Fix lightbender consistency

This commit is contained in:
hppeng 2022-07-08 20:19:24 -07:00
parent f703520ec3
commit 6d61055b7a
2 changed files with 6 additions and 6 deletions

View file

@ -4547,7 +4547,7 @@ const atrees = {
{
"display_name": "Sunshower",
"desc": "Heal emit a strong light, damaging nearby enemies.",
"archetype": "Lightbender",
"archetype": "Light Bender",
"archetype_req": 0,
"parents": ["Water Mastery"],
"dependencies": ["Heal"],
@ -4732,7 +4732,7 @@ const atrees = {
"display_name": "Larger Heal",
"desc": "Increase your Heal's range.",
"base_abil": 1,
"archetype": "Lightbender",
"archetype": "Light Bender",
"archetype_req": 0,
"parents": ["Purification", "Sentient Snake"],
"dependencies": ["Heal"],
@ -4814,7 +4814,7 @@ const atrees = {
"display_name": "Fortitude",
"desc": "After healing 120% of your max health within 10s, apply a damage bonus to each player you've healed. (15s Cooldown)",
"base_abil": "Heal",
"archetype": "Lightbender",
"archetype": "Light Bender",
"archetype_req": 0,
"parents": ["Cheaper Ice Snake", "Cheaper Teleport II"],
"dependencies": [],
@ -4964,7 +4964,7 @@ const atrees = {
{
"display_name": "Fluid Healing",
"desc": "For every 1% Water Damage Bonus you have, buff Heal's healing power by +0.3%.",
"archetype": "Lightbender",
"archetype": "Light Bender",
"archetype_req": 0,
"parents": ["Healthier Ophanim I", "Transonic Warp"],
"dependencies": [],
@ -5342,7 +5342,7 @@ const atrees = {
{
"display_name": "Better Ophanim",
"desc": "Increase your maximum orbs from Ophanim by +1.",
"archetype": "Lightbender",
"archetype": "Light Bender",
"archetype_req": 0,
"base_abil": "Ophanim",
"parents": ["Explosive Entrance", "Cheaper Meteor II"],

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