diff --git a/builder/index.html b/builder/index.html index 101c64d..cb9068a 100644 --- a/builder/index.html +++ b/builder/index.html @@ -1264,21 +1264,23 @@
poison
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spell3
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spell4
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diff --git a/js/atree.js b/js/atree.js index c71140b..91836d9 100644 --- a/js/atree.js +++ b/js/atree.js @@ -1,9 +1,130 @@ let abil_points_current; +/** +ATreeNode spec: + +ATreeNode: { + children: List[ATreeNode] // nodes that this node can link to downstream (or sideways) + parents: List[ATreeNode] // nodes that can link to this one from upstream (or sideways) + ability: atree_node // raw data from atree json +} + +atree_node: { + display_name: str + id: int + desc: str + archetype: Optional[str] // not present or empty string = no arch + archetype_req: Optional[int] // default: 0 + base_abil: Optional[int] // Modify another abil? poorly defined... + parents: List[int] + dependencies: List[int] // Hard reqs + blockers: List[int] // If any in here are taken, i am invalid + cost: int // cost in AP + display: { // stuff for rendering ATree + row: int + col: int + icon: str + } + properties: Map[str, float] // Dynamic (modifiable) misc. properties; ex. AOE + effects: List[effect] +} + +effect: replace_spell | add_spell_prop | convert_spell_conv | raw_stat | stat_scaling + +replace_spell: { + type: "replace_spell" + ... rest of fields are same as `spell` type (see: damage_calc.js) +} + +add_spell_prop: { + type: "add_spell_prop" + base_spell: int // spell identifier + target_part: Optional[str] // Part of the spell to modify. Can be not present/empty for ex. cost modifier. + // If target part does not exist, a new part is created. + cost: Optional[int] // change to spellcost + multipliers: Optional[array[float, 6]] // Additive changes to spellmult (for damage spell) + power: Optional[float] // Additive change to healing power (for heal spell) + hits: Optional[Map[str, float]] // Additive changes to hits (for total entry) + display: Optional[str] // Optional change to the displayed entry. Replaces old +} + +convert_spell_conv: { + "type": "convert_spell_conv", + "base_spell": int + "target_part": "all" | str, + "conversion": element_str +} +raw_stat: { + "type": "raw_stat", + "bonuses": list[stat_bonus] +} +stat_bonus: { + "type": "stat" | "prop", + "abil": Optional[int], + "name": str, + "value": float +} +stat_scaling: { + "type": "stat_scaling", + "slider": bool, + "slider_name": Optional[str], + "slider_step": Optional[float], + "inputs": Optional[list[scaling_target]], + "output": scaling_target, + "scaling": list[float], + "max": float +} +scaling_target: { + "type": "stat" | "prop", + "abil": Optional[int], + "name": str +} +*/ + +// TODO: Range numbers +const default_abils = { + wand: [{ + display_name: "Mage Melee", + id: 999, + desc: "Mage basic attack.", + properties: {range: 5000}, + effects: [default_spells.wand[0]] + }], + spear: [{ + display_name: "Warrior Melee", + id: 999, + desc: "Warrior basic attack.", + properties: {range: 2}, + effects: [default_spells.spear[0]] + }], + bow: [{ + display_name: "Archer Melee", + id: 999, + desc: "Archer basic attack.", + properties: {range: 20}, + effects: [default_spells.bow[0]] + }], + dagger: [{ + display_name: "Assassin Melee", + id: 999, + desc: "Assassin basic attack.", + properties: {range: 2}, + effects: [default_spells.dagger[0]] + }], + relik: [{ + display_name: "Shaman Melee", + id: 999, + desc: "Shaman basic attack.", + properties: {range: 15, speed: 0}, + effects: [default_spells.relik[0]] + }], +}; + + /** * Update ability tree internal representation. (topologically sorted node list) * - * Signature: AbilityTreeUpdateNode(build: Build) => ATree + * Signature: AbilityTreeUpdateNode(build: Build) => ATree (List of atree nodes in topological order) */ const atree_node = new (class extends ComputeNode { constructor() { super('builder-atree-update'); } @@ -18,7 +139,7 @@ const atree_node = new (class extends ComputeNode { let atree_map = new Map(); let atree_head; for (const i of atree_raw) { - atree_map.set(i.id, {children: [], node: i}); + atree_map.set(i.id, {children: [], ability: i}); if (i.parents.length == 0) { // Assuming there is only one head. atree_head = atree_map.get(i.id); @@ -27,7 +148,7 @@ const atree_node = new (class extends ComputeNode { for (const i of atree_raw) { let node = atree_map.get(i.id); let parents = []; - for (const parent_id of node.node.parents) { + for (const parent_id of node.ability.parents) { let parent_node = atree_map.get(parent_id); parent_node.children.push(node); parents.push(parent_node); @@ -45,7 +166,7 @@ const atree_node = new (class extends ComputeNode { /** * Display ability tree from topologically sorted list. * - * Signature: AbilityTreeRenderNode(atree: ATree) => null + * Signature: AbilityTreeRenderNode(atree: ATree) => RenderedATree ( Map[id, RenderedATNode] ) */ const atree_render = new (class extends ComputeNode { constructor() { super('builder-atree-render'); this.fail_cb = true; } @@ -55,16 +176,15 @@ const atree_render = new (class extends ComputeNode { const [atree] = input_map.values(); // Extract values, pattern match it into size one list and bind to first element //for some reason we have to cast to string - if (atree) { render_AT(document.getElementById("atree-ui"), document.getElementById("atree-active"), atree); } + let ret = null; + if (atree) { ret = render_AT(document.getElementById("atree-ui"), document.getElementById("atree-active"), atree); } - if (document.getElementById("toggle-atree").classList.contains("toggleOn")) { - toggle_tab('atree-dropdown'); - toggleButton('toggle-atree'); - } + //Toggle on, previously was toggled off + toggle_tab('atree-dropdown'); toggleButton('toggle-atree'); + + return ret; } -})(); - -atree_render.link_to(atree_node); +})().link_to(atree_node); /** * Create a reverse topological sort of the tree in the result list. @@ -86,15 +206,234 @@ function topological_sort_tree(tree, res, mark_state) { res.push(tree); } // these cases are not needed. Case 1 does nothing, case 2 should never happen. - // else if (state === true) { - // // permanent mark. - // return; - // } - // else if (state === false) { - // // temporary mark. - // } + // else if (state === true) { return; } // permanent mark. + // else if (state === false) { throw "not a DAG"; } // temporary mark. } +/** + * Collect abilities and condense them into a list of "final abils". + * This is just for rendering purposes, and for collecting things that modify spells into one chunk. + * I stg if wynn makes abils that modify multiple spells + * ... well we can extend this by making `base_abil` a list instead but annoy + * + * Signature: AbilityTreeMergeNode(atree: ATree, atree-state: RenderedATree) => Map[id, Ability] + */ +const atree_merge = new (class extends ComputeNode { + constructor() { super('builder-atree-merge'); } + + compute_func(input_map) { + const build = input_map.get('build'); + const atree_state = input_map.get('atree-state'); + const atree_order = input_map.get('atree'); + + let abils_merged = new Map(); + for (const abil of default_abils[build.weapon.statMap.get('type')]) { + let tmp_abil = deepcopy(abil); + if (!Array.isArray(tmp_abil.desc)) { + tmp_abil.desc = [tmp_abil.desc]; + } + tmp_abil.subparts = [abil.id]; + abils_merged.set(abil.id, tmp_abil); + } + + for (const node of atree_order) { + const abil_id = node.ability.id; + if (!atree_state.get(abil_id).active) { + continue; + } + const abil = node.ability; + + if (abils_merged.has(abil.base_abil)) { + // Merge abilities. + // TODO: What if there is more than one base abil? + let base_abil = abils_merged.get(abil.base_abil); + if (Array.isArray(abil.desc)) { base_abil.desc = base_abil.desc.concat(abil.desc); } + else { base_abil.desc.push(abil.desc); } + + base_abil.subparts.push(abil.id); + base_abil.effects = base_abil.effects.concat(abil.effects); + for (let propname in abil.properties) { + base_abil[propname] = abil[propname]; + } + } + else { + let tmp_abil = deepcopy(abil); + if (!Array.isArray(tmp_abil.desc)) { + tmp_abil.desc = [tmp_abil.desc]; + } + tmp_abil.subparts = [abil.id]; + abils_merged.set(abil_id, tmp_abil); + } + } + return abils_merged; + } +})().link_to(atree_node, 'atree').link_to(atree_render, 'atree-state'); // TODO: THIS IS WRONG!!!!! Need one "collect" node... + +/** + * Collect spells from abilities. + * + * Signature: AbilityCollectSpellsNode(atree-merged: Map[id, Ability]) => List[Spell] + */ +const atree_collect_spells = new (class extends ComputeNode { + constructor() { super('atree-spell-collector'); } + + compute_func(input_map) { + if (input_map.size !== 1) { throw "AbilityTreeCollectSpellsNode accepts exactly one input (atree-merged)"; } + const [atree_merged] = input_map.values(); // Extract values, pattern match it into size one list and bind to first element + + let ret_spells = new Map(); + for (const [abil_id, abil] of atree_merged.entries()) { + // TODO: Possibly, make a better way for detecting "spell abilities"? + if (abil.effects.length == 0 || abil.effects[0].type !== 'replace_spell') { continue; } + + let ret_spell = deepcopy(abil.effects[0]); // NOTE: do not mutate results of previous steps! + const base_spell_id = ret_spell.base_spell; + for (const effect of abil.effects) { + switch (effect.type) { + case 'replace_spell': + // replace_spell just replaces all (defined) aspects. + for (const key in effect) { + ret_spell[key] = effect[key]; + } + continue; + case 'add_spell_prop': { + const { base_spell, target_part = null, cost = 0} = effect; + if (base_spell !== base_spell_id) { continue; } // TODO: redundant? if we assume abils only affect one spell + ret_spell.cost += cost; + + if (target_part === null) { + continue; + } + + let found_part = false; + for (let part of ret_spell.parts) { // TODO: replace with Map? to avoid this linear search... idk prolly good since its not more verbose to type in json + if (part.name === target_part) { + if ('display' in effect) { + part.display = effect.display; + } + if ('multipliers' in effect) { + for (const [idx, v] of effect.multipliers.entries()) { // python: enumerate() + part.multipliers[idx] += v; + } + } + else if ('power' in effect) { + part.power += effect.power; + } + else if ('hits' in effect) { + for (const [idx, v] of Object.entries(effect.hits)) { // looks kinda similar to multipliers case... hmm... can we unify all of these three? (make healpower a list) + part.hits[idx] += v; + } + } + else { + throw "uhh invalid spell add effect"; + } + found_part = true; + break; + } + } + if (!found_part) { // add part. + let spell_part = deepcopy(effect); + spell_part.name = target_part; // has some extra fields but whatever + ret_spell.parts.push(spell_part); + } + continue; + } + case 'convert_spell_conv': + const { base_spell, target_part, conversion } = effect; + if (base_spell !== base_spell_id) { continue; } // TODO: redundant? if we assume abils only affect one spell + const elem_idx = damageClasses.indexOf(conversion); + let filter = target_part === 'all'; + for (let part of ret_spell.parts) { // TODO: replace with Map? to avoid this linear search... idk prolly good since its not more verbose to type in json + if (filter || part.name === target_part) { + if ('multipliers' in part) { + let total_conv = 0; + for (let i = 1; i < 6; ++i) { // skip neutral + total_conv += part.multipliers[i]; + } + let new_conv = [part.multipliers[0], 0, 0, 0, 0, 0]; + new_conv[elem_idx] = total_conv; + part.multipliers = new_conv; + } + } + } + continue; + } + } + ret_spells.set(base_spell_id, ret_spell); + } + return ret_spells; + } +})().link_to(atree_merge, 'atree-merged'); + + +/** + * Construct compute nodes to link builder items and edit IDs to the appropriate display outputs. + * To make things a bit cleaner, the compute graph structure goes like + * [builder, build stats] -> [one agg node that is just a passthrough] -> all the spell calc nodes + * This way, when things have to be deleted i can just delete one node from the dependencies of builder/build stats... + * thats the idea anyway. + * + * Whenever this is updated, it forces an update of all the newly created spell nodes (if the build is clean). + * + * Signature: AbilityEnsureSpellsNodes(spells: Map[id, Spell]) => null + */ +class AbilityTreeEnsureNodesNode extends ComputeNode { + + /** + * Kinda "hyper-node": Constructor takes nodes that should be linked to (build node and stat agg node) + */ + constructor(build_node, stat_agg_node) { + super('atree-make-nodes'); + this.build_node = build_node; + this.stat_agg_node = stat_agg_node; + // Slight amount of wasted compute to keep internal state non-changing. + this.passthrough = new PassThroughNode('atree-make-nodes_internal').link_to(this.build_node, 'build').link_to(this.stat_agg_node, 'stats'); + this.spelldmg_nodes = []; // debugging use + this.spell_display_elem = document.getElementById("all-spells-display"); + } + + compute_func(input_map) { + console.log('atree make nodes'); + this.passthrough.remove_link(this.build_node); + this.passthrough.remove_link(this.stat_agg_node); + this.passthrough = new PassThroughNode('atree-make-nodes_internal').link_to(this.build_node, 'build').link_to(this.stat_agg_node, 'stats'); + this.spell_display_elem.textContent = ""; + const build_node = this.passthrough.get_node('build'); // aaaaaaaaa performance... savings... help.... + const stat_agg_node = this.passthrough.get_node('stats'); + + const spell_map = input_map.get('spells'); // TODO: is this gonna need more? idk... + // TODO shortcut update path for sliders + + for (const [spell_id, spell] of spell_map.entries()) { + let spell_node = new SpellSelectNode(spell); + spell_node.link_to(build_node, 'build'); + + let calc_node = new SpellDamageCalcNode(spell.base_spell); + calc_node.link_to(build_node, 'build').link_to(stat_agg_node, 'stats') + .link_to(spell_node, 'spell-info'); + this.spelldmg_nodes.push(calc_node); + + let display_elem = document.createElement('div'); + display_elem.classList.add("col", "pe-0"); + // TODO: just pass these elements into the display node instead of juggling the raw IDs... + let spell_summary = document.createElement('div'); spell_summary.setAttribute('id', "spell"+spell.base_spell+"-infoAvg"); + spell_summary.classList.add("col", "spell-display", "spell-expand", "dark-5", "rounded", "dark-shadow", "pt-2", "border", "border-dark"); + let spell_detail = document.createElement('div'); spell_detail.setAttribute('id', "spell"+spell.base_spell+"-info"); + spell_detail.classList.add("col", "spell-display", "dark-5", "rounded", "dark-shadow", "py-2"); + spell_detail.style.display = "none"; + + display_elem.appendChild(spell_summary); display_elem.appendChild(spell_detail); + + let display_node = new SpellDisplayNode(spell.base_spell); + display_node.link_to(stat_agg_node, 'stats'); + display_node.link_to(spell_node, 'spell-info'); + display_node.link_to(calc_node, 'spell-damage'); + + this.spell_display_elem.appendChild(display_elem); + } + this.passthrough.mark_dirty().update(); // Force update once. + } +} /** The main function for rendering an ability tree. * @@ -151,21 +490,21 @@ function render_AT(UI_elem, list_elem, tree) { let atree_connectors_map = new Map() let max_row = 0; for (const i of tree) { - atree_map.set(i.node.id, {node: i.node, connectors: new Map(), active: false}); - if (i.node.display.row > max_row) { - max_row = i.node.display.row; + atree_map.set(i.ability.id, {ability: i.ability, connectors: new Map(), active: false}); + if (i.ability.display.row > max_row) { + max_row = i.ability.display.row; } } // Copy graph structure. for (const i of tree) { - let node_wrapper = atree_map.get(i.node.id); + let node_wrapper = atree_map.get(i.ability.id); node_wrapper.parents = []; node_wrapper.children = []; for (const parent of i.parents) { - node_wrapper.parents.push(atree_map.get(parent.node.id)); + node_wrapper.parents.push(atree_map.get(parent.ability.id)); } for (const child of i.children) { - node_wrapper.children.push(atree_map.get(child.node.id)); + node_wrapper.children.push(atree_map.get(child.ability.id)); } } @@ -184,51 +523,54 @@ function render_AT(UI_elem, list_elem, tree) { } for (const _node of tree) { - let node_wrap = atree_map.get(_node.node.id); - let node = _node.node; + let node_wrap = atree_map.get(_node.ability.id); + let ability = _node.ability; // create connectors based on parent location for (let parent of node_wrap.parents) { node_wrap.connectors.set(parent, []); - let parent_node = parent.node; - const parent_id = parent_node.id; + let parent_abil = parent.ability; + const parent_id = parent_abil.id; let connect_elem = document.createElement("div"); connect_elem.style = "background-size: cover; width: 100%; height: 100%;"; // connect up - for (let i = node.display.row - 1; i > parent_node.display.row; i--) { + for (let i = ability.display.row - 1; i > parent_abil.display.row; i--) { + const coord = i + "," + ability.display.col; let connector = connect_elem.cloneNode(); - node_wrap.connectors.get(parent).push(i + "," + node.display.col); - resolve_connector(atree_connectors_map, i + "," + node.display.col, {connector: connector, connections: [0, 0, 1, 1]}); + node_wrap.connectors.get(parent).push(coord); + resolve_connector(atree_connectors_map, coord, {connector: connector, connections: [0, 0, 1, 1]}); } // connect horizontally - let min = Math.min(parent_node.display.col, node.display.col); - let max = Math.max(parent_node.display.col, node.display.col); + let min = Math.min(parent_abil.display.col, ability.display.col); + let max = Math.max(parent_abil.display.col, ability.display.col); for (let i = min + 1; i < max; i++) { + const coord = parent_abil.display.row + "," + i; let connector = connect_elem.cloneNode(); - node_wrap.connectors.get(parent).push(parent_node.display.row + "," + i); - resolve_connector(atree_connectors_map, parent_node.display.row + "," + i, {connector: connector, connections: [1, 1, 0, 0]}); + node_wrap.connectors.get(parent).push(coord); + resolve_connector(atree_connectors_map, coord, {connector: connector, connections: [1, 1, 0, 0]}); } // connect corners - if (parent_node.display.row != node.display.row && parent_node.display.col != node.display.col) { + if (parent_abil.display.row != ability.display.row && parent_abil.display.col != ability.display.col) { + const coord = parent_abil.display.row + "," + ability.display.col; let connector = connect_elem.cloneNode(); - node_wrap.connectors.get(parent).push(parent_node.display.row + "," + node.display.col); + node_wrap.connectors.get(parent).push(coord); let connections = [0, 0, 0, 1]; - if (parent_node.display.col > node.display.col) { + if (parent_abil.display.col > ability.display.col) { connections[1] = 1; } else {// if (parent_node.display.col < node.display.col && (parent_node.display.row != node.display.row)) { connections[0] = 1; } - resolve_connector(atree_connectors_map, parent_node.display.row + "," + node.display.col, {connector: connector, connections: connections}); + resolve_connector(atree_connectors_map, coord, {connector: connector, connections: connections}); } } // create node let node_elem = document.createElement('div'); - let icon = node.display.icon; + let icon = ability.display.icon; if (icon === undefined) { icon = "node"; } @@ -263,15 +605,15 @@ function render_AT(UI_elem, list_elem, tree) { let active_tooltip_title = document.createElement('b'); active_tooltip_title.classList.add("scaled-font"); - active_tooltip_title.innerHTML = node.display_name; + active_tooltip_title.innerHTML = ability.display_name; let active_tooltip_desc = document.createElement('p'); active_tooltip_desc.classList.add("scaled-font-sm", "my-0", "mx-1", "text-wrap"); - active_tooltip_desc.textContent = node.desc; + active_tooltip_desc.textContent = ability.desc; let active_tooltip_cost = document.createElement('p'); active_tooltip_cost.classList.add("scaled-font-sm", "my-0", "mx-1", "text-start"); - active_tooltip_cost.textContent = "Cost: " + node.cost + " AP"; + active_tooltip_cost.textContent = "Cost: " + ability.cost + " AP"; active_tooltip.appendChild(active_tooltip_title); active_tooltip.appendChild(active_tooltip_desc); @@ -279,7 +621,7 @@ function render_AT(UI_elem, list_elem, tree) { node_tooltip = active_tooltip.cloneNode(true); - active_tooltip.id = "atree-ab-" + node.id; + active_tooltip.id = "atree-ab-" + ability.id; node_tooltip.style.position = "absolute"; node_tooltip.style.zIndex = "100"; @@ -289,19 +631,21 @@ function render_AT(UI_elem, list_elem, tree) { node_elem.addEventListener('click', function(e) { if (e.target !== this && e.target!== this.children[0]) {return;} - let tooltip = document.getElementById("atree-ab-" + node.id); - if (tooltip.style.display == "block") { + let tooltip = document.getElementById("atree-ab-" + ability.id); + if (tooltip.style.display === "block") { tooltip.style.display = "none"; this.classList.remove("atree-selected"); - abil_points_current -= node.cost; + abil_points_current -= ability.cost; } else { tooltip.style.display = "block"; this.classList.add("atree-selected"); - abil_points_current += node.cost; + abil_points_current += ability.cost; }; document.getElementById("active_AP_cost").textContent = abil_points_current; atree_toggle_state(atree_connectors_map, node_wrap); + atree_merge.mark_dirty(); + atree_merge.update(); }); // add tooltip @@ -321,10 +665,12 @@ function render_AT(UI_elem, list_elem, tree) { tooltip.style.display = "none"; }); - document.getElementById("atree-row-" + node.display.row).children[node.display.col].appendChild(node_elem); + document.getElementById("atree-row-" + ability.display.row).children[ability.display.col].appendChild(node_elem); }; console.log(atree_connectors_map); atree_render_connection(atree_connectors_map); + + return atree_map; }; // resolve connector conflict, when they occupy the same cell. @@ -379,7 +725,6 @@ function atree_render_connection(atree_connectors_map) { connector_img.style = "width: 100%; height: 100%;" connector_elem.replaceChildren(connector_img); connector_info.highlight = [0, 0, 0, 0]; - console.log(i + ", " + connector_info.type); let target_elem = document.getElementById("atree-row-" + i.split(",")[0]).children[i.split(",")[1]]; if (target_elem.children.length != 0) { // janky special case... @@ -391,7 +736,6 @@ function atree_render_connection(atree_connectors_map) { // toggle the state of a node. function atree_toggle_state(atree_connectors_map, node_wrapper) { - let node = node_wrapper.node; const new_state = !node_wrapper.active; node_wrapper.active = new_state for (const parent of node_wrapper.parents) { @@ -423,10 +767,10 @@ function atree_update_connector() { function atree_set_edge(atree_connectors_map, parent, child, state) { const connectors = child.connectors.get(parent); - const parent_row = parent.node.display.row; - const parent_col = parent.node.display.col; - const child_row = child.node.display.row; - const child_col = child.node.display.col; + const parent_row = parent.ability.display.row; + const parent_col = parent.ability.display.col; + const child_row = child.ability.display.row; + const child_col = child.ability.display.col; let state_delta = (state ? 1 : -1); let child_side_idx = (parent_col > child_col ? 0 : 1); diff --git a/js/atree_constants.js b/js/atree_constants.js index 93381bb..46997df 100644 --- a/js/atree_constants.js +++ b/js/atree_constants.js @@ -3,8 +3,6 @@ const atrees = { { "display_name": "Arrow Shield", "desc": "Create a shield around you that deal damage and knockback mobs when triggered. (2 Charges)", - "archetype": "", - "archetype_req": 0, "parents": ["Power Shots", "Cheaper Escape"], "dependencies": [], "blockers": [], @@ -58,11 +56,10 @@ const atrees = { "col": 4 }, "properties": { - "aoe": 0, - "range": 0 + "aoe": 0, + "range": 0 }, - "effects": [ - { + "effects": [{ "type": "replace_spell", "name": "Escape", "cost": 25, @@ -72,41 +69,30 @@ const atrees = { "scaling": "spell", "display": "Total Damage", "parts": [ - { - "name": "None", - "type": "damage", - "multipliers": [0, 0, 0, 0, 0, 0] - }, - { - "name": "Total Damage", - "type": "total", - "hits": { - "None": 0 + { + "name": "Total Damage", + "type": "total", + "hits": {} } - } ] - } - ] + }] }, { "display_name": "Arrow Bomb", "desc": "Throw a long-range arrow that explodes and deal high damage in a large area. (Self-damage for 25% of your DPS)", - "archetype": "", - "archetype_req": 0, "parents": [], "dependencies": [], "blockers": [], "cost": 1, "display": { - "row": 0, - "col": 4 + "row": 0, + "col": 4 }, "properties": { - "aoe": 4.5, - "range": 26 + "aoe": 4.5, + "range": 26 }, - "effects": [ - { + "effects": [{ "type": "replace_spell", "name": "Arrow Bomb", "cost": 50, @@ -116,48 +102,41 @@ const atrees = { "scaling": "spell", "display": "Total Damage", "parts": [ - { - "name": "Arrow Bomb", - "type": "damage", - "multipliers": [160, 0, 0, 0, 20, 0] - }, - { - "name": "Total Damage", - "type": "total", - "hits": { - "Arrow Bomb": 1 + { + "name": "Arrow Bomb", + "type": "damage", + "multipliers": [160, 0, 0, 0, 20, 0] + }, + { + "name": "Total Damage", + "type": "total", + "hits": { + "Arrow Bomb": 1 + } } - } ] - } - ] + }] }, { "display_name": "Heart Shatter", "desc": "If you hit a mob directly with Arrow Bomb, shatter its heart and deal bonus damage.", - "archetype": "", - "archetype_req": 0, + "base_abil": "Arrow Bomb", "parents": ["Bow Proficiency I"], "dependencies": [], "blockers": [], "cost": 1, "display": { - "row": 4, - "col": 4 + "row": 4, + "col": 4 }, "properties": {}, - "effects": [ - { + "effects": [{ "type": "add_spell_prop", "base_spell": 3, "target_part": "Arrow Bomb", "cost": 0, "multipliers": [100, 0, 0, 0, 0, 0] - }, - { - - } - ] + }] }, { "display_name": "Fire Creep", @@ -377,17 +356,19 @@ const atrees = { "col": 1 }, "properties": { - "aoe": 8, - "duration": 120 - }, - "type": "stat_bonus", - "bonuses": [ - { - "type": "stat", - "name": "spd", - "value": 20 - } - ] + "aoe": 8, + "duration": 120 + }, + "effects": [{ + "type": "stat_bonus", + "bonuses": [ + { + "type": "stat", + "name": "spd", + "value": 20 + } + ] + }] }, { "display_name": "Basaltic Trap", @@ -642,7 +623,7 @@ const atrees = { { "type": "convert_spell_conv", "target_part": "all", - "conversion": "thunder" + "conversion": "Thunder" } ] }, @@ -714,15 +695,17 @@ const atrees = { "properties": { "focus": 1, "timer": 5 - }, - "type": "stat_bonus", - "bonuses": [ - { - "type": "stat", - "name": "damPct", - "value": 50 - } - ] + }, + "effects": [{ + "type": "stat_bonus", + "bonuses": [ + { + "type": "stat", + "name": "damPct", + "value": 50 + } + ] + }] }, { "display_name": "Call of the Hound", @@ -825,7 +808,7 @@ const atrees = { "base_spell": 5, "spell_type": "damage", "scaling": "spell", - "display": "One Focus", + "display": "DPS", "cost": 0, "parts": [ @@ -835,7 +818,7 @@ const atrees = { "multipliers": [10, 0, 0, 5, 0, 0] }, { - "name": "One Focus", + "name": "DPS", "type": "total", "hits": { "Single Arrow": 20 @@ -845,7 +828,7 @@ const atrees = { "name": "Total Damage", "type": "total", "hits": { - "One Focus": 7 + "DPS": 7 } } ] @@ -915,13 +898,14 @@ const atrees = { "blockers": [], "cost": 2, "display": { - "row": 39, - "col": 2 + "row": 39, + "col": 2 }, "properties": { - "range": 2.5, - "slowness": 0.3 - } + "range": 2.5, + "slowness": 0.3 + }, + "effects": [] }, { "display_name": "All-Seeing Panoptes", @@ -1263,10 +1247,11 @@ const atrees = { "display": { "row": 21, "col": 7 - }, + }, "properties": { "shieldCharges": 2 - } + }, + "effects": [] }, { "display_name": "Stormy Feet", @@ -1284,18 +1269,16 @@ const atrees = { "properties": { "duration": 60 }, - "effects": [ - { - "type": "stat_bonus", - "bonuses": [ - { - "type": "stat", - "name": "spdPct", - "value": 20 - } + "effects": [{ + "type": "stat_bonus", + "bonuses": [ + { + "type": "stat", + "name": "spdPct", + "value": 20 + } ] - } - ] + }] }, { "display_name": "Refined Gunpowder", @@ -2028,8 +2011,6 @@ const atrees = { { "display_name": "Bash", "desc": "Violently bash the ground, dealing high damage in a large area", - "archetype": "", - "archetype_req": 0, "parents": [], "dependencies": [], "blockers": [], @@ -2073,8 +2054,7 @@ const atrees = { { "display_name": "Spear Proficiency 1", "desc": "Improve your Main Attack's damage and range w/ spear", - "archetype": "", - "archetype_req": 0, + "base_abil": 999, "parents": ["Bash"], "dependencies": [], "blockers": [], @@ -2104,8 +2084,7 @@ const atrees = { { "display_name": "Cheaper Bash", "desc": "Reduce the Mana cost of Bash", - "archetype": "", - "archetype_req": 0, + "base_abil": "Bash", "parents": ["Spear Proficiency 1"], "dependencies": [], "blockers": [], @@ -2129,9 +2108,8 @@ const atrees = { { "display_name": "Double Bash", "desc": "Bash will hit a second time at a farther range", - "archetype": "", - "archetype_req": 0, "parents": ["Spear Proficiency 1"], + "base_abil": "Bash", "dependencies": [], "blockers": [], "cost": 1, @@ -2150,8 +2128,7 @@ const atrees = { "target_part": "Total Damage", "cost": 0, "hits": { - "name": "Single Hit", - "value": 1 + "Single Hit": 1 } }, { @@ -2167,8 +2144,6 @@ const atrees = { { "display_name": "Charge", "desc": "Charge forward at high speed (hold shift to cancel)", - "archetype": "", - "archetype_req": 0, "parents": ["Double Bash"], "dependencies": [], "blockers": [], @@ -2178,34 +2153,23 @@ const atrees = { "col": 4, "icon": "node_4" }, - "properties": { - }, - "effects": [ - { - "type": "replace_spell", - "name": "Charge", - "cost": 25, - "display_text": "Total Damage Average", - "base_spell": 2, - "spell_type": "damage", - "scaling": "spell", - "display": "Total Damage", - "parts": [ - { - "name": "None", - "type": "damage", - "multipliers": [0, 0, 0, 0, 0, 0] - }, - { - "name": "Total Damage", - "type": "total", - "hits": { - "None": 0 - } - } - ] - } - ] + "properties": {}, + "effects": [{ + "type": "replace_spell", + "name": "Charge", + "cost": 25, + "display_text": "Total Damage Average", + "base_spell": 2, + "spell_type": "damage", + "scaling": "spell", + "display": "Total Damage", + "parts": [ + { + "name": "Total Damage", + "hits": {} + } + ] + }] }, { @@ -2329,9 +2293,7 @@ const atrees = { { "display_name": "Uppercut", "desc": "Rocket enemies in the air and deal massive damage", - "archetype": "", - "archetype_req": 0, - "parents": ["Vehement"], + "parents": ["Vehement", "Cheaper Charge"], "dependencies": [], "blockers": [], "cost": 1, @@ -2353,19 +2315,15 @@ const atrees = { "base_spell": 3, "spell_type": "damage", "scaling": "spell", - "display": "total", + "display": "Total Damage", "parts": [ { "name": "Uppercut", - "type": "damage", "multipliers": [150, 50, 50, 0, 0, 0] }, { "name": "Total Damage", - "type": "total", - "hits": { - "Uppercut": 1 - } + "hits": { "Uppercut": 1 } } ] } @@ -2375,8 +2333,7 @@ const atrees = { { "display_name": "Cheaper Charge", "desc": "Reduce the Mana cost of Charge", - "archetype": "", - "archetype_req": 0, + "base_abil": "Charge", "parents": ["Uppercut", "War Scream"], "dependencies": [], "blockers": [], @@ -2400,9 +2357,7 @@ const atrees = { { "display_name": "War Scream", "desc": "Emit a terrorizing roar that deals damage, pull nearby enemies, and add damage resistance to yourself and allies", - "archetype": "", - "archetype_req": 0, - "parents": ["Tougher Skin"], + "parents": ["Tougher Skin", "Cheaper Charge"], "dependencies": [], "blockers": [], "cost": 1, @@ -2429,8 +2384,11 @@ const atrees = { "parts": [ { "name": "War Scream", - "type": "damage", "multipliers": [50, 0, 0, 0, 50, 0] + }, + { + "name": "Total Damage Average", + "hits": { "War Scream": 1 } } ] } @@ -2634,7 +2592,6 @@ const atrees = { "type": "add_spell_prop", "base_spell": 1, "target_part": "Total Damage", - "cost": 0, "hits": { "Single Hit": 2 } @@ -2643,7 +2600,6 @@ const atrees = { "type": "add_spell_prop", "base_spell": 1, "target_part": "Single Hit", - "cost": 0, "multipliers": [-20, 0, 0, 0, 0, 0] } ] @@ -2670,14 +2626,12 @@ const atrees = { "type": "add_spell_prop", "base_spell": 3, "target_part": "Fireworks", - "cost": 0, "multipliers": [80, 0, 20, 0, 0, 0] }, { "type": "add_spell_prop", "base_spell": 3, "target_part": "Total Damage", - "cost": 0, "hits": { "Fireworks": 1 } @@ -2713,7 +2667,7 @@ const atrees = { { "type": "convert_spell_conv", "target_part": "all", - "conversion": "water" + "conversion": "Water" } ] }, @@ -2740,7 +2694,6 @@ const atrees = { "type": "add_spell_prop", "base_spell": 2, "target_part": "Flyby Jab", - "cost": 0, "multipliers": [20, 0, 0, 0, 0, 40] } ] @@ -2769,14 +2722,12 @@ const atrees = { "type": "add_spell_prop", "base_spell": 3, "target_part": "Flaming Uppercut", - "cost": 0, "multipliers": [0, 0, 0, 0, 50, 0] }, { "type": "add_spell_prop", "base_spell": 3, "target_part": "Flaming Uppercut Total Damage", - "cost": 0, "hits": { "Flaming Uppercut": 5 } @@ -2785,7 +2736,6 @@ const atrees = { "type": "add_spell_prop", "base_spell": 3, "target_part": "Total Damage", - "cost": 0, "hits": { "Flaming Uppercut": 5 } @@ -2807,8 +2757,7 @@ const atrees = { "col": 7, "icon": "node_0" }, - "properties": { - }, + "properties": {}, "effects": [ { "type": "add_spell_prop", @@ -2834,11 +2783,8 @@ const atrees = { "col": 2, "icon": "node_3" }, - "properties": { - }, - "effects": [ - - ] + "properties": {}, + "effects": [] }, { @@ -2860,11 +2806,17 @@ const atrees = { }, "effects": [ { - "type": "add_spell_prop", + "type": "replace_spell", + "name": "Counter", + "display_text": "Counter", "base_spell": 5, - "target_part": "Counter", - "cost": 0, - "multipliers": [60, 0, 20, 0, 0, 20] + "display": "Counter Damage", + "parts": [ + { + "name": "Counter Damage", + "multipliers": [60, 0, 20, 0, 0, 20] + } + ] } ] }, @@ -3646,6 +3598,7 @@ const atrees = { "desc": "While Corrupted, every 3% Health you lose will add +1 AoE to Bash (Max 10)", "archetype": "Fallen", "archetype_req": 8, + "base_abil": "Bak'al's Grasp", "parents": ["Tempest", "Uncontainable Corruption"], "dependencies": [], "blockers": [], @@ -3663,8 +3616,9 @@ const atrees = { "slider": true, "slider_name": "Corrupted", "output": { - "type": "stat", - "name": "bashAoE" + "type": "prop", + "abil": "Bash", + "name": "aoe" }, "scaling": [1], "max": 10, @@ -3924,7 +3878,7 @@ const atrees = { { "type": "convert_spell_conv", "target_part": "all", - "conversion": "thunder" + "conversion": "Thunder" }, { "type": "raw_stat", diff --git a/js/atree_constants_min.js b/js/atree_constants_min.js index f3825a2..628b0fc 100644 --- a/js/atree_constants_min.js +++ b/js/atree_constants_min.js @@ -1 +1 @@ -const atrees={"Archer":[{"display_name":"Arrow Shield","desc":"Create a shield around you that deal damage and knockback mobs when triggered. (2 Charges)","archetype":"","archetype_req":0,"parents":[60,34],"dependencies":[],"blockers":[],"cost":1,"display":{"row":9,"col":6},"properties":{"duration":60},"effects":[{"type":"replace_spell","name":"Arrow Shield","cost":30,"display_text":"Max Damage","base_spell":4,"spell_type":"damage","scaling":"spell","display":"","parts":[{"name":"Shield Damage","type":"damage","multipliers":[90,0,0,0,0,10]},{"name":"Total Damage","type":"total","hits":{"Shield Damage":2}}]}],"id":0},{"display_name":"Escape","desc":"Throw yourself backward to avoid danger. (Hold shift while escaping to cancel)","archetype":"","archetype_req":0,"parents":[3],"dependencies":[],"blockers":[],"cost":1,"display":{"row":7,"col":4},"properties":{"aoe":0,"range":0},"effects":[{"type":"replace_spell","name":"Escape","cost":25,"display_text":"Max Damage","base_spell":2,"spell_type":"damage","scaling":"spell","display":"Total Damage","parts":[{"name":"None","type":"damage","multipliers":[0,0,0,0,0,0]},{"name":"Total Damage","type":"total","hits":{"None":0}}]}],"id":1},{"display_name":"Arrow Bomb","desc":"Throw a long-range arrow that explodes and deal high damage in a large area. (Self-damage for 25% of your DPS)","archetype":"","archetype_req":0,"parents":[],"dependencies":[],"blockers":[],"cost":1,"display":{"row":0,"col":4},"properties":{"aoe":4.5,"range":26},"effects":[{"type":"replace_spell","name":"Arrow Bomb","cost":50,"display_text":"Average Damage","base_spell":3,"spell_type":"damage","scaling":"spell","display":"Total Damage","parts":[{"name":"Arrow Bomb","type":"damage","multipliers":[160,0,0,0,20,0]},{"name":"Total Damage","type":"total","hits":{"Arrow Bomb":1}}]}],"id":2},{"display_name":"Heart Shatter","desc":"If you hit a mob directly with Arrow Bomb, shatter its heart and deal bonus damage.","archetype":"","archetype_req":0,"parents":[31],"dependencies":[],"blockers":[],"cost":1,"display":{"row":4,"col":4},"properties":{},"effects":[{"type":"add_spell_prop","base_spell":3,"target_part":"Arrow Bomb","cost":0,"multipliers":[100,0,0,0,0,0]},{}],"id":3},{"display_name":"Fire Creep","desc":"Arrow Bomb will leak a trail of fire for 6s, Damaging enemies that walk into it every 0.4s.","archetype":"","archetype_req":0,"parents":[68,39,5],"dependencies":[],"blockers":[],"cost":2,"display":{"row":16,"col":6},"properties":{"aoe":0.8,"duration":6},"effects":[{"type":"add_spell_prop","base_spell":3,"target_part":"Fire Creep","cost":0,"multipliers":[30,0,0,0,20,0]},{"type":"add_spell_prop","base_spell":3,"target_part":"Total Damage","cost":0,"hits":{"Fire Creep":15}}],"id":4},{"display_name":"Bryophyte Roots","desc":"When you hit an enemy with Arrow Storm, create an area that slows them down and deals damage every 0.4s.","archetype":"Trapper","archetype_req":1,"parents":[4,35],"dependencies":[7],"blockers":[],"cost":2,"display":{"row":16,"col":8},"properties":{"aoe":2,"duration":5,"slowness":0.4},"effects":[{"type":"add_spell_prop","base_spell":1,"target_part":"Bryophyte Roots","cost":0,"multipliers":[40,20,0,0,0,0]}],"id":5},{"display_name":"Nimble String","desc":"Arrow Storm throw out +6 arrows per stream and shoot twice as fast.","archetype":"","archetype_req":0,"parents":[36,69],"dependencies":[7],"blockers":[68],"cost":2,"display":{"row":15,"col":2},"properties":{"shootspeed":2},"effects":[{"type":"add_spell_prop","base_spell":1,"target_part":"Single Arrow","cost":0,"multipliers":[-15,0,0,0,0,0]},{"type":"add_spell_prop","base_spell":1,"target_part":"Single Stream","cost":0,"hits":{"Single Arrow":6}}],"id":6},{"display_name":"Arrow Storm","desc":"Shoot two stream of 8 arrows, dealing significant damage to close mobs and pushing them back.","archetype":"","archetype_req":0,"parents":[58,34],"dependencies":[],"blockers":[],"cost":1,"display":{"row":9,"col":2},"properties":{"aoe":0,"range":16},"effects":[{"type":"replace_spell","name":"Arrow Storm","cost":40,"display_text":"Max Damage","base_spell":1,"spell_type":"damage","scaling":"spell","display":"Total Damage","parts":[{"name":"Single Arrow","type":"damage","multipliers":[30,0,10,0,0,0]},{"name":"Single Stream","type":"total","hits":{"Single Arrow":8}},{"name":"Total Damage","type":"total","hits":{"Single Stream":1}}]}],"id":7},{"display_name":"Guardian Angels","desc":"Your protective arrows from Arrow Shield will become sentient bows, dealing damage up to 8 times each to nearby enemies. (Arrow Shield will no longer push nearby enemies)","archetype":"Boltslinger","archetype_req":3,"parents":[59,67],"dependencies":[0],"blockers":[],"cost":2,"display":{"row":19,"col":1},"properties":{"range":4,"duration":60,"shots":8,"count":2},"effects":[{"type":"replace_spell","name":"Guardian Angels","cost":30,"display_text":"Total Damage Average","base_spell":4,"spell_type":"damage","scaling":"spell","display":"Total Damage","parts":[{"name":"Single Arrow","type":"damage","multipliers":[30,0,0,0,0,10]},{"name":"Single Bow","type":"total","hits":{"Single Arrow":8}},{"name":"Total Damage","type":"total","hits":{"Single Bow":2}}]}],"id":8},{"display_name":"Windy Feet","base_abil":"Escape","desc":"When casting Escape, give speed to yourself and nearby allies.","archetype":"","archetype_req":0,"parents":[7],"dependencies":[],"blockers":[],"cost":1,"display":{"row":10,"col":1},"properties":{"aoe":8,"duration":120},"type":"stat_bonus","bonuses":[{"type":"stat","name":"spd","value":20}],"id":9},{"display_name":"Basaltic Trap","desc":"When you hit the ground with Arrow Bomb, leave a Trap that damages enemies. (Max 2 Traps)","archetype":"Trapper","archetype_req":2,"parents":[5],"dependencies":[],"blockers":[],"cost":2,"display":{"row":19,"col":8},"properties":{"aoe":7,"traps":2},"effects":[{"type":"add_spell_prop","base_spell":3,"target_part":"Basaltic Trap","cost":0,"multipliers":[140,30,0,0,30,0]}],"id":10},{"display_name":"Windstorm","desc":"Arrow Storm shoot +1 stream of arrows, effectively doubling its damage.","archetype":"","archetype_req":0,"parents":[8,33],"dependencies":[],"blockers":[68],"cost":2,"display":{"row":21,"col":1},"properties":{},"effects":[{"type":"add_spell_prop","base_spell":1,"target_part":"Single Arrow","cost":0,"multipliers":[-10,0,-2,0,0,2]},{"type":"add_spell_prop","base_spell":1,"target_part":"Total Damage","cost":0,"hits":{"Single Stream":1}},{"type":"add_spell_prop","base_spell":1,"target_part":"Single Stream","cost":0,"hits":{"Single Arrow":2}}],"id":11},{"display_name":"Grappling Hook","base_abil":"Escape","desc":"When casting Escape, throw a hook that pulls you when hitting a block. 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This bonus decays -5 every second","archetype":"Battle Monk","archetype_req":11,"parents":[62],"dependencies":[],"blockers":[],"cost":2,"display":{"row":31,"col":2,"icon":"node_3"},"properties":{},"effects":[{"type":"stat_scaling","slider":true,"slider_name":"Hits dealt","output":{"type":"stat","name":"rainrawButDifferent"},"scaling":[2],"max":50}],"id":60},{"display_name":"Thunderclap","desc":"Bash will cast at the player's position and gain additional AoE.\n\n All elemental conversions become Thunder","archetype":"Battle Monk","archetype_req":8,"parents":[62],"dependencies":[],"blockers":[],"cost":2,"display":{"row":32,"col":5,"icon":"node_1"},"properties":{},"effects":[{"type":"convert_spell_conv","target_part":"all","conversion":"thunder"},{"type":"raw_stat","bonuses":[{"type":"prop","abil_name":"Bash","name":"aoe","value":3}]}],"id":61},{"display_name":"Cyclone","desc":"After casting War Scream, envelop yourself with a vortex that damages nearby enemies every 0.5s","archetype":"Battle Monk","archetype_req":0,"parents":[54],"dependencies":[],"blockers":[],"cost":1,"display":{"row":31,"col":4,"icon":"node_1"},"properties":{"aoe":4,"duration":20},"effects":[{"type":"add_spell_prop","base_spell":4,"target_part":"Cyclone","cost":0,"multipliers":[10,0,0,0,5,10]},{"type":"add_spell_prop","base_spell":4,"target_part":"Cyclone Total Damage","cost":0,"hits":{"Cyclone":40}}],"id":62},{"display_name":"Second Chance","desc":"When you receive a fatal blow, survive and regain 30% of your Health (10m Cooldown)","archetype":"Paladin","archetype_req":12,"parents":[58],"dependencies":[],"blockers":[],"cost":2,"display":{"row":32,"col":7,"icon":"node_3"},"properties":{},"effects":[],"id":63},{"display_name":"Blood Pact","desc":"If you do not have enough mana to cast a spell, spend health instead (1% health per mana)","archetype":"","archetype_req":10,"parents":[59],"dependencies":[],"blockers":[],"cost":2,"display":{"row":34,"col":1,"icon":"node_3"},"properties":{},"effects":[],"id":64},{"display_name":"Haemorrhage","desc":"Reduce Blood Pact's health cost. (0.5% health per mana)","archetype":"Fallen","archetype_req":0,"parents":[64],"dependencies":[64],"blockers":[],"cost":1,"display":{"row":35,"col":2,"icon":"node_1"},"properties":{},"effects":[],"id":65},{"display_name":"Brink of Madness","desc":"If your health is 25% full or less, gain +40% Resistance","archetype":"","archetype_req":0,"parents":[64,67],"dependencies":[],"blockers":[],"cost":2,"display":{"row":35,"col":4,"icon":"node_2"},"properties":{},"effects":[],"id":66},{"display_name":"Cheaper Uppercut 2","desc":"Reduce the Mana cost of Uppercut","archetype":"","archetype_req":0,"parents":[63,66],"dependencies":[],"blockers":[],"cost":1,"display":{"row":35,"col":6,"icon":"node_0"},"properties":{},"effects":[{"type":"add_spell_prop","base_spell":3,"cost":-5}],"id":67},{"display_name":"Martyr","desc":"When you receive a fatal blow, all nearby allies become invincible","archetype":"Paladin","archetype_req":0,"parents":[63],"dependencies":[],"blockers":[],"cost":2,"display":{"row":35,"col":8,"icon":"node_1"},"properties":{"duration":3,"aoe":12},"effects":[],"id":68}]} \ No newline at end of file +const atrees={Archer:[{display_name:"Arrow Shield",desc:"Create a shield around you that deal damage and knockback mobs when triggered. (2 Charges)",parents:[60,34],dependencies:[],blockers:[],cost:1,display:{row:9,col:6},properties:{duration:60},effects:[{type:"replace_spell",name:"Arrow Shield",cost:30,display_text:"Max Damage",base_spell:4,spell_type:"damage",scaling:"spell",display:"",parts:[{name:"Shield Damage",type:"damage",multipliers:[90,0,0,0,0,10]},{name:"Total Damage",type:"total",hits:{"Shield Damage":2}}]}],id:0},{display_name:"Escape",desc:"Throw yourself backward to avoid danger. (Hold shift while escaping to cancel)",archetype:"",archetype_req:0,parents:[3],dependencies:[],blockers:[],cost:1,display:{row:7,col:4},properties:{aoe:0,range:0},effects:[{type:"replace_spell",name:"Escape",cost:25,display_text:"Max Damage",base_spell:2,spell_type:"damage",scaling:"spell",display:"Total Damage",parts:[{name:"Total Damage",type:"total",hits:{}}]}],id:1},{display_name:"Arrow Bomb",desc:"Throw a long-range arrow that explodes and deal high damage in a large area. (Self-damage for 25% of your DPS)",parents:[],dependencies:[],blockers:[],cost:1,display:{row:0,col:4},properties:{aoe:4.5,range:26},effects:[{type:"replace_spell",name:"Arrow Bomb",cost:50,display_text:"Average Damage",base_spell:3,spell_type:"damage",scaling:"spell",display:"Total Damage",parts:[{name:"Arrow Bomb",type:"damage",multipliers:[160,0,0,0,20,0]},{name:"Total Damage",type:"total",hits:{"Arrow Bomb":1}}]}],id:2},{display_name:"Heart Shatter",desc:"If you hit a mob directly with Arrow Bomb, shatter its heart and deal bonus damage.",base_abil:2,parents:[31],dependencies:[],blockers:[],cost:1,display:{row:4,col:4},properties:{},effects:[{type:"add_spell_prop",base_spell:3,target_part:"Arrow Bomb",cost:0,multipliers:[100,0,0,0,0,0]}],id:3},{display_name:"Fire Creep",desc:"Arrow Bomb will leak a trail of fire for 6s, Damaging enemies that walk into it every 0.4s.",archetype:"",archetype_req:0,parents:[68,39,5],dependencies:[],blockers:[],cost:2,display:{row:16,col:6},properties:{aoe:.8,duration:6},effects:[{type:"add_spell_prop",base_spell:3,target_part:"Fire Creep",cost:0,multipliers:[30,0,0,0,20,0]},{type:"add_spell_prop",base_spell:3,target_part:"Total Damage",cost:0,hits:{"Fire Creep":15}}],id:4},{display_name:"Bryophyte Roots",desc:"When you hit an enemy with Arrow Storm, create an area that slows them down and deals damage every 0.4s.",archetype:"Trapper",archetype_req:1,parents:[4,35],dependencies:[7],blockers:[],cost:2,display:{row:16,col:8},properties:{aoe:2,duration:5,slowness:.4},effects:[{type:"add_spell_prop",base_spell:1,target_part:"Bryophyte Roots",cost:0,multipliers:[40,20,0,0,0,0]}],id:5},{display_name:"Nimble String",desc:"Arrow Storm throw out +6 arrows per stream and shoot twice as fast.",archetype:"",archetype_req:0,parents:[36,69],dependencies:[7],blockers:[68],cost:2,display:{row:15,col:2},properties:{shootspeed:2},effects:[{type:"add_spell_prop",base_spell:1,target_part:"Single Arrow",cost:0,multipliers:[-15,0,0,0,0,0]},{type:"add_spell_prop",base_spell:1,target_part:"Single Stream",cost:0,hits:{"Single Arrow":6}}],id:6},{display_name:"Arrow Storm",desc:"Shoot two stream of 8 arrows, dealing significant damage to close mobs and pushing them back.",archetype:"",archetype_req:0,parents:[58,34],dependencies:[],blockers:[],cost:1,display:{row:9,col:2},properties:{aoe:0,range:16},effects:[{type:"replace_spell",name:"Arrow Storm",cost:40,display_text:"Max Damage",base_spell:1,spell_type:"damage",scaling:"spell",display:"Total Damage",parts:[{name:"Single Arrow",type:"damage",multipliers:[30,0,10,0,0,0]},{name:"Single Stream",type:"total",hits:{"Single Arrow":8}},{name:"Total Damage",type:"total",hits:{"Single Stream":1}}]}],id:7},{display_name:"Guardian Angels",desc:"Your protective arrows from Arrow Shield will become sentient bows, dealing damage up to 8 times each to nearby enemies. (Arrow Shield will no longer push nearby enemies)",archetype:"Boltslinger",archetype_req:3,parents:[59,67],dependencies:[0],blockers:[],cost:2,display:{row:19,col:1},properties:{range:4,duration:60,shots:8,count:2},effects:[{type:"replace_spell",name:"Guardian Angels",cost:30,display_text:"Total Damage Average",base_spell:4,spell_type:"damage",scaling:"spell",display:"Total Damage",parts:[{name:"Single Arrow",type:"damage",multipliers:[30,0,0,0,0,10]},{name:"Single Bow",type:"total",hits:{"Single Arrow":8}},{name:"Total Damage",type:"total",hits:{"Single Bow":2}}]}],id:8},{display_name:"Windy Feet",base_abil:1,desc:"When casting Escape, give speed to yourself and nearby allies.",archetype:"",archetype_req:0,parents:[7],dependencies:[],blockers:[],cost:1,display:{row:10,col:1},properties:{aoe:8,duration:120},effects:[{type:"stat_bonus",bonuses:[{type:"stat",name:"spd",value:20}]}],id:9},{display_name:"Basaltic Trap",desc:"When you hit the ground with Arrow Bomb, leave a Trap that damages enemies. (Max 2 Traps)",archetype:"Trapper",archetype_req:2,parents:[5],dependencies:[],blockers:[],cost:2,display:{row:19,col:8},properties:{aoe:7,traps:2},effects:[{type:"add_spell_prop",base_spell:3,target_part:"Basaltic Trap",cost:0,multipliers:[140,30,0,0,30,0]}],id:10},{display_name:"Windstorm",desc:"Arrow Storm shoot +1 stream of arrows, effectively doubling its damage.",archetype:"",archetype_req:0,parents:[8,33],dependencies:[],blockers:[68],cost:2,display:{row:21,col:1},properties:{},effects:[{type:"add_spell_prop",base_spell:1,target_part:"Single Arrow",cost:0,multipliers:[-10,0,-2,0,0,2]},{type:"add_spell_prop",base_spell:1,target_part:"Total Damage",cost:0,hits:{"Single Stream":1}},{type:"add_spell_prop",base_spell:1,target_part:"Single Stream",cost:0,hits:{"Single Arrow":2}}],id:11},{display_name:"Grappling Hook",base_abil:1,desc:"When casting Escape, throw a hook that pulls you when hitting a block. If you hit an enemy, pull them towards you instead. (Escape will not throw you backward anymore)",archetype:"Trapper",archetype_req:0,parents:[61,40,33],dependencies:[],blockers:[20],cost:2,display:{row:21,col:5},properties:{range:20},effects:[],id:12},{display_name:"Implosion",desc:"Arrow bomb will pull enemies towards you. If a trap is nearby, it will pull them towards it instead. Increase Heart Shatter's damage.",archetype:"Trapper",archetype_req:0,parents:[12,40],dependencies:[],blockers:[],cost:2,display:{row:22,col:6},properties:{},effects:[{type:"add_spell_prop",base_spell:3,target_part:"Arrow Bomb",cost:0,multipliers:[40,0,0,0,0,0]}],id:13},{display_name:"Twain's Arc",desc:"When you have 2+ Focus, holding shift will summon the Twain's Arc. Charge it up to shoot a destructive long-range beam. (Damage is dealt as Main Attack Damage)",archetype:"Sharpshooter",archetype_req:4,parents:[62,64],dependencies:[61],blockers:[],cost:2,display:{row:25,col:4},properties:{range:64,focusReq:2},effects:[{type:"replace_spell",name:"Twain's Arc",cost:0,display_text:"Twain's Arc",base_spell:5,spell_type:"damage",scaling:"melee",display:"Twain's Arc Damage",parts:[{name:"Twain's Arc Damage",type:"damage",multipliers:[200,0,0,0,0,0]}]}],id:14},{display_name:"Fierce Stomp",desc:"When using Escape, hold shift to quickly drop down and deal damage.",archetype:"Boltslinger",archetype_req:0,parents:[42,64],dependencies:[],blockers:[],cost:2,display:{row:26,col:1},properties:{aoe:4},effects:[{type:"add_spell_prop",base_spell:2,target_part:"Fierce Stomp",cost:0,multipliers:[100,0,0,0,0,0]},{type:"add_spell_prop",base_spell:2,target_part:"Total Damage",cost:0,hits:{"Fierce Stomp":1}}],id:15},{display_name:"Scorched Earth",desc:"Fire Creep become much stronger.",archetype:"Sharpshooter",archetype_req:0,parents:[14],dependencies:[4],blockers:[],cost:1,display:{row:26,col:5},properties:{duration:2,aoe:.4},effects:[{type:"add_spell_prop",base_spell:3,target_part:"Fire Creep",cost:0,multipliers:[10,0,0,0,5,0]}],id:16},{display_name:"Leap",desc:"When you double tap jump, leap foward. (2s Cooldown)",archetype:"Boltslinger",archetype_req:5,parents:[42,55],dependencies:[],blockers:[],cost:2,display:{row:28,col:0},properties:{cooldown:2},effects:[],id:17},{display_name:"Shocking Bomb",desc:"Arrow Bomb will not be affected by gravity, and all damage conversions become Thunder.",archetype:"Sharpshooter",archetype_req:5,parents:[14,44,55],dependencies:[2],blockers:[],cost:2,display:{row:28,col:4},properties:{gravity:0},effects:[{type:"convert_spell_conv",target_part:"all",conversion:"Thunder"}],id:18},{display_name:"Mana Trap",desc:"Your Traps will give you 4 Mana per second when you stay close to them.",archetype:"Trapper",archetype_req:5,parents:[43,44],dependencies:[4],blockers:[],cost:2,display:{row:28,col:8},properties:{range:12,manaRegen:4},effects:[{type:"add_spell_prop",base_spell:3,target_part:"Basaltic Trap",cost:10,multipliers:[0,0,0,0,0,0]}],id:19},{display_name:"Escape Artist",desc:"When casting Escape, release 100 arrows towards the ground.",archetype:"Boltslinger",archetype_req:0,parents:[46,17],dependencies:[],blockers:[12],cost:2,display:{row:31,col:0},properties:{},effects:[{type:"add_spell_prop",base_spell:2,target_part:"Escape Artist",cost:0,multipliers:[30,0,10,0,0,0]}],id:20},{display_name:"Initiator",desc:"If you do not damage an enemy for 5s or more, your next sucessful hit will deal +50% damage and add +1 Focus.",archetype:"Sharpshooter",archetype_req:5,parents:[18,44,47],dependencies:[61],blockers:[],cost:2,display:{row:31,col:5},properties:{focus:1,timer:5},effects:[{type:"stat_bonus",bonuses:[{type:"stat",name:"damPct",value:50}]}],id:21},{display_name:"Call of the Hound",desc:"Arrow Shield summon a Hound that will attack and drag aggressive enemies towards your traps.",archetype:"Trapper",archetype_req:0,parents:[21,47],dependencies:[0],blockers:[],cost:2,display:{row:32,col:7},properties:{},effects:[{type:"add_spell_prop",base_spell:4,target_part:"Call of the Hound",cost:0,multipliers:[40,0,0,0,0,0]}],id:22},{display_name:"Arrow Hurricane",desc:"Arrow Storm will shoot +2 stream of arrows.",archetype:"Boltslinger",archetype_req:8,parents:[48,20],dependencies:[],blockers:[68],cost:2,display:{row:33,col:0},properties:{},effects:[{type:"add_spell_prop",base_spell:1,target_part:"Total Damage",cost:0,hits:{"Single Stream":2}}],id:23},{display_name:"Geyser Stomp",desc:"Fierce Stomp will create geysers, dealing more damage and vertical knockback.",archetype:"",archetype_req:0,parents:[56],dependencies:[15],blockers:[],cost:2,display:{row:37,col:1},properties:{aoe:1},effects:[{type:"add_spell_prop",base_spell:2,target_part:"Fierce Stomp",cost:0,multipliers:[0,0,0,50,0,0]}],id:24},{display_name:"Crepuscular Ray",desc:"If you have 5 Focus, casting Arrow Storm will make you levitate and shoot 20 homing arrows per second until you run out of Focus. While in that state, you will lose 1 Focus per second.",archetype:"Sharpshooter",archetype_req:10,parents:[49],dependencies:[7],blockers:[],cost:2,display:{row:37,col:4},properties:{focusReq:5,focusRegen:-1},effects:[{type:"replace_spell",name:"Crepuscular Ray",base_spell:5,spell_type:"damage",scaling:"spell",display:"DPS",cost:0,parts:[{name:"Single Arrow",type:"damage",multipliers:[10,0,0,5,0,0]},{name:"DPS",type:"total",hits:{"Single Arrow":20}},{name:"Total Damage",type:"total",hits:{DPS:7}}]}],id:25},{display_name:"Grape Bomb",desc:"Arrow bomb will throw 3 additional smaller bombs when exploding.",archetype:"",archetype_req:0,parents:[51],dependencies:[],blockers:[],cost:2,display:{row:37,col:7},properties:{miniBombs:3,aoe:2},effects:[{type:"add_spell_prop",base_spell:3,target_part:"Grape Bomb",cost:0,multipliers:[30,0,0,0,10,0]}],id:26},{display_name:"Tangled Traps",desc:"Your Traps will be connected by a rope that deals damage to enemies every 0.2s.",archetype:"Trapper",archetype_req:0,parents:[26],dependencies:[10],blockers:[],cost:2,display:{row:38,col:6},properties:{attackSpeed:.2},effects:[{type:"add_spell_prop",base_spell:3,target_part:"Tangled Traps",cost:0,multipliers:[20,0,0,0,0,20]}],id:27},{display_name:"Snow Storm",desc:"Enemies near you will be slowed down.",archetype:"",archetype_req:0,parents:[24,63],dependencies:[],blockers:[],cost:2,display:{row:39,col:2},properties:{range:2.5,slowness:.3},effects:[],id:28},{display_name:"All-Seeing Panoptes",desc:"Your bows from Guardian Angels become all-seeing, increasing their range, damage and letting them shoot up to +5 times each.",archetype:"Boltslinger",archetype_req:11,parents:[28],dependencies:[8],blockers:[],cost:2,display:{row:40,col:1},properties:{range:8,shots:5},effects:[{type:"add_spell_prop",base_spell:4,target_part:"Single Arrow",cost:0,multipliers:[0,0,0,0,10,0]},{type:"add_spell_prop",base_spell:4,target_part:"Single Bow",cost:0,hits:{"Single Arrow":5}}],id:29},{display_name:"Minefield",desc:"Allow you to place +6 Traps, but with reduced damage and range.",archetype:"Trapper",archetype_req:10,parents:[26,53],dependencies:[10],blockers:[],cost:2,display:{row:40,col:7},properties:{aoe:-2,traps:6},effects:[{type:"add_spell_prop",base_spell:3,target_part:"Basaltic Trap",cost:0,multipliers:[-80,0,0,0,0,0]}],id:30},{display_name:"Bow Proficiency I",desc:"Improve your Main Attack's damage and range when using a bow.",archetype:"",archetype_req:0,parents:[2],dependencies:[],blockers:[],cost:1,display:{row:2,col:4},properties:{mainAtk_range:6},effects:[{type:"raw_stat",bonuses:[{type:"stat",name:"mdPct",value:5}]}],id:31},{display_name:"Cheaper Arrow Bomb",desc:"Reduce the Mana cost of Arrow Bomb.",archetype:"",archetype_req:0,parents:[31],dependencies:[],blockers:[],cost:1,display:{row:2,col:6},properties:{},effects:[{type:"add_spell_prop",base_spell:3,cost:-10}],id:32},{display_name:"Cheaper Arrow Storm",desc:"Reduce the Mana cost of Arrow Storm.",archetype:"",archetype_req:0,parents:[12,11,61],dependencies:[],blockers:[],cost:1,display:{row:21,col:3},properties:{},effects:[{type:"add_spell_prop",base_spell:1,cost:-5}],id:33},{display_name:"Cheaper Escape",desc:"Reduce the Mana cost of Escape.",archetype:"",archetype_req:0,parents:[7,0],dependencies:[],blockers:[],cost:1,display:{row:9,col:4},properties:{},effects:[{type:"add_spell_prop",base_spell:2,cost:-5}],id:34},{display_name:"Earth Mastery",desc:"Increases your base damage from all Earth attacks",archetype:"Trapper",archetype_req:0,parents:[0],dependencies:[],blockers:[],cost:1,display:{row:13,col:8},properties:{},effects:[{type:"raw_stat",bonuses:[{type:"stat",name:"eDamPct",value:20},{type:"stat",name:"eDam",value:[2,4]}]}],id:35},{display_name:"Thunder Mastery",desc:"Increases your base damage from all Thunder attacks",archetype:"Boltslinger",archetype_req:0,parents:[7,39,34],dependencies:[],blockers:[],cost:1,display:{row:13,col:2},properties:{},effects:[{type:"raw_stat",bonuses:[{type:"stat",name:"tDamPct",value:10},{type:"stat",name:"tDam",value:[1,8]}]}],id:36},{display_name:"Water Mastery",desc:"Increases your base damage from all Water attacks",archetype:"Sharpshooter",archetype_req:0,parents:[34,36,39],dependencies:[],blockers:[],cost:1,display:{row:14,col:4},properties:{},effects:[{type:"raw_stat",bonuses:[{type:"stat",name:"wDamPct",value:15},{type:"stat",name:"wDam",value:[2,4]}]}],id:37},{display_name:"Air Mastery",desc:"Increases base damage from all Air attacks",archetype:"Battle Monk",archetype_req:0,parents:[7],dependencies:[],blockers:[],cost:1,display:{row:13,col:0},properties:{},effects:[{type:"raw_stat",bonuses:[{type:"stat",name:"aDamPct",value:15},{type:"stat",name:"aDam",value:[3,4]}]}],id:38},{display_name:"Fire Mastery",desc:"Increases base damage from all Earth attacks",archetype:"Sharpshooter",archetype_req:0,parents:[36,0,34],dependencies:[],blockers:[],cost:1,display:{row:13,col:6},properties:{},effects:[{type:"raw_stat",bonuses:[{type:"stat",name:"fDamPct",value:15},{type:"stat",name:"fDam",value:[3,5]}]}],id:39},{display_name:"More Shields",desc:"Give +2 charges to Arrow Shield.",archetype:"",archetype_req:0,parents:[12,10],dependencies:[0],blockers:[],cost:1,display:{row:21,col:7},properties:{shieldCharges:2},effects:[],id:40},{display_name:"Stormy Feet",desc:"Windy Feet will last longer and add more speed.",archetype:"",archetype_req:0,parents:[11],dependencies:[9],blockers:[],cost:1,display:{row:23,col:1},properties:{duration:60},effects:[{type:"stat_bonus",bonuses:[{type:"stat",name:"spdPct",value:20}]}],id:41},{display_name:"Refined Gunpowder",desc:"Increase the damage of Arrow Bomb.",archetype:"",archetype_req:0,parents:[11],dependencies:[],blockers:[],cost:1,display:{row:25,col:0},properties:{},effects:[{type:"add_spell_prop",base_spell:3,target_part:"Arrow Bomb",cost:0,multipliers:[50,0,0,0,0,0]}],id:42},{display_name:"More Traps",desc:"Increase the maximum amount of active Traps you can have by +2.",archetype:"Trapper",archetype_req:10,parents:[54],dependencies:[10],blockers:[],cost:1,display:{row:26,col:8},properties:{traps:2},id:43,effects:[]},{display_name:"Better Arrow Shield",desc:"Arrow Shield will gain additional area of effect, knockback and damage.",archetype:"Sharpshooter",archetype_req:0,parents:[19,18,14],dependencies:[0],blockers:[],cost:1,display:{row:28,col:6},properties:{aoe:1},effects:[{type:"add_spell_prop",base_spell:3,target_part:"Arrow Shield",multipliers:[40,0,0,0,0,0]}],id:44},{display_name:"Better Leap",desc:"Reduce leap's cooldown by 1s.",archetype:"Boltslinger",archetype_req:0,parents:[17,55],dependencies:[17],blockers:[],cost:1,display:{row:29,col:1},properties:{cooldown:-1},id:45,effects:[]},{display_name:"Better Guardian Angels",desc:"Your Guardian Angels can shoot +4 arrows before disappearing.",archetype:"Boltslinger",archetype_req:0,parents:[20,55],dependencies:[8],blockers:[],cost:1,display:{row:31,col:2},properties:{},effects:[{type:"add_spell_prop",base_spell:4,target_part:"Single Bow",cost:0,hits:{"Single Arrow":4}}],id:46},{display_name:"Cheaper Arrow Storm (2)",desc:"Reduce the Mana cost of Arrow Storm.",archetype:"",archetype_req:0,parents:[21,19],dependencies:[],blockers:[],cost:1,display:{row:31,col:8},properties:{},effects:[{type:"add_spell_prop",base_spell:1,cost:-5}],id:47},{display_name:"Precise Shot",desc:"+30% Critical Hit Damage",archetype:"",archetype_req:0,parents:[46,49,23],dependencies:[],blockers:[],cost:1,display:{row:33,col:2},properties:{mainAtk_range:6},effects:[{type:"raw_stat",bonuses:[{type:"stat",name:"mdCritPct",value:30}]}],id:48},{display_name:"Cheaper Arrow Shield",desc:"Reduce the Mana cost of Arrow Shield.",archetype:"",archetype_req:0,parents:[48,21],dependencies:[],blockers:[],cost:1,display:{row:33,col:4},properties:{},effects:[{type:"add_spell_prop",base_spell:4,cost:-5}],id:49},{display_name:"Rocket Jump",desc:"Arrow Bomb's self-damage will knockback you farther away.",archetype:"",archetype_req:0,parents:[47,21],dependencies:[2],blockers:[],cost:1,display:{row:33,col:6},properties:{},id:50,effects:[]},{display_name:"Cheaper Escape (2)",desc:"Reduce the Mana cost of Escape.",archetype:"",archetype_req:0,parents:[22,70],dependencies:[],blockers:[],cost:1,display:{row:34,col:7},properties:{},effects:[{type:"add_spell_prop",base_spell:2,cost:-5}],id:51},{display_name:"Stronger Hook",desc:"Increase your Grappling Hook's range, speed and strength.",archetype:"Trapper",archetype_req:5,parents:[51],dependencies:[12],blockers:[],cost:1,display:{row:35,col:8},properties:{range:8},id:52,effects:[]},{display_name:"Cheaper Arrow Bomb (2)",desc:"Reduce the Mana cost of Arrow Bomb.",archetype:"",archetype_req:0,parents:[63,30],dependencies:[],blockers:[],cost:1,display:{row:40,col:5},properties:{},effects:[{type:"add_spell_prop",base_spell:3,cost:-5}],id:53},{display_name:"Bouncing Bomb",desc:"Arrow Bomb will bounce once when hitting a block or enemy",archetype:"",archetype_req:0,parents:[40],dependencies:[],blockers:[],cost:2,display:{row:25,col:7},properties:{},effects:[{type:"add_spell_prop",base_spell:3,target_part:"Total Damage",cost:0,hits:{"Arrow Bomb":2}}],id:54},{display_name:"Homing Shots",desc:"Your Main Attack arrows will follow nearby enemies and not be affected by gravity",archetype:"",archetype_req:0,parents:[17,18],dependencies:[],blockers:[],cost:2,display:{row:28,col:2},properties:{},effects:[],id:55},{display_name:"Shrapnel Bomb",desc:"Arrow Bomb's explosion will fling 15 shrapnel, dealing damage in a large area",archetype:"Boltslinger",archetype_req:8,parents:[23,48],dependencies:[],blockers:[],cost:2,display:{row:34,col:1},properties:{},effects:[{type:"add_spell_prop",base_spell:3,target_part:"Shrapnel Bomb",cost:0,multipliers:[40,0,0,0,20,0]}],id:56},{display_name:"Elusive",desc:"If you do not get hit for 8+ seconds, become immune to self-damage and remove Arrow Storm's recoil. (Dodging counts as not getting hit)",archetype:"Boltslinger",archetype_req:0,parents:[24],dependencies:[],blockers:[],cost:2,display:{row:38,col:0},properties:{},effects:[],id:57},{display_name:"Double Shots",desc:"Double Main Attack arrows, but they deal -30% damage per arrow (harder to hit far enemies)",archetype:"Boltslinger",archetype_req:0,parents:[1],dependencies:[],blockers:[60],cost:1,display:{row:7,col:2},properties:{arrow:2},effects:[{type:"add_spell_prop",base_spell:0,target_part:"Melee Damage",cost:0,multipliers:.7}],id:58},{display_name:"Triple Shots",desc:"Triple Main Attack arrows, but they deal -20% damage per arrow",archetype:"Boltslinger",archetype_req:0,parents:[69,67],dependencies:[58],blockers:[],cost:1,display:{row:17,col:0},properties:{arrow:2},effects:[{type:"add_spell_prop",base_spell:0,target_part:"Melee Damage",cost:0,multipliers:.7}],id:59},{display_name:"Power Shots",desc:"Main Attack arrows have increased speed and knockback",archetype:"Sharpshooter",archetype_req:0,parents:[1],dependencies:[],blockers:[58],cost:1,display:{row:7,col:6},properties:{},effects:[],id:60},{display_name:"Focus",desc:"When hitting an aggressive mob 5+ blocks away, gain +1 Focus (Max 3). Resets if you miss once",archetype:"Sharpshooter",archetype_req:2,parents:[68],dependencies:[],blockers:[],cost:2,display:{row:19,col:4},properties:{},effects:[{type:"stat_scaling",slider:!0,slider_name:"Focus",output:{type:"stat",abil_name:"Focus",name:"damMult"},scaling:[3],max:3}],id:61},{display_name:"More Focus",desc:"Add +2 max Focus",archetype:"Sharpshooter",archetype_req:0,parents:[33,12],dependencies:[],blockers:[],cost:1,display:{row:22,col:4},properties:{},effects:[{type:"stat_scaling",slider:!0,slider_name:"Focus",output:{type:"stat",abil_name:"Focus",name:"damMult"},scaling:[35],max:5}],id:62},{display_name:"More Focus (2)",desc:"Add +2 max Focus",archetype:"Sharpshooter",archetype_req:0,parents:[25,28],dependencies:[],blockers:[],cost:1,display:{row:39,col:4},properties:{},effects:[{type:"stat_scaling",slider:!0,slider_name:"Focus",output:{type:"stat",abil_name:"Focus",name:"damMult"},scaling:[35],max:7}],id:63},{display_name:"Traveler",desc:"For every 1% Walk Speed you have from items, gain +1 Raw Spell Damage (Max 100)",archetype:"",archetype_req:0,parents:[42,14],dependencies:[],blockers:[],cost:1,display:{row:25,col:2},properties:{},effects:[{type:"stat_scaling",slider:!1,inputs:[{type:"stat",name:"spd"}],output:{type:"stat",name:"sdRaw"},scaling:[1],max:100}],id:64},{display_name:"Patient Hunter",desc:"Your Traps will deal +20% more damage for every second they are active (Max +80%)",archetype:"Trapper",archetype_req:0,parents:[40],dependencies:[10],blockers:[],cost:2,display:{row:22,col:8},properties:{max:80},effects:[],id:65},{display_name:"Stronger Patient Hunter",desc:"Add +80% Max Damage to Patient Hunter",archetype:"Trapper",archetype_req:0,parents:[26],dependencies:[65],blockers:[],cost:1,display:{row:38,col:8},properties:{max:80},effects:[],id:66},{display_name:"Frenzy",desc:"Every time you hit an enemy, briefly gain +6% Walk Speed (Max 200%). Decay -40% of the bonus every second",archetype:"Boltslinger",archetype_req:0,parents:[59,6],dependencies:[],blockers:[],cost:2,display:{row:17,col:2},properties:{},effects:[{type:"stat_scaling",slider:!0,slider_name:"Hits dealt",output:{type:"stat",name:"spd"},scaling:[6],max:200}],id:67},{display_name:"Phantom Ray",desc:"Condense Arrow Storm into a single ray that damages enemies 10 times per second",archetype:"Sharpshooter",archetype_req:0,parents:[37,4],dependencies:[7],blockers:[11,6,23],cost:2,display:{row:16,col:4},properties:{},effects:[{type:"replace_spell",name:"Phantom Ray",cost:40,display_text:"Max Damage",base_spell:1,spell_type:"damage",scaling:"spell",display:"Total Damage",parts:[{name:"Single Arrow",type:"damage",multipliers:[25,0,5,0,0,0]},{name:"Total Damage",type:"total",hits:{"Single Arrow":16}}]}],id:68},{display_name:"Arrow Rain",desc:"When Arrow Shield loses its last charge, unleash 200 arrows raining down on enemies",archetype:"Trapper",archetype_req:0,parents:[6,38],dependencies:[0],blockers:[],cost:2,display:{row:15,col:0},properties:{},effects:[{type:"add_spell_prop",base_spell:4,target_part:"Arrow Rain",cost:0,multipliers:[120,0,0,0,0,80]}],id:69},{display_name:"Decimator",desc:"Phantom Ray will increase its damage by 10% everytime you do not miss with it (Max 50%)",archetype:"Sharpshooter",archetype_req:0,parents:[49],dependencies:[68],blockers:[],cost:1,display:{row:34,col:5},properties:{},effects:[{type:"stat_scaling",slider:!0,slider_name:"Phantom Ray hits",output:{type:"stat",name:"PhRayDmg"},scaling:10,max:50}],id:70}],Warrior:[{display_name:"Bash",desc:"Violently bash the ground, dealing high damage in a large area",parents:[],dependencies:[],blockers:[],cost:1,display:{row:0,col:4,icon:"node_4"},properties:{aoe:4,range:3},effects:[{type:"replace_spell",name:"Bash",cost:45,display_text:"Total Damage Average",base_spell:1,spell_type:"damage",scaling:"spell",display:"Total Damage",parts:[{name:"Single Hit",type:"damage",multipliers:[130,20,0,0,0,0]},{name:"Total Damage",type:"total",hits:{"Single Hit":1}}]}],id:0},{display_name:"Spear Proficiency 1",desc:"Improve your Main Attack's damage and range w/ spear",base_abil:999,parents:[0],dependencies:[],blockers:[],cost:1,display:{row:2,col:4,icon:"node_0"},properties:{melee_range:1},effects:[{type:"raw_stat",bonuses:[{type:"stat",name:"mdPct",value:5}]}],id:1},{display_name:"Cheaper Bash",desc:"Reduce the Mana cost of Bash",base_abil:0,parents:[1],dependencies:[],blockers:[],cost:1,display:{row:2,col:2,icon:"node_0"},properties:{},effects:[{type:"add_spell_prop",base_spell:1,cost:-10}],id:2},{display_name:"Double Bash",desc:"Bash will hit a second time at a farther range",parents:[1],base_abil:0,dependencies:[],blockers:[],cost:1,display:{row:4,col:4,icon:"node_1"},properties:{range:3},effects:[{type:"add_spell_prop",base_spell:1,target_part:"Total Damage",cost:0,hits:{"Single Hit":1}},{type:"add_spell_prop",base_spell:1,target_part:"Single Hit",cost:0,multipliers:[-50,0,0,0,0,0]}],id:3},{display_name:"Charge",desc:"Charge forward at high speed (hold shift to cancel)",parents:[3],dependencies:[],blockers:[],cost:1,display:{row:6,col:4,icon:"node_4"},properties:{},effects:[{type:"replace_spell",name:"Charge",cost:25,display_text:"Total Damage Average",base_spell:2,spell_type:"damage",scaling:"spell",display:"Total Damage",parts:[{name:"Total Damage",hits:{}}]}],id:4},{display_name:"Heavy Impact",desc:"After using Charge, violently crash down into the ground and deal damage",archetype:"",archetype_req:0,parents:[8],dependencies:[],blockers:[],cost:1,display:{row:9,col:1,icon:"node_1"},properties:{aoe:4},effects:[{type:"add_spell_prop",base_spell:2,target_part:"Heavy Impact",cost:0,multipliers:[100,0,0,0,0,0]}],id:5},{display_name:"Vehement",desc:"For every 1% or 1 Raw Main Attack Damage you have from items, gain +2% Walk Speed (Max 20%)",archetype:"Fallen",archetype_req:0,parents:[4],dependencies:[],blockers:[7],cost:1,display:{row:6,col:2,icon:"node_0"},properties:{},effects:[{type:"stat_scaling",slider:!1,inputs:[{type:"stat",name:"mdPct"},{type:"stat",name:"mdRaw"}],output:{type:"stat",name:"spd"},scaling:[1,1],max:20}],id:6},{display_name:"Tougher Skin",desc:"Harden your skin and become permanently +5% more resistant\nFor every 1% or 1 Raw Heath Regen you have from items, gain +10 Health (Max 100)",archetype:"Paladin",archetype_req:0,parents:[4],dependencies:[],blockers:[6],cost:1,display:{row:6,col:6,icon:"node_0"},properties:{},effects:[{type:"raw_stat",bonuses:[{type:"stat",name:"baseResist",value:"5"}]},{type:"stat_scaling",slider:!1,inputs:[{type:"stat",name:"hprRaw"},{type:"stat",name:"hprPct"}],output:{type:"stat",name:"hpBonus"},scaling:[10,10],max:100}],id:7},{display_name:"Uppercut",desc:"Rocket enemies in the air and deal massive damage",parents:[6,9],dependencies:[],blockers:[],cost:1,display:{row:8,col:2,icon:"node_4"},properties:{aoe:3,range:5},effects:[{type:"replace_spell",name:"Uppercut",cost:45,display_text:"Total Damage Average",base_spell:3,spell_type:"damage",scaling:"spell",display:"Total Damage",parts:[{name:"Uppercut",multipliers:[150,50,50,0,0,0]},{name:"Total Damage",hits:{Uppercut:1}}]}],id:8},{display_name:"Cheaper Charge",desc:"Reduce the Mana cost of Charge",base_abil:4,parents:[8,10],dependencies:[],blockers:[],cost:1,display:{row:8,col:4,icon:"node_0"},properties:{},effects:[{type:"add_spell_prop",base_spell:2,cost:-5}],id:9},{display_name:"War Scream",desc:"Emit a terrorizing roar that deals damage, pull nearby enemies, and add damage resistance to yourself and allies",parents:[7,9],dependencies:[],blockers:[],cost:1,display:{row:8,col:6,icon:"node_4"},properties:{duration:30,aoe:12,defense_bonus:10},effects:[{type:"replace_spell",name:"War Scream",cost:35,display_text:"War Scream",base_spell:4,spell_type:"damage",scaling:"spell",display:"Total Damage Average",parts:[{name:"War Scream",multipliers:[50,0,0,0,50,0]},{name:"Total Damage Average",hits:{"War Scream":1}}]}],id:10},{display_name:"Earth Mastery",desc:"Increases base damage from all Earth attacks",archetype:"Fallen",archetype_req:0,parents:[8],dependencies:[],blockers:[],cost:1,display:{row:10,col:0,icon:"node_0"},properties:{},effects:[{type:"raw_stat",bonuses:[{type:"stat",name:"eDamPct",value:20},{type:"stat",name:"eDam",value:[2,4]}]}],id:11},{display_name:"Thunder Mastery",desc:"Increases base damage from all Thunder attacks",archetype:"Fallen",archetype_req:0,parents:[8,14,9],dependencies:[],blockers:[],cost:1,display:{row:10,col:2,icon:"node_0"},properties:{},effects:[{type:"raw_stat",bonuses:[{type:"stat",name:"tDamPct",value:10},{type:"stat",name:"tDam",value:[1,8]}]}],id:12},{display_name:"Water Mastery",desc:"Increases base damage from all Water attacks",archetype:"Battle Monk",archetype_req:0,parents:[9,12,14],dependencies:[],blockers:[],cost:1,display:{row:11,col:4,icon:"node_0"},properties:{},effects:[{type:"raw_stat",bonuses:[{type:"stat",name:"wDamPct",value:15},{type:"stat",name:"wDam",value:[2,4]}]}],id:13},{display_name:"Air Mastery",desc:"Increases base damage from all Air attacks",archetype:"Battle Monk",archetype_req:0,parents:[10,12,9],dependencies:[],blockers:[],cost:1,display:{row:10,col:6,icon:"node_0"},properties:{},effects:[{type:"raw_stat",bonuses:[{type:"stat",name:"aDamPct",value:15},{type:"stat",name:"aDam",value:[3,4]}]}],id:14},{display_name:"Fire Mastery",desc:"Increases base damage from all Earth attacks",archetype:"Paladin",archetype_req:0,parents:[10],dependencies:[],blockers:[],cost:1,display:{row:10,col:8,icon:"node_0"},properties:{},effects:[{type:"raw_stat",bonuses:[{type:"stat",name:"fDamPct",value:15},{type:"stat",name:"fDam",value:[3,5]}]}],id:15},{display_name:"Quadruple Bash",desc:"Bash will hit 4 times at an even larger range",archetype:"Fallen",archetype_req:0,parents:[11,17],dependencies:[],blockers:[],cost:2,display:{row:12,col:0,icon:"node_1"},properties:{range:6},effects:[{type:"add_spell_prop",base_spell:1,target_part:"Total Damage",hits:{"Single Hit":2}},{type:"add_spell_prop",base_spell:1,target_part:"Single Hit",multipliers:[-20,0,0,0,0,0]}],id:16},{display_name:"Fireworks",desc:"Mobs hit by Uppercut will explode mid-air and receive additional damage",archetype:"Fallen",archetype_req:0,parents:[12,16],dependencies:[],blockers:[],cost:2,display:{row:12,col:2,icon:"node_1"},properties:{},effects:[{type:"add_spell_prop",base_spell:3,target_part:"Fireworks",multipliers:[80,0,20,0,0,0]},{type:"add_spell_prop",base_spell:3,target_part:"Total Damage",hits:{Fireworks:1}}],id:17},{display_name:"Half-Moon Swipe",desc:"Uppercut will deal a footsweep attack at a longer and wider angle. All elemental conversions become Water",archetype:"Battle Monk",archetype_req:1,parents:[13],dependencies:[8],blockers:[],cost:2,display:{row:13,col:4,icon:"node_1"},properties:{range:4},effects:[{type:"add_spell_prop",base_spell:3,target_part:"Uppercut",cost:-10,multipliers:[-70,0,0,0,0,0]},{type:"convert_spell_conv",target_part:"all",conversion:"Water"}],id:18},{display_name:"Flyby Jab",desc:"Damage enemies in your way when using Charge",archetype:"",archetype_req:0,parents:[14,20],dependencies:[],blockers:[],cost:2,display:{row:12,col:6,icon:"node_1"},properties:{aoe:2},effects:[{type:"add_spell_prop",base_spell:2,target_part:"Flyby Jab",multipliers:[20,0,0,0,0,40]}],id:19},{display_name:"Flaming Uppercut",desc:"Uppercut will light mobs on fire, dealing damage every 0.6 seconds",archetype:"Paladin",archetype_req:0,parents:[15,19],dependencies:[8],blockers:[],cost:2,display:{row:12,col:8,icon:"node_1"},properties:{duration:3,tick:.6},effects:[{type:"add_spell_prop",base_spell:3,target_part:"Flaming Uppercut",multipliers:[0,0,0,0,50,0]},{type:"add_spell_prop",base_spell:3,target_part:"Flaming Uppercut Total Damage",hits:{"Flaming Uppercut":5}},{type:"add_spell_prop",base_spell:3,target_part:"Total Damage",hits:{"Flaming Uppercut":5}}],id:20},{display_name:"Iron Lungs",desc:"War Scream deals more damage",archetype:"",archetype_req:0,parents:[19,20],dependencies:[],blockers:[],cost:1,display:{row:13,col:7,icon:"node_0"},properties:{},effects:[{type:"add_spell_prop",base_spell:4,target_part:"War Scream",cost:0,multipliers:[30,0,0,0,0,30]}],id:21},{display_name:"Generalist",desc:"After casting 3 different spells in a row, your next spell will cost 5 mana",archetype:"Battle Monk",archetype_req:3,parents:[23],dependencies:[],blockers:[],cost:2,display:{row:15,col:2,icon:"node_3"},properties:{},effects:[],id:22},{display_name:"Counter",desc:"When dodging a nearby enemy attack, get 30% chance to instantly attack back",archetype:"Battle Monk",archetype_req:0,parents:[18],dependencies:[],blockers:[],cost:2,display:{row:15,col:4,icon:"node_1"},properties:{chance:30},effects:[{type:"replace_spell",name:"Counter",display_text:"Counter",base_spell:5,display:"Counter Damage",parts:[{name:"Counter Damage",multipliers:[60,0,20,0,0,20]}]}],id:23},{display_name:"Mantle of the Bovemists",desc:"When casting War Scream, create a holy shield around you that reduces all incoming damage by 70% for 3 hits (20s cooldown)",archetype:"Paladin",archetype_req:3,parents:[21],dependencies:[10],blockers:[],cost:2,display:{row:15,col:7,icon:"node_3"},properties:{mantle_charge:3},effects:[],id:24},{display_name:"Bak'al's Grasp",desc:"After casting War Scream, become Corrupted (15s Cooldown). You cannot heal while in that state\n\nWhile Corrupted, every 2% of Health you lose will add +4 Raw Damage to your attacks (Max 120)",archetype:"Fallen",archetype_req:2,parents:[16,17],dependencies:[10],blockers:[],cost:2,display:{row:16,col:1,icon:"node_3"},properties:{cooldown:15},effects:[{type:"stat_scaling",slider:!0,slider_name:"Corrupted",output:{type:"stat",name:"raw"},scaling:[4],slider_step:2,max:120}],id:25},{display_name:"Spear Proficiency 2",desc:"Improve your Main Attack's damage and range w/ spear",archetype:"",archetype_req:0,parents:[25,27],dependencies:[],blockers:[],cost:1,display:{row:17,col:0,icon:"node_0"},properties:{melee_range:1},effects:[{type:"raw_stat",bonuses:[{type:"stat",name:"mdPct",value:5}]}],id:26},{display_name:"Cheaper Uppercut",desc:"Reduce the Mana Cost of Uppercut",archetype:"",archetype_req:0,parents:[26,28,23],dependencies:[],blockers:[],cost:1,display:{row:17,col:3,icon:"node_0"},properties:{},effects:[{type:"add_spell_prop",base_spell:3,cost:-5}],id:27},{display_name:"Aerodynamics",desc:"During Charge, you can steer and change direction",archetype:"Battle Monk",archetype_req:0,parents:[27,29],dependencies:[],blockers:[],cost:2,display:{row:17,col:5,icon:"node_1"},properties:{},effects:[],id:28},{display_name:"Provoke",desc:"Mobs damaged by War Scream will target only you for at least 5s \n\nReduce the Mana cost of War Scream",archetype:"Paladin",archetype_req:0,parents:[28,24],dependencies:[],blockers:[],cost:1,display:{row:17,col:7,icon:"node_1"},properties:{},effects:[{type:"add_spell_prop",base_spell:4,cost:-5}],id:29},{display_name:"Precise Strikes",desc:"+30% Critical Hit Damage",archetype:"",archetype_req:0,parents:[27,26],dependencies:[],blockers:[],cost:1,display:{row:18,col:2,icon:"node_0"},properties:{},effects:[{type:"raw_stat",bonuses:[{type:"stat",name:"critDmg",value:30}]}],id:30},{display_name:"Air Shout",desc:"War Scream will fire a projectile that can go through walls and deal damage multiple times",archetype:"",archetype_req:0,parents:[28,29],dependencies:[10],blockers:[],cost:2,display:{row:18,col:6,icon:"node_1"},properties:{},effects:[{type:"add_spell_prop",base_spell:4,target_part:"Air Shout",cost:0,multipliers:[20,0,0,0,0,5]}],id:31},{display_name:"Enraged Blow",desc:"While Corriupted, every 1% of Health you lose will increase your damage by +2% (Max 200%)",archetype:"Fallen",archetype_req:0,parents:[26],dependencies:[25],blockers:[],cost:2,display:{row:20,col:0,icon:"node_2"},properties:{},effects:[{type:"stat_scaling",slider:!1,inputs:[{type:"stat",name:"hpBonus"}],output:{type:"stat",name:"damMult"},scaling:[3],max:300}],id:32},{display_name:"Flying Kick",desc:"When using Charge, mobs hit will halt your momentum and get knocked back",archetype:"Battle Monk",archetype_req:1,parents:[27,34],dependencies:[],blockers:[],cost:2,display:{row:20,col:3,icon:"node_1"},properties:{},effects:[{type:"add_spell_prop",base_spell:2,target_part:"Flying Kick",cost:0,multipliers:[120,0,0,10,0,20]}],id:33},{display_name:"Stronger Mantle",desc:"Add +2 additional charges to Mantle of the Bovemists",archetype:"Paladin",archetype_req:0,parents:[35,33],dependencies:[24],blockers:[],cost:1,display:{row:20,col:6,icon:"node_0"},properties:{mantle_charge:2},effects:[],id:34},{display_name:"Manachism",desc:"If you receive a hit that's less than 5% of your max HP, gain 10 Mana (1s Cooldown)",archetype:"Paladin",archetype_req:3,parents:[34,29],dependencies:[],blockers:[],cost:2,display:{row:20,col:8,icon:"node_2"},properties:{cooldown:1},effects:[],id:35},{display_name:"Boiling Blood",desc:"Bash leaves a trail of boiling blood behind its first explosion, slowing down and damaging enemies above it every 0.4 seconds",archetype:"",archetype_req:0,parents:[32,37],dependencies:[],blockers:[],cost:2,display:{row:22,col:0,icon:"node_1"},properties:{},effects:[{type:"add_spell_prop",base_spell:1,target_part:"Boiling Blood",cost:0,multipliers:[25,0,0,0,5,0]}],id:36},{display_name:"Ragnarokkr",desc:"War Scream become deafening, increasing its range and giving damage bonus to players",archetype:"Fallen",archetype_req:0,parents:[36,33],dependencies:[10],blockers:[],cost:2,display:{row:22,col:2,icon:"node_2"},properties:{damage_bonus:30,aoe:2},effects:[{type:"add_spell_prop",base_spell:4,cost:10}],id:37},{display_name:"Ambidextrous",desc:"Increase your chance to attack with Counter by +30%",archetype:"",archetype_req:0,parents:[33,34,39],dependencies:[23],blockers:[],cost:1,display:{row:22,col:4,icon:"node_0"},properties:{chance:30},effects:[],id:38},{display_name:"Burning Heart",desc:"For every 100 Health Bonus you have from item IDs, gain +2% Fire Damage (Max 100%)",archetype:"Paladin",archetype_req:0,parents:[38,40],dependencies:[],blockers:[],cost:1,display:{row:22,col:6,icon:"node_0"},properties:{},effects:[{type:"stat_scaling",slider:!1,inputs:[{type:"stat",name:"hpBonus"}],output:{type:"stat",name:"fDamPct"},scaling:[2],max:100,slider_step:100}],id:39},{display_name:"Stronger Bash",desc:"Increase the damage of Bash",archetype:"",archetype_req:0,parents:[39,35],dependencies:[],blockers:[],cost:1,display:{row:22,col:8,icon:"node_0"},properties:{},effects:[{type:"add_spell_prop",base_spell:1,target_part:"Single Hit",cost:0,multipliers:[30,0,0,0,0,0]}],id:40},{display_name:"Intoxicating Blood",desc:"After leaving Corrupted, gain 2% of the health lost back for each enemy killed while Corrupted",archetype:"Fallen",archetype_req:5,parents:[37,36],dependencies:[25],blockers:[],cost:2,display:{row:23,col:1,icon:"node_1"},properties:{},effects:[],id:41},{display_name:"Comet",desc:"After being hit by Fireworks, enemies will crash into the ground and receive more damage",archetype:"Fallen",archetype_req:0,parents:[37],dependencies:[17],blockers:[],cost:2,display:{row:24,col:2,icon:"node_1"},properties:{},effects:[{type:"add_spell_prop",base_spell:3,target_part:"Comet",cost:0,multipliers:[80,20,0,0,0,0]},{type:"add_spell_prop",base_spell:3,target_part:"Total Damage",cost:0,hits:{Comet:1}}],id:42},{display_name:"Collide",desc:"Mobs thrown into walls from Flying Kick will explode and receive additonal damage",archetype:"Battle Monk",archetype_req:4,parents:[38,39],dependencies:[33],blockers:[],cost:2,display:{row:23,col:5,icon:"node_1"},properties:{aoe:4},effects:[{type:"add_spell_prop",base_spell:2,target_part:"Collide",cost:0,multipliers:[100,0,0,0,50,0]}],id:43},{display_name:"Rejuvenating Skin",desc:"Regain back 30% of the damage you take as healing over 30s",archetype:"Paladin",archetype_req:0,parents:[39,40],dependencies:[],blockers:[],cost:2,display:{row:23,col:7,icon:"node_3"},properties:{},effects:[],id:44},{display_name:"Uncontainable Corruption",desc:"Reduce the cooldown of Bak'al's Grasp by -5s, and increase the raw damage gained for every 2% of health lost by +1",archetype:"",archetype_req:0,parents:[36,46],dependencies:[25],blockers:[],cost:1,display:{row:26,col:0,icon:"node_0"},properties:{cooldown:-5},effects:[{type:"stat_scaling",slider:!0,slider_name:"Corrupted",output:{type:"stat",name:"raw"},scaling:[1],slider_step:2,max:50}],id:45},{display_name:"Radiant Devotee",desc:"For every 4% Reflection you have from items, gain +1/5s Mana Regen (Max 10/5s)",archetype:"Battle Monk",archetype_req:1,parents:[47,45],dependencies:[],blockers:[],cost:1,display:{row:26,col:2,icon:"node_0"},properties:{},effects:[{type:"stat_scaling",inputs:[{type:"stat",name:"ref"}],output:{type:"stat",name:"mr"},scaling:[1],max:10,slider_step:4}],id:46},{display_name:"Whirlwind Strike",desc:"Uppercut will create a strong gust of air, launching you upward with enemies (Hold shift to stay grounded)",archetype:"Battle Monk",archetype_req:5,parents:[38,46],dependencies:[8],blockers:[],cost:2,display:{row:26,col:4,icon:"node_1"},properties:{range:2},effects:[{type:"add_spell_prop",base_spell:3,target_part:"Uppercut",cost:0,multipliers:[0,0,0,0,0,50]}],id:47},{display_name:"Mythril Skin",desc:"Gain +5% Base Resistance and become immune to knockback",archetype:"Paladin",archetype_req:6,parents:[44],dependencies:[],blockers:[],cost:2,display:{row:26,col:7,icon:"node_1"},properties:{},effects:[{type:"raw_stat",bonuses:[{type:"stat",name:"baseResist",value:5}]}],id:48},{display_name:"Armour Breaker",desc:"While Corrupted, losing 30% Health will make your next Uppercut destroy enemies' defense, rendering them weaker to damage",archetype:"Fallen",archetype_req:0,parents:[45,46],dependencies:[25],blockers:[],cost:2,display:{row:27,col:1,icon:"node_2"},properties:{duration:5},effects:[],id:49},{display_name:"Shield Strike",desc:"When your Mantle of the Bovemist loses all charges, deal damage around you for each Mantle individually lost",archetype:"Paladin",archetype_req:0,parents:[48,51],dependencies:[],blockers:[],cost:2,display:{row:27,col:6,icon:"node_1"},properties:{},effects:[{type:"add_spell_prop",base_spell:5,target_part:"Shield Strike",cost:0,multipliers:[60,0,20,0,0,0]}],id:50},{display_name:"Sparkling Hope",desc:"Everytime you heal 5% of your max health, deal damage to all nearby enemies",archetype:"Paladin",archetype_req:0,parents:[48],dependencies:[],blockers:[],cost:2,display:{row:27,col:8,icon:"node_2"},properties:{aoe:6},effects:[{type:"add_spell_prop",base_spell:5,target_part:"Sparkling Hope",cost:0,multipliers:[10,0,5,0,0,0]}],id:51},{display_name:"Massive Bash",desc:"While Corrupted, every 3% Health you lose will add +1 AoE to Bash (Max 10)",archetype:"Fallen",archetype_req:8,base_abil:25,parents:[53,45],dependencies:[],blockers:[],cost:2,display:{row:28,col:0,icon:"node_2"},properties:{},effects:[{type:"stat_scaling",slider:!0,slider_name:"Corrupted",output:{type:"prop",abil:0,name:"aoe"},scaling:[1],max:10,slider_step:3}],id:52},{display_name:"Tempest",desc:"War Scream will ripple the ground and deal damage 3 times in a large area",archetype:"Battle Monk",archetype_req:0,parents:[52,54],dependencies:[],blockers:[],cost:2,display:{row:28,col:2,icon:"node_1"},properties:{aoe:16},effects:[{type:"add_spell_prop",base_spell:4,target_part:"Tempest",cost:"0",multipliers:[30,10,0,0,0,10]},{type:"add_spell_prop",base_spell:4,target_part:"Tempest Total Damage",cost:"0",hits:{Tempest:3}},{type:"add_spell_prop",base_spell:4,target_part:"Total Damage",cost:"0",hits:{Tempest:3}}],id:53},{display_name:"Spirit of the Rabbit",desc:"Reduce the Mana cost of Charge and increase your Walk Speed by +20%",archetype:"Battle Monk",archetype_req:5,parents:[53,47],dependencies:[],blockers:[],cost:1,display:{row:28,col:4,icon:"node_0"},properties:{},effects:[{type:"add_spell_prop",base_spell:2,cost:-5},{type:"raw_stat",bonuses:[{type:"stat",name:"spd",value:20}]}],id:54},{display_name:"Massacre",desc:"While Corrupted, if your effective attack speed is Slow or lower, hitting an enemy with your Main Attack will add +1% to your Corrupted bar",archetype:"Fallen",archetype_req:5,parents:[53,52],dependencies:[],blockers:[],cost:2,display:{row:29,col:1,icon:"node_1"},properties:{},effects:[],id:55},{display_name:"Axe Kick",desc:"Increase the damage of Uppercut, but also increase its mana cost",archetype:"",archetype_req:0,parents:[53,54],dependencies:[],blockers:[],cost:1,display:{row:29,col:3,icon:"node_0"},properties:{},effects:[{type:"add_spell_prop",base_spell:3,target_part:"Uppercut",cost:10,multipliers:[100,0,0,0,0,0]}],id:56},{display_name:"Radiance",desc:"Bash will buff your allies' positive IDs. (15s Cooldown)",archetype:"Paladin",archetype_req:2,parents:[54,58],dependencies:[],blockers:[],cost:2,display:{row:29,col:5,icon:"node_2"},properties:{cooldown:15},effects:[],id:57},{display_name:"Cheaper Bash 2",desc:"Reduce the Mana cost of Bash",archetype:"",archetype_req:0,parents:[57,50,51],dependencies:[],blockers:[],cost:1,display:{row:29,col:7,icon:"node_0"},properties:{},effects:[{type:"add_spell_prop",base_spell:1,cost:-5}],id:58},{display_name:"Cheaper War Scream",desc:"Reduce the Mana cost of War Scream",archetype:"",archetype_req:0,parents:[52],dependencies:[],blockers:[],cost:1,display:{row:31,col:0,icon:"node_0"},properties:{},effects:[{type:"add_spell_prop",base_spell:4,cost:-5}],id:59},{display_name:"Discombobulate",desc:"Every time you hit an enemy, briefly increase your elemental damage dealt to them by +2 (Additive, Max +50). This bonus decays -5 every second",archetype:"Battle Monk",archetype_req:11,parents:[62],dependencies:[],blockers:[],cost:2,display:{row:31,col:2,icon:"node_3"},properties:{},effects:[{type:"stat_scaling",slider:!0,slider_name:"Hits dealt",output:{type:"stat",name:"rainrawButDifferent"},scaling:[2],max:50}],id:60},{display_name:"Thunderclap",desc:"Bash will cast at the player's position and gain additional AoE.\n\n All elemental conversions become Thunder",archetype:"Battle Monk",archetype_req:8,parents:[62],dependencies:[],blockers:[],cost:2,display:{row:32,col:5,icon:"node_1"},properties:{},effects:[{type:"convert_spell_conv",target_part:"all",conversion:"Thunder"},{type:"raw_stat",bonuses:[{type:"prop",abil_name:"Bash",name:"aoe",value:3}]}],id:61},{display_name:"Cyclone",desc:"After casting War Scream, envelop yourself with a vortex that damages nearby enemies every 0.5s",archetype:"Battle Monk",archetype_req:0,parents:[54],dependencies:[],blockers:[],cost:1,display:{row:31,col:4,icon:"node_1"},properties:{aoe:4,duration:20},effects:[{type:"add_spell_prop",base_spell:4,target_part:"Cyclone",cost:0,multipliers:[10,0,0,0,5,10]},{type:"add_spell_prop",base_spell:4,target_part:"Cyclone Total Damage",cost:0,hits:{Cyclone:40}}],id:62},{display_name:"Second Chance",desc:"When you receive a fatal blow, survive and regain 30% of your Health (10m Cooldown)",archetype:"Paladin",archetype_req:12,parents:[58],dependencies:[],blockers:[],cost:2,display:{row:32,col:7,icon:"node_3"},properties:{},effects:[],id:63},{display_name:"Blood Pact",desc:"If you do not have enough mana to cast a spell, spend health instead (1% health per mana)",archetype:"",archetype_req:10,parents:[59],dependencies:[],blockers:[],cost:2,display:{row:34,col:1,icon:"node_3"},properties:{},effects:[],id:64},{display_name:"Haemorrhage",desc:"Reduce Blood Pact's health cost. (0.5% health per mana)",archetype:"Fallen",archetype_req:0,parents:[64],dependencies:[64],blockers:[],cost:1,display:{row:35,col:2,icon:"node_1"},properties:{},effects:[],id:65},{display_name:"Brink of Madness",desc:"If your health is 25% full or less, gain +40% Resistance",archetype:"",archetype_req:0,parents:[64,67],dependencies:[],blockers:[],cost:2,display:{row:35,col:4,icon:"node_2"},properties:{},effects:[],id:66},{display_name:"Cheaper Uppercut 2",desc:"Reduce the Mana cost of Uppercut",archetype:"",archetype_req:0,parents:[63,66],dependencies:[],blockers:[],cost:1,display:{row:35,col:6,icon:"node_0"},properties:{},effects:[{type:"add_spell_prop",base_spell:3,cost:-5}],id:67},{display_name:"Martyr",desc:"When you receive a fatal blow, all nearby allies become invincible",archetype:"Paladin",archetype_req:0,parents:[63],dependencies:[],blockers:[],cost:2,display:{row:35,col:8,icon:"node_1"},properties:{duration:3,aoe:12},effects:[],id:68}]} diff --git a/js/builder.js b/js/builder.js index 5482506..3c8238c 100644 --- a/js/builder.js +++ b/js/builder.js @@ -149,17 +149,6 @@ function toggle_tab(tab) { } } -// toggle spell arrow -function toggle_spell_tab(tab) { - let arrow_img = document.querySelector("#" + "arrow_" + tab + "Avg"); - if (document.querySelector("#"+tab).style.display == "none") { - document.querySelector("#"+tab).style.display = ""; - arrow_img.src = arrow_img.src.replace("down", "up"); - } else { - document.querySelector("#"+tab).style.display = "none"; - arrow_img.src = arrow_img.src.replace("up", "down"); - } -} function toggle_boost_tab(tab) { for (const i of skp_order) { @@ -396,16 +385,12 @@ function collapse_element(elmnt) { document.querySelector(elmnt).style.removeProperty('display'); } -// TODO: Learn and use await function init() { console.log("builder.js init"); init_autocomplete(); // Other "main" stuff // Spell dropdowns - for (const i of spell_disp) { - document.querySelector("#"+i+"Avg").addEventListener("click", () => toggle_spell_tab(i)); - } for (const eq of equipment_keys) { document.querySelector("#"+eq+"-tooltip").addEventListener("click", () => collapse_element('#'+eq+'-tooltip')); } diff --git a/js/builder_graph.js b/js/builder_graph.js index b371052..53a8d4d 100644 --- a/js/builder_graph.js +++ b/js/builder_graph.js @@ -468,41 +468,17 @@ class PowderInputNode extends InputNode { * Signature: SpellSelectNode(build: Build) => [Spell, SpellParts] */ class SpellSelectNode extends ComputeNode { - // TODO: rewrite me entirely... - constructor(spell_num) { - super("builder-spell"+spell_num+"-select"); - this.spell_idx = spell_num; + constructor(spell) { + super("builder-spell"+spell.base_spell+"-select"); + this.spell = spell; } compute_func(input_map) { const build = input_map.get('build'); let stats = build.statMap; + // TODO: apply major ids... DOOM..... - const i = this.spell_idx; - const spells = default_spells[build.weapon.statMap.get("type")]; - let spell; - for (const _spell of spells) { - if (_spell.base_spell === i) { - spell = _spell; - break; - } - } - if (spell === undefined) { return null; } - - let spell_parts; - if (spell.parts) { - spell_parts = spell.parts; - } - else { - spell_parts = spell.variants.DEFAULT; - for (const majorID of stats.get("activeMajorIDs")) { - if (majorID in spell.variants) { - spell_parts = spell.variants[majorID]; - break; - } - } - } - return [spell, spell_parts]; + return [this.spell, this.spell.parts]; } } @@ -995,15 +971,15 @@ class SumNumberInputNode extends InputNode { let item_nodes = []; let powder_nodes = []; -let spelldmg_nodes = []; let edit_input_nodes = []; let skp_inputs = []; let build_node; let stat_agg_node; let edit_agg_node; +let atree_graph_creator; function builder_graph_init() { - // Phase 1/2: Set up item input, propagate updates, etc. + // Phase 1/3: Set up item input, propagate updates, etc. // Bind item input fields to input nodes, and some display stuff (for auto colorizing stuff). for (const [eq, display_elem, none_item] of zip3(equipment_fields, build_fields, none_items)) { @@ -1060,7 +1036,7 @@ function builder_graph_init() { item_nodes[3].link_to(powder_nodes[3], 'powdering'); item_nodes[8].link_to(powder_nodes[4], 'powdering'); - // Phase 2/2: Set up editable IDs, skill points; use decodeBuild() skill points, calculate damage + // Phase 2/3: Set up editable IDs, skill points; use decodeBuild() skill points, calculate damage let build_disp_node = new BuildDisplayNode() build_disp_node.link_to(build_node, 'build'); @@ -1092,8 +1068,18 @@ function builder_graph_init() { } stat_agg_node.link_to(edit_agg_node); build_disp_node.link_to(stat_agg_node, 'stats'); - atree_node.link_to(build_node, 'build'); + // Phase 3/3: Set up atree stuff. + + // These two are defined in `atree.js` + atree_node.link_to(build_node, 'build'); + atree_merge.link_to(build_node, 'build'); + atree_graph_creator = new AbilityTreeEnsureNodesNode(build_node, stat_agg_node) + .link_to(atree_collect_spells, 'spells'); + + // --------------------------------------------------------------- + // Trigger the update cascade for build! + // --------------------------------------------------------------- for (const input_node of item_nodes.concat(powder_nodes)) { input_node.update(); } @@ -1112,23 +1098,6 @@ function builder_graph_init() { // Also do something similar for skill points - //for (let i = 0; i < 4; ++i) { TODO: testing code - for (let i = 0; i < 1; ++i) { - let spell_node = new SpellSelectNode(i); - spell_node.link_to(build_node, 'build'); - // TODO: link and rewrite spell_node to the stat agg node - spell_node.link_to(stat_agg_node, 'stats') - - let calc_node = new SpellDamageCalcNode(i); - calc_node.link_to(build_node, 'build').link_to(stat_agg_node, 'stats') - .link_to(spell_node, 'spell-info'); - spelldmg_nodes.push(calc_node); - - let display_node = new SpellDisplayNode(i); - display_node.link_to(stat_agg_node, 'stats'); // TODO: same here.. - display_node.link_to(spell_node, 'spell-info'); - display_node.link_to(calc_node, 'spell-damage'); - } for (const node of edit_input_nodes) { node.update(); } diff --git a/js/computation_graph.js b/js/computation_graph.js index a3903eb..d0d5b7a 100644 --- a/js/computation_graph.js +++ b/js/computation_graph.js @@ -112,7 +112,7 @@ class ComputeNode { const idx = this.inputs.indexOf(parent_node); // Get idx this.inputs.splice(idx, 1); // remove element - this.input_translations.delete(parent_node.name); + this.input_translation.delete(parent_node.name); const was_dirty = this.inputs_dirty.get(parent_node.name); this.inputs_dirty.delete(parent_node.name); if (was_dirty) { @@ -173,3 +173,42 @@ class InputNode extends ComputeNode { return this.input_field.value; } } + +/** + * Passthrough node for simple aggregation. + * Unfortunately if you use this too much you get layers and layers of maps... + * + * Signature: PassThroughNode(**kwargs) => Map[...] + */ +class PassThroughNode extends ComputeNode { + constructor(name) { + super(name); + this.breakout_nodes = new Map(); + } + + compute_func(input_map) { + return input_map; + } + + /** + * Get a ComputeNode that will "break out" one part of this aggregation input. + * There is some overhead to this operation because ComputeNode is not exactly a free abstraction... oof + * Also you will recv updates whenever any input that is part of the aggregation changes even + * if the specific sub-input didn't change. + * + * Parameters: + * sub-input: The key to listen to + */ + get_node(sub_input) { + if (this.breakout_nodes.has(sub_input)) { + return this.breakout_nodes.get(sub_input); + } + const _name = this.name; + const ret = new (class extends ComputeNode { + constructor() { super('passthrough-'+_name+'-'+sub_input); } + compute_func(input_map) { return input_map.get(_name).get(sub_input); } + })().link_to(this); + this.breakout_nodes.set(sub_input, ret); + return ret; + } +} diff --git a/js/damage_calc.js b/js/damage_calc.js index 95d5f92..aae9737 100644 --- a/js/damage_calc.js +++ b/js/damage_calc.js @@ -61,7 +61,7 @@ function calculateSpellDamage(stats, weapon, conversions, use_spell_damage, igno if (conversions[i] > 0) { const conv_frac = conversions[i]/100; damages[i][0] += conv_frac * weapon_min; - damages[i][1] += conf_frac * weapon_max; + damages[i][1] += conv_frac * weapon_max; present[i] = true; total_convert += conv_frac } @@ -240,6 +240,7 @@ spell_heal: { const default_spells = { wand: [{ + type: "replace_spell", // not needed but makes this usable as an "abil part" name: "Wand Melee", // TODO: name for melee attacks? display_text: "Mage basic attack", base_spell: 0, @@ -247,7 +248,7 @@ const default_spells = { display: "Melee", parts: [{ name: "Melee", multipliers: [100, 0, 0, 0, 0, 0] }] }, { - name: "Heal", // TODO: name for melee attacks? + name: "Heal", // TODO: name for melee attacks? // JUST FOR TESTING... display_text: "Heal spell!", base_spell: 1, display: "Total Heal", @@ -258,6 +259,7 @@ const default_spells = { ] }], spear: [{ + type: "replace_spell", // not needed but makes this usable as an "abil part" name: "Melee", // TODO: name for melee attacks? display_text: "Warrior basic attack", base_spell: 0, @@ -266,6 +268,7 @@ const default_spells = { parts: [{ name: "Melee", multipliers: [100, 0, 0, 0, 0, 0] }] }], bow: [{ + type: "replace_spell", // not needed but makes this usable as an "abil part" name: "Bow Shot", // TODO: name for melee attacks? display_text: "Archer basic attack", base_spell: 0, @@ -274,6 +277,7 @@ const default_spells = { parts: [{ name: "Melee", multipliers: [100, 0, 0, 0, 0, 0] }] }], dagger: [{ + type: "replace_spell", // not needed but makes this usable as an "abil part" name: "Melee", // TODO: name for melee attacks? display_text: "Assassin basic attack", base_spell: 0, @@ -282,6 +286,7 @@ const default_spells = { parts: [{ name: "Melee", multipliers: [100, 0, 0, 0, 0, 0] }] }], relik: [{ + type: "replace_spell", // not needed but makes this usable as an "abil part" name: "Relik Melee", // TODO: name for melee attacks? display_text: "Shaman basic attack", base_spell: 0, diff --git a/js/display.js b/js/display.js index c3e52e4..0e5ba09 100644 --- a/js/display.js +++ b/js/display.js @@ -33,9 +33,8 @@ function displaySetBonuses(parent_id,build) { set_summary_elem.append(set_elem); const bonus = active_set.bonuses[count-1]; - let mock_item = new Map(); - mock_item.set("fixID", true); - mock_item.set("displayName", setName+" Set: "+count+"/"+sets.get(setName).items.length); + let mock_item = new Map([["fixID", true], + ["displayName", setName+" Set: "+count+"/"+sets.get(setName).items.length]]); let mock_minRolls = new Map(); let mock_maxRolls = new Map(); mock_item.set("minRolls", mock_minRolls); @@ -1216,7 +1215,7 @@ function displayMeleeDamage(parent_elem, overallparent_elem, meleeStats) { critStats.append(critChance); parent_elem.append(critStats); - addClickableArrow(overallparent_elem); + addClickableArrow(overallparent_elem, parent_elem); } function displayDefenseStats(parent_elem, statMap, insertSummary){ @@ -1567,15 +1566,15 @@ function displayPowderSpecials(parent_elem, powderSpecials, stats, weapon, overa } } -function getSpellCost(stats, spellIdx, cost) { - return Math.max(1, getBaseSpellCost(stats, spellIdx, cost)); +function getSpellCost(stats, spell) { + return Math.max(1, getBaseSpellCost(stats, spell)); } -function getBaseSpellCost(stats, spellIdx, cost) { - // old intelligence: - cost = Math.ceil(cost * (1 - skillPointsToPercentage(stats.get('int')))); - cost += stats.get("spRaw"+spellIdx); - return Math.floor(cost * (1 + stats.get("spPct"+spellIdx) / 100)); +function getBaseSpellCost(stats, spell) { + // old intelligence: + let cost = spell.cost; //Math.ceil(spell.cost * (1 - skillPointsToPercentage(stats.get('int')))); + cost += stats.get("spRaw"+spell.base_spell); + return Math.floor(cost * (1 + stats.get("spPct"+spell.base_spell) / 100)); } @@ -1591,12 +1590,12 @@ function displaySpellDamage(parent_elem, overallparent_elem, stats, spell, spell if ('cost' in spell) { let first = document.createElement("span"); - first.textContent = spell.title + " ("; + first.textContent = spell.name + " ("; title_elem.appendChild(first.cloneNode(true)); //cloneNode is needed here. title_elemavg.appendChild(first); let second = document.createElement("span"); - second.textContent = getSpellCost(stats, spellIdx, spell.cost); + second.textContent = getSpellCost(stats, spell); second.classList.add("Mana"); title_elem.appendChild(second.cloneNode(true)); @@ -1618,9 +1617,10 @@ function displaySpellDamage(parent_elem, overallparent_elem, stats, spell, spell parent_elem.append(title_elem); overallparent_elem.append(title_elemavg); - if ('cost' in spell) { - overallparent_elem.append(displayNextCosts(stats, spell, spellIdx)); - } + // if ('cost' in spell) { + // :( ...... ? + // overallparent_elem.append(displayNextCosts(stats, spell, spellIdx)); + // } let critChance = skillPointsToPercentage(stats.get('dex')); @@ -1695,7 +1695,7 @@ function displaySpellDamage(parent_elem, overallparent_elem, stats, spell, spell } } - addClickableArrow(overallparent_elem); + addClickableArrow(overallparent_elem, parent_elem); } /** Displays the ID costs of an item @@ -2108,11 +2108,23 @@ function stringCDF(id,val,base,amp) { document.getElementById(id + "-cdf").appendChild(b3); } -function addClickableArrow(elem) { +function addClickableArrow(elem, target) { //up and down arrow - done ugly let arrow = document.createElement("img"); arrow.id = "arrow_" + elem.id; arrow.style.maxWidth = document.body.clientWidth > 900 ? "3rem" : "10rem"; arrow.src = "../media/icons/" + (newIcons ? "new" : "old") + "/toggle_down.png"; elem.appendChild(arrow); + arrow.addEventListener("click", () => toggle_spell_tab(arrow, target)); +} + +// toggle arrow thinger +function toggle_spell_tab(arrow_img, target) { + if (target.style.display == "none") { + target.style.display = ""; + arrow_img.src = arrow_img.src.replace("down", "up"); + } else { + target.style.display = "none"; + arrow_img.src = arrow_img.src.replace("up", "down"); + } } diff --git a/js/utils.js b/js/utils.js index 4259582..fc9cf19 100644 --- a/js/utils.js +++ b/js/utils.js @@ -499,3 +499,17 @@ function assert_error(func_binding, msg) { } throw new Error(msg ? msg : "Function didn't throw an error."); } + +/** + * Deep copy object/array of basic types. + */ +function deepcopy(obj) { + if (typeof(obj) !== 'object' || obj === null) { // null or value type + return obj; + } + let ret = Array.isArray(obj) ? [] : {}; + for (let key in obj) { + ret[key] = deepcopy(obj[key]); + } + return ret; +} diff --git a/py_script/atree-convertID.py b/py_script/atree-convertID.py index 74c40dd..c8ff4e5 100644 --- a/py_script/atree-convertID.py +++ b/py_script/atree-convertID.py @@ -14,16 +14,46 @@ with open("atree_constants.json") as f: atree_data = json.loads(f.read()) for _class, info in atree_data.items(): + def translate(path, ref): + ref_dict = info + for x in path: + ref_dict = ref_dict[x] + ref_dict[ref] = id_data[_class][ref_dict[ref]] + for abil in range(len(info)): info[abil]["id"] = id_data[_class][info[abil]["display_name"]] for ref in range(len(info[abil]["parents"])): - info[abil]["parents"][ref] = id_data[_class][info[abil]["parents"][ref]] + translate([abil, "parents"], ref) for ref in range(len(info[abil]["dependencies"])): - info[abil]["dependencies"][ref] = id_data[_class][info[abil]["dependencies"][ref]] + translate([abil, "dependencies"], ref) for ref in range(len(info[abil]["blockers"])): - info[abil]["blockers"][ref] = id_data[_class][info[abil]["blockers"][ref]] + translate([abil, "blockers"], ref) + + if "base_abil" in info[abil]: + base_abil_name = info[abil]["base_abil"] + if base_abil_name in id_data[_class]: + translate([abil], "base_abil") + + if "effects" not in info[abil]: + print(info[abil]) + info[abil]["effects"] = [] + for effect in info[abil]["effects"]: + if effect["type"] == "raw_stat": + for bonus in effect["bonuses"]: + if "abil" in bonus: + bonus["abil"] = id_data[_class][bonus["abil"]] + + elif effect["type"] == "stat_scaling": + if "inputs" in effect: # Might not exist for sliders + for _input in effect["inputs"]: + if "abil" in _input: + _input["abil"] = id_data[_class][_input["abil"]] + + if "abil" in effect["output"]: + effect["output"]["abil"] = id_data[_class][effect["output"]["abil"]] + with open('atree_constants_idfied.json', 'w', encoding='utf-8') as abil_dest: - json.dump(atree_data, abil_dest, ensure_ascii=False, indent=4) \ No newline at end of file + json.dump(atree_data, abil_dest, ensure_ascii=False, indent=4)