""" NOTE!!!!!!! DEMON TIDE 1.20 IS HARD CODED! AMBIVALENCE IS REMOVED! """ import json with open("dump.json", "r") as infile: data = json.loads(infile.read()) items = data["items"] if "request" in data: del data["request"] import os sets = dict() item_set_map = dict() for filename in os.listdir('sets'): if "json" not in filename: continue set_name = filename[1:].split(".")[0].replace("+", " ").replace("%27", "'") with open("sets/"+filename) as set_info: set_obj = json.load(set_info) for item in set_obj["items"]: item_set_map[item] = set_name sets[set_name] = set_obj data["sets"] = sets translate_mappings = { #"name": "name", #"displayName": "displayName", #"tier": "tier", #"set": "set", "sockets": "slots", #"type": "type", #"armorType": "armorType", (deleted) #"armorColor": "color", (deleted) #"addedLore": "lore", (deleted) #"material": "material", (deleted) "dropType": "drop", #"quest": "quest", "restrictions": "restrict", "damage": "nDam", "fireDamage": "fDam", "waterDamage": "wDam", "airDamage": "aDam", "thunderDamage": "tDam", "earthDamage": "eDam", "attackSpeed": "atkSpd", "health": "hp", "fireDefense": "fDef", "waterDefense": "wDef", "airDefense": "aDef", "thunderDefense": "tDef", "earthDefense": "eDef", "level": "lvl", "classRequirement": "classReq", "strength": "strReq", "dexterity": "dexReq", "intelligence": "intReq", "agility": "agiReq", "defense": "defReq", "healthRegen": "hprPct", "manaRegen": "mr", "spellDamage": "sdPct", "damageBonus": "mdPct", "lifeSteal": "ls", "manaSteal": "ms", "xpBonus": "xpb", "lootBonus": "lb", "reflection": "ref", "strengthPoints": "str", "dexterityPoints": "dex", "intelligencePoints": "int", "agilityPoints": "agi", "defensePoints": "def", #"thorns": "thorns", "exploding": "expd", "speed": "spd", "attackSpeedBonus": "atkTier", #"poison": "poison", "healthBonus": "hpBonus", "soulPoints": "spRegen", "emeraldStealing": "eSteal", "healthRegenRaw": "hprRaw", "spellDamageRaw": "sdRaw", "damageBonusRaw": "mdRaw", "bonusFireDamage": "fDamPct", "bonusWaterDamage": "wDamPct", "bonusAirDamage": "aDamPct", "bonusThunderDamage": "tDamPct", "bonusEarthDamage": "eDamPct", "bonusFireDefense": "fDefPct", "bonusWaterDefense": "wDefPct", "bonusAirDefense": "aDefPct", "bonusThunderDefense": "tDefPct", "bonusEarthDefense": "eDefPct", "accessoryType": "type", "identified": "fixID", #"skin": "skin", #"category": "category", "spellCostPct1": "spPct1", "spellCostRaw1": "spRaw1", "spellCostPct2": "spPct2", "spellCostRaw2": "spRaw2", "spellCostPct3": "spPct3", "spellCostRaw3": "spRaw3", "spellCostPct4": "spPct4", "spellCostRaw4": "spRaw4", "rainbowSpellDamageRaw": "rainbowRaw", #"sprint": "sprint", "sprintRegen": "sprintReg", "jumpHeight": "jh", "lootQuality": "lq", "gatherXpBonus": "gXp", "gatherSpeed": "gSpd", } delete_keys = [ "addedLore", #"skin", "armorType", "armorColor", "material" ] import os if os.path.exists("id_map.json"): with open("id_map.json","r") as id_mapfile: id_map = json.load(id_mapfile) else: id_map = {item["name"]: i for i, item in enumerate(items)} texture_names = [] import base64 for item in items: for key in delete_keys: if key in item: del item[key] for k, v in translate_mappings.items(): if k in item: item[v] = item[k] del item[k] if not (item["name"] in id_map): id_map[item["name"]] = len(id_map) print(f'New item: {item["name"]}') item["id"] = id_map[item["name"]] item["type"] = item["type"].lower() if item["name"] in item_set_map: item["set"] = item_set_map[item["name"]] with open("1_20_ci.json", "r") as ci_file: ci_items = json.load(ci_file) items.extend(ci_items) with open("id_map.json","w") as id_mapfile: json.dump(id_map, id_mapfile, indent=2) with open("clean.json", "w") as outfile: json.dump(data, outfile, indent=2) with open("compress.json", "w") as outfile: json.dump(data, outfile)