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Powders are injected before damage calculation / stat display. build_node = new BuildAssembleNode(); - for (const input of item_nodes) { - } build_node.link_to(level_input); let build_encode_node = new BuildEncodeNode(); diff --git a/js/computation_graph.js b/js/computation_graph.js index 2c598e9..bcb1c6e 100644 --- a/js/computation_graph.js +++ b/js/computation_graph.js @@ -155,6 +155,7 @@ class ValueCheckComputeNode extends ComputeNode { if (this.dirty === 0) { return this; } + if (COMPUTE_GRAPH_DEBUG) { node_debug_stack.push(this.name); } let calc_inputs = new Map(); for (const input of this.inputs) { @@ -170,6 +171,7 @@ class ValueCheckComputeNode extends ComputeNode { for (const child of this.children) { child.mark_input_clean(this.name, this.value); } + if (COMPUTE_GRAPH_DEBUG) { node_debug_stack.pop(this.name); } return this; }