Fix loading race

This commit is contained in:
b 2021-06-19 00:02:53 -07:00
parent 643abafca1
commit c8af5b4506
3 changed files with 42 additions and 78 deletions

20
load.js
View file

@ -4,6 +4,7 @@ const DB_VERSION = 43;
let db;
let reload = false;
let load_complete = false;
let load_in_progress = false;
let items;
let sets;
let itemMap;
@ -62,6 +63,11 @@ function clean_item(item) {
item.skillpoints = [item.str, item.dex, item.int, item.def, item.agi];
item.has_negstat = item.str < 0 || item.dex < 0 || item.int < 0 || item.def < 0 || item.agi < 0;
item.reqs = [item.strReq, item.dexReq, item.intReq, item.defReq, item.agiReq];
for (let i = 0; i < 5; ++i) {
if (item.reqs[i] === undefined) {
item.reqs[i] = 0;
}
}
if (item.slots === undefined) {
item.slots = 0
}
@ -138,8 +144,18 @@ function load_init(init_func) {
load_local(init_func);
}
else {
console.log("Using new data...")
load(init_func);
if (load_in_progress) {
while (!load_complete) {
sleep(100);
}
init_func();
}
else {
// Not 100% safe... whatever!
load_in_progress = true
load(init_func);
console.log("Using new data...")
}
}
}

View file

@ -4,6 +4,7 @@ const DB_VERSION = 44;
let db;
let reload = false;
let load_complete = false;
let load_in_progress = false;
let items;
let sets;
let itemMap;
@ -14,9 +15,9 @@ let itemLists = new Map();
* Load item set from local DB. Calls init() on success.
*/
async function load_local(init_func) {
let get_tx = db.transaction(['item_db', 'set_db'], 'readonly');
let sets_store = get_tx.objectStore('set_db');
let get_store = get_tx.objectStore('item_db');
let get_tx = db.transaction(['item3_db', 'set3_db'], 'readonly');
let sets_store = get_tx.objectStore('set3_db');
let get_store = get_tx.objectStore('item3_db');
let request = get_store.getAll();
request.onerror = function(event) {
console.log("Could not read local item db...");
@ -96,12 +97,12 @@ async function load(init_func) {
// await clear_sets.clear();
// await clear_tx.complete;
let add_tx = db.transaction(['item_db', 'set_db'], 'readwrite');
let add_tx = db.transaction(['item3_db', 'set3_db'], 'readwrite');
add_tx.onabort = function(e) {
console.log(e);
console.log("Not enough space...");
};
let items_store = add_tx.objectStore('item_db');
let items_store = add_tx.objectStore('item3_db');
let add_promises = [];
for (const item of items) {
clean_item(item);
@ -111,7 +112,7 @@ async function load(init_func) {
};
add_promises.push(req);
}
let sets_store = add_tx.objectStore('set_db');
let sets_store = add_tx.objectStore('set3_db');
for (const set in sets) {
add_promises.push(sets_store.add(sets[set], set));
}
@ -130,7 +131,7 @@ function load_init(init_func) {
init_func();
return;
}
let request = window.indexedDB.open('item_db', DB_VERSION);
let request = window.indexedDB.open('item3_db', DB_VERSION);
request.onerror = function() {
console.log("DB failed to open...");
@ -143,8 +144,18 @@ function load_init(init_func) {
load_local(init_func);
}
else {
console.log("Using new data...")
load(init_func);
if (load_in_progress) {
while (!load_complete) {
sleep(100);
}
init_func();
}
else {
// Not 100% safe... whatever!
load_in_progress = true
load(init_func);
console.log("Using new data...")
}
}
}
@ -154,20 +165,20 @@ function load_init(init_func) {
let db = e.target.result;
try {
db.deleteObjectStore('item_db');
db.deleteObjectStore('item3_db');
}
catch (error) {
console.log("Could not delete item DB. This is probably fine");
}
try {
db.deleteObjectStore('set_db');
db.deleteObjectStore('set3_db');
}
catch (error) {
console.log("Could not delete set DB. This is probably fine");
}
db.createObjectStore('item_db');
db.createObjectStore('set_db');
db.createObjectStore('item3_db');
db.createObjectStore('set3_db');
console.log("DB setup complete...");
}

View file

@ -1,63 +0,0 @@
let powderIDs = new Map();
let powderNames = new Map();
let _powderID = 0;
for (const x of skp_elements) {
for (let i = 1; i <= 6; ++i) {
// Support both upper and lowercase, I guess.
powderIDs.set(x.toUpperCase()+i, _powderID);
powderIDs.set(x+i, _powderID);
powderNames.set(_powderID, x+i);
_powderID++;
}
}
// Ordering: [dmgMin, dmgMax, convert, defPlus, defMinus (+6 mod 5)]
class Powder {
constructor(min, max, convert, defPlus, defMinus) {
this.min = min;
this.max = max;
this.convert = convert;
this.defPlus = defPlus;
this.defMinus = defMinus;
}
}
function _p(a,b,c,d,e) { return new Powder(a,b,c,d,e); } //bruh moment
let powderStats = [
_p(3,6,17,2,1), _p(5,8,21,4,2), _p(6,10,25,8,3), _p(7,10,31,14,5), _p(9,11,38,22,9), _p(11,13,46,30,13),
_p(1,8,9,3,1), _p(1,12,11,5,1), _p(2,15,13,9,2), _p(3,15,17,14,4), _p(4,17,22,20,7), _p(5,20,28,28,10),
_p(3,4,13,3,1), _p(4,6,15,6,1), _p(5,8,17,11,2), _p(6,8,21,18,4), _p(7,10,26,28,7), _p(9,11,32,40,10),
_p(2,5,14,3,1), _p(4,8,16,5,2), _p(5,9,19,9,3), _p(6,9,24,16,5), _p(8,10,30,25,9), _p(10,12,37,36,13),
_p(2,6,11,3,1), _p(3,10,14,6,2), _p(4,11,17,10,3), _p(5,11,22,16,5), _p(7,12,28,24,9), _p(8,14,35,34,13)
];
class PowderIngredient {
constructor(durability, skpReq) {
this.durability = durability;
this.skpReq = skpReq;
}
}
function _pi(a,b) { return new PowderIngredient(a,b)}
let powderIngreds = [
_pi(-35,0),_pi(-52.5,0),_pi(-70,10),_pi(-91,20),_pi(-112,28),_pi(-133,36)
];
//Ordering: [weapon special name, weapon special effects, armor special name, armor special effects]
class PowderSpecial{
constructor(wSpName, wSpEff, aSpName, aSpEff, cap){
this.weaponSpecialName = wSpName;
this.weaponSpecialEffects = wSpEff;
this.armorSpecialName = aSpName;
this.armorSpecialEffects = aSpEff;
this.cap = cap;
}
}
function _ps(a,b,c,d,e) { return new PowderSpecial(a,b,c,d,e); } //bruh moment
let powderSpecialStats = [
_ps("Quake",new Map([["Radius",[4.4,4.9,5.4,5.9,6.4]], ["Damage",[155,220,285,350,415]] ]),"Rage",new Map([ ["Damage", [0.3,0.4,0.5,0.7,1.0]],["Description", "% " + "\u2764" + " Missing"] ]),400), //e
_ps("Chain Lightning",new Map([ ["Chains", [5,6,7,8,9]], ["Damage", [200,225,250,275,300]] ]),"Kill Streak",new Map([ ["Damage", [3,4.5,6,7.5,9]],["Duration", [5,5,5,5,5]],["Description", "Mob Killed"] ]),200), //t
_ps("Curse",new Map([ ["Duration", [7,7.5,8,8.5,9]],["Damage Boost", [90,120,150,180,210]] ]),"Concentration",new Map([ ["Damage", [1,2,3,4,5]],["Duration",[1,1,1,1,1]],["Description", "Mana Used"] ]),150), //w
_ps("Courage",new Map([ ["Duration", [6,6.5,7,7.5,8]],["Damage", [75,87.5,100,112.5,125]],["Damage Boost", [70,90,110,130,150]] ]),"Endurance",new Map([ ["Damage", [2,3,4,5,6]],["Duration", [8,8,8,8,8]],["Description", "Hit Taken"] ]),200), //f
_ps("Wind Prison",new Map([ ["Duration", [3,3.5,4,4.5,5]],["Damage Boost", [400,450,500,550,600]],["Knockback", [8,12,16,20,24]] ]),"Dodge",new Map([ ["Damage",[2,3,4,5,6]],["Duration",[2,3,4,5,6]],["Description","Near Mobs"] ]),150) //a
];