before Boosts: " + assigned[2]); setText("def-skp-assign", "Before Boosts: " + assigned[3]); setText("agi-skp-assign", "Before Boosts: " + assigned[4]); let skillpoints = player_build.total_skillpoints; setValue("str-skp", skillpoints[0]); setValue("dex-skp", skillpoints[1]); setValue("int-skp", skillpoints[2]); setValue("def-skp", skillpoints[3]); setValue("agi-skp", skillpoints[4]); setText("str-skp-base", "Original Value: " + skillpoints[0]); setText("dex-skp-base", "Original Value: " + skillpoints[1]); setText("int-skp-base", "Original Value: " + skillpoints[2]); setText("def-skp-base", "Original Value: " + skillpoints[3]); setText("agi-skp-base", "Original Value: " + skillpoints[4]); console.log(skillpoints); setHTML("str-skp-pct", skillPointsToPercentage(skillpoints[0])*100 ); setHTML("dex-skp-pct", skillPointsToPercentage(skillpoints[1])*100 ); setHTML("int-skp-pct", skillPointsToPercentage(skillpoints[2])*100 ); setHTML("def-skp-pct", skillPointsToPercentage(skillpoints[3])*100 ); setHTML("agi-skp-pct", skillPointsToPercentage(skillpoints[4])*100 ); setText("summary-box", "Summary: Assigned "+player_build.assigned_skillpoints+" skillpoints."); displayExpandedItem(expandItem(player_build.helmet), "build-helmet"); displayExpandedItem(expandItem(player_build.chestplate), "build-chestplate"); displayExpandedItem(expandItem(player_build.leggings), "build-leggings"); displayExpandedItem(expandItem(player_build.boots), "build-boots"); displayExpandedItem(expandItem(player_build.ring1), "build-ring1"); displayExpandedItem(expandItem(player_build.ring2), "build-ring2"); displayExpandedItem(expandItem(player_build.bracelet), "build-bracelet"); displayExpandedItem(expandItem(player_build.necklace), "build-necklace"); displayExpandedItem(expandItem(player_build.weapon), "build-weapon"); let meleeStats = player_build.getMeleeStats(); //nDamAdj,eDamAdj,tDamAdj,wDamAdj,fDamAdj,aDamAdj,totalDamNorm,totalDamCrit,normDPS,critDPS,avgDPS let meleeSummary = ""; meleeSummary = meleeSummary.concat("

Melee Stats

"); meleeSummary = meleeSummary.concat("

Average DPS: ",Math.round(meleeStats[10]),"



"); meleeSummary = meleeSummary.concat("Non-Crit Stats:
"); if(meleeStats[0][0] > 0){ meleeSummary = meleeSummary.concat("Neutral Damage: ",meleeStats[0][0]," -> ",meleeStats[0][1],"
"); } if(meleeStats[1][0] > 0){ meleeSummary = meleeSummary.concat("Earth Damage: ",meleeStats[1][0]," -> ",meleeStats[1][1],"
"); } if(meleeStats[2][0] > 0){ meleeSummary = meleeSummary.concat("Thunder Damage: ",meleeStats[2][0]," -> ",meleeStats[2][1],"
"); } if(meleeStats[3][0] > 0){ meleeSummary = meleeSummary.concat("Water Damage: ",meleeStats[3][0]," -> ",meleeStats[3][1],"
"); } if(meleeStats[4][0] > 0){ meleeSummary = meleeSummary.concat("Fire Damage: ",meleeStats[4][0]," -> ",meleeStats[4][1],"
"); } if(meleeStats[5][0] > 0){ meleeSummary = meleeSummary.concat("Air Damage: ",meleeStats[5][0]," -> ",meleeStats[5][1],"
"); } meleeSummary = meleeSummary.concat("
Total Damage: ",meleeStats[6][0]," -> ",meleeStats[6][1],"
"); meleeSummary = meleeSummary.concat("Normal DPS: ",Math.round(meleeStats[8]),"

"); meleeSummary = meleeSummary.concat("Crit Stats:
"); if(meleeStats[0][2] > 0){ meleeSummary = meleeSummary.concat("Neutral Damage: ",meleeStats[0][2]," -> ",meleeStats[0][3],"
"); } if(meleeStats[1][2] > 0){ meleeSummary = meleeSummary.concat("Earth Damage: ",meleeStats[1][2]," -> ",meleeStats[1][3],"
"); } if(meleeStats[2][2] > 0){ meleeSummary = meleeSummary.concat("Thunder Damage: ",meleeStats[2][2]," -> ",meleeStats[2][3],"
"); } if(meleeStats[3][2] > 0){ meleeSummary = meleeSummary.concat("Water Damage: ",meleeStats[3][2]," -> ",meleeStats[3][3],"
"); } if(meleeStats[4][2] > 0){ meleeSummary = meleeSummary.concat("Fire Damage: ",meleeStats[4][2]," -> ",meleeStats[4][3],"
"); } if(meleeStats[5][2] > 0){ meleeSummary = meleeSummary.concat("Air Damage: ",meleeStats[5][2]," -> ",meleeStats[5][3],"
"); } meleeSummary = meleeSummary.concat("
Total Damage: ",meleeStats[7][0]," -> ",meleeStats[7][1],"
"); meleeSummary = meleeSummary.concat("Crit DPS: ",Math.round(meleeStats[9]),"

"); setHTML("build-cumulative-stats", "".concat(meleeSummary)); //Incomplete function location.hash = encodeBuild(); } /*An independent helper function that rounds a rolled ID to the nearest integer OR brings the roll away from 0. * @param id */ function idRound(id){ rounded = Math.round(id); if(rounded == 0){ return 1; }else{ return rounded; } } function resetFields(){ setValue("helmet-choice", ""); setValue("helmet-powder", ""); setValue("chestplate-choice", ""); setValue("chestplate-powder", ""); setValue("leggings-choice", ""); setValue("leggings-powder", ""); setValue("boots-choice", ""); setValue("boots-powder", ""); setValue("ring1-choice", ""); setValue("ring2-choice", ""); setValue("bracelet-choice", ""); setValue("necklace-choice", ""); setValue("weapon-choice", ""); setValue("weapon-powder", ""); setValue("str-skp", "0"); setValue("dex-skp", "0"); setValue("int-skp", "0"); setValue("def-skp", "0"); setValue("agi-skp", "0"); location.hash = ""; } load_init(init);