let getUrl = window.location; const url_base = getUrl.protocol + "//" + getUrl.host + "/" + getUrl.pathname.split('/')[1]; let skp_order = ["str","dex","int","def","agi"]; let skill = ["Strength", "Dexterity", "Intelligence", "Defense", "Agility"]; let skp_elements = ["e","t","w","f","a"]; let damageClasses = ["Neutral","Earth","Thunder","Water","Fire","Air"]; // Set up item lists for quick access later. let armorTypes = [ "helmet", "chestplate", "leggings", "boots" ]; let accessoryTypes = [ "ring", "bracelet", "necklace" ]; let weaponTypes = [ "wand", "spear", "bow", "dagger", "relik" ]; let consumableTypes = [ "potion", "scroll", "food"]; const attackSpeeds = ["SUPER_SLOW", "VERY_SLOW", "SLOW", "NORMAL", "FAST", "VERY_FAST", "SUPER_FAST"]; let classes = ["Warrior", "Assassin", "Mage", "Archer", "Shaman"]; let elementIcons = ["\u2724","\u2726", "\u2749", "\u2739", "\u274b" ]; let skpReqs = skp_order.map(x => x + "Req"); function clamp(num, low, high){ return Math.min(Math.max(num, low), high); } // Permutations in js reference (also cool algorithm): // https://stackoverflow.com/a/41068709 function perm(a){ if (a.length == 0) return [[]]; var r = [[a[0]]], t = [], s = []; if (a.length == 1) return r; for (var i = 1, la = a.length; i < la; i++){ for (var j = 0, lr = r.length; j < lr; j++){ r[j].push(a[i]); t.push(r[j]); for(var k = 1, lrj = r[j].length; k < lrj; k++){ for (var l = 0; l < lrj; l++) s[l] = r[j][(k+l)%lrj]; t[t.length] = s; s = []; } } r = t; t = []; } return r; } function round_near(value) { let eps = 0.00000001; if (Math.abs(value - Math.round(value)) < eps) { return Math.round(value); } return value; } function setText(id, text) { document.getElementById(id).textContent = text; } function setHTML(id, html) { document.getElementById(id).innerHTML = html; } function setValue(id, value) { let el = document.getElementById(id); el.value = value; el.dispatchEvent(new Event("change")); } function getValue(id) { return document.getElementById(id).value; } // Base 64 encoding tools // https://stackoverflow.com/a/27696695 // Modified for fixed precision Base64 = (function () { var digitsStr = // 0 8 16 24 32 40 48 56 63 // v v v v v v v v v "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz+-"; var digits = digitsStr.split(''); var digitsMap = {}; for (var i = 0; i < digits.length; i++) { digitsMap[digits[i]] = i; } return { fromIntV: function(int32) { var result = ''; while (true) { result = digits[int32 & 0x3f] + result; int32 >>>= 6; if (int32 === 0) break; } return result; }, fromIntN: function(int32, n) { var result = ''; for (let i = 0; i < n; ++i) { result = digits[int32 & 0x3f] + result; int32 >>= 6; } return result; }, toInt: function(digitsStr) { var result = 0; var digits = digitsStr.split(''); for (var i = 0; i < digits.length; i++) { result = (result << 6) + digitsMap[digits[i]]; } return result; }, toIntSigned: function(digitsStr) { var result = 0; var digits = digitsStr.split(''); if (digits[0] && (digitsMap[digits[0]] & 0x20)) { result = -1; } for (var i = 0; i < digits.length; i++) { result = (result << 6) + digitsMap[digits[i]]; } return result; } }; })(); // Base64.fromInt(-2147483648); // gives "200000" // Base64.toInt("200000"); // gives -2147483648 /* Turns a raw stat and a % stat into a final stat on the basis that - raw and >= 100% becomes 0 and + raw and <=-100% becomes negative. Pct would be 0.80 for 80%, -1.20 for 120%, etc Example Outputs: raw: -100 pct: +0.20, output = -80 pct: +1.20, output = 0 pct: -0.20, output = -120 pct: -1.20, output = -220 raw: +100 pct: +0.20, output = 120 pct: +1.20, output = 220 pct: -0.20, output = 80 pct: -1.20, output = -20 */ function rawToPct(raw, pct){ final = 0; if (raw < 0){ final = (Math.min(0, raw - (raw * pct) )); }else if(raw > 0){ final = raw + (raw * pct); }else{ //do nothing - final's already 0 } return final; } /* * Clipboard utilities * From: https://stackoverflow.com/a/30810322 */ function fallbackCopyTextToClipboard(text) { var textArea = document.createElement("textarea"); // // *** This styling is an extra step which is likely not required. *** // // Why is it here? To ensure: // 1. the element is able to have focus and selection. // 2. if the element was to flash render it has minimal visual impact. // 3. less flakyness with selection and copying which **might** occur if // the textarea element is not visible. // // The likelihood is the element won't even render, not even a // flash, so some of these are just precautions. However in // Internet Explorer the element is visible whilst the popup // box asking the user for permission for the web page to // copy to the clipboard. // // Place in the top-left corner of screen regardless of scroll position. textArea.style.position = 'fixed'; textArea.style.top = 0; textArea.style.left = 0; // Ensure it has a small width and height. Setting to 1px / 1em // doesn't work as this gives a negative w/h on some browsers. textArea.style.width = '2em'; textArea.style.height = '2em'; // We don't need padding, reducing the size if it does flash render. textArea.style.padding = 0; // Clean up any borders. textArea.style.border = 'none'; textArea.style.outline = 'none'; textArea.style.boxShadow = 'none'; // Avoid flash of the white box if rendered for any reason. textArea.style.background = 'transparent'; textArea.value = text; document.body.appendChild(textArea); textArea.focus(); textArea.select(); try { var successful = document.execCommand('copy'); var msg = successful ? 'successful' : 'unsuccessful'; console.log('Copying text command was ' + msg); } catch (err) { console.log('Oops, unable to copy'); } document.body.removeChild(textArea); } function copyTextToClipboard(text) { if (!navigator.clipboard) { fallbackCopyTextToClipboard(text); return; } navigator.clipboard.writeText(text).then(function() { console.log('Async: Copying to clipboard was successful!'); }, function(err) { console.error('Async: Could not copy text: ', err); }); }